Player Matchup

Hades
Hades
 
Hades
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Dvanko
Danzaburou
Level 86
God Stats
4W - 0L
1,566 SR
Queue Stats
13W - 10L
1,327 Elo+
Party 2
Fenrir
Fenrir
Tpierr
Fenrir
Level 60
God Stats
1W - 0L
1,125 SR
Queue Stats
7W - 9L
1,248 Elo+
Party 2
Geb
Geb
froyboiicrooz
Geb
Level 7
God Stats
3W - 0L
1,864 SR
Queue Stats
4W - 0L
1,705 Elo+
Party 2
Anubis
Anubis
nefisto221188
Anubis
Level 120
God Stats
274W - 245L
1,416 SR
Queue Stats
574W - 591L
1,374 Elo+
Solo
Team Averages
Level 72
1,494 SR
1,431 Elo+

VS

Team Averages
Level 29
1,465 SR
1,239 Elo+
Sobek
Sobek
LowHPu
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,168 Elo+
Party 1
Cthulhu
Cthulhu
Poagostick
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,168 Elo+
Party 1
Zeus
Zeus
SmiteDL
Zeus
Level 27
God Stats
3W - 5L
1,386 SR
Queue Stats
9W - 15L
1,293 Elo+
Party 1
Neith
Neith
Xx503AndrewxX
Neith
Level 69
God Stats
22W - 28L
1,439 SR
Queue Stats
98W - 99L
1,367 Elo+
Solo
Da Ji
Da Ji
thehioman
Da Ji
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
2 / 4 / 3
8,210
483
4,164
10,289
6,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Dvanko
Danzaburou
15
12 / 1 / 4
10,533
620
17,203
8,555
3,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Tpierr
Fenrir
15
10 / 2 / 3
9,825
578
7,221
15,680
7,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 3 / 8
8,574
504
4,550
13,066
9,711
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
13 / 3 / 3
11,195
659
23,844
22,493
11,798
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LowHPu
Sobek
10
0 / 10 / 4
6,222
366
5,349
20,352
11,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Poagostick
Cthulhu
11
0 / 7 / 0
6,727
396
2,981
16,565
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
SmiteDL
Zeus
14
7 / 5 / 1
9,419
554
15,357
12,137
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 8 / 6
8,009
471
7,800
12,428
5,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
thehioman
Da Ji
11
2 / 9 / 4
7,616
448
9,602
17,067
6,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
38
Kills
11
13
Deaths
39
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
4
3
0.88
W
Danzaburou
Dvanko
Danzaburou
12
1
4
14
L
Sobek
LowHPu
Sobek
0
10
4
0.2
L
Cthulhu
Poagostick
Cthulhu
0
7
0
0
L
Zeus
SmiteDL
Zeus
7
5
1
1.5
W
Fenrir
Tpierr
Fenrir
10
2
3
5.75
L
2
8
6
0.63
W
1
3
8
1.67
W
13
3
3
4.83
L
Da Ji
thehioman
Da Ji
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,982
Damage
41,089
70,083
Taken
78,549
38,360
Mitigated
38,656
33,728
Healing
5,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,164
232
0
1,910
10,289
6,274
1,409
8,025
2,176
39,297
0
W
Danzaburou
Dvanko
Danzaburou
17,203
11,419
0
5,375
8,555
3,356
5,379
2,520
6,035
0
64,659
L
Sobek
LowHPu
Sobek
5,349
1,036
0
1,624
20,352
11,266
0
11,272
9,080
19,381
0
L
Cthulhu
Poagostick
Cthulhu
2,981
392
0
475
16,565
12,275
0
2,188
14,377
23,629
0
L
Zeus
SmiteDL
Zeus
15,357
4,532
0
500
12,137
3,985
943
4,872
7,265
55,649
0
W
Fenrir
Tpierr
Fenrir
7,221
2,736
0
7,057
15,680
7,221
0
4,120
11,530
27
64,534
L
7,800
3,263
0
738
12,428
5,081
0
5,736
6,692
0
35,508
W
4,550
884
0
2,905
13,066
9,711
0
1,833
11,233
44,474
1,093
W
23,844
2,231
0
16,481
22,493
11,798
3,022
6,467
15,422
89,604
0
L
Da Ji
thehioman
Da Ji
9,602
2,646
0
2,016
17,067
6,049
0
8,175
8,892
0
38,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,337
Gold Earned
37,993
456
Minions Killed
255
0
Camps Cleared
0
1,506,119
Distance Traveled
1,363,128
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,210
483
57
3
0
305,067
0
W
Danzaburou
10,533
620
92
5
0
287,068
1
L
Sobek
6,222
366
23
1
0
266,431
0
L
Cthulhu
6,727
396
39
2
0
300,292
0
L
Zeus
9,419
554
92
5
0
263,365
0
W
Fenrir
9,825
578
98
6
0
358,427
0
L
Neith
8,009
471
44
3
0
251,455
3
W
Geb
8,574
504
72
4
0
306,594
1
W
Anubis
11,195
659
137
8
0
248,963
1
L
Da Ji
7,616
448
57
3
0
281,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role