Player Matchup

Erlang Shen
Erlang Shen
C1ickz
Erlang Shen
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,490 Elo+
Party 2
Ganesha
Ganesha
Darko Kaneki
Ganesha
Level 147
God Stats
1W - 1L
1,692 SR
Queue Stats
34W - 30L
1,547 Elo+
Party 2
Merlin
Merlin
Godsclose2u
Merlin
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 96L
1,440 Elo+
Party 2
Zeus
Zeus
TheMilkman34
Zeus
Level 149
God Stats
0W - 2L
1,188 SR
Queue Stats
28W - 33L
1,468 Elo+
Party 2
Aphrodite
Aphrodite
iDringus
Aphrodite
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,580 Elo+
Party 2
Team Averages
Level 129
1,476 SR
1,505 Elo+

VS

Team Averages
Level 141
1,614 SR
1,565 Elo+
Bastet
Bastet
Cantankerous-God
Bastet
Level 148
God Stats
6W - 5L
1,577 SR
Queue Stats
217W - 216L
1,468 Elo+
Solo
Aphrodite
Aphrodite
Irving255
Aphrodite
Level 155
God Stats
1W - 0L
1,854 SR
Queue Stats
7W - 3L
1,684 Elo+
Party 1
Cthulhu
Cthulhu
LaPamparaaa
Cthulhu
Level 122
God Stats
6W - 1L
1,799 SR
Queue Stats
654W - 660L
1,543 Elo+
Solo
Kukulkan
Kukulkan
LiGambleLi
Kukulkan
Level 159
God Stats
3W - 2L
1,338 SR
Queue Stats
231W - 270L
1,445 Elo+
Solo
Chiron
Chiron
to_love_rudaknes
Chiron
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
C1ickz
Erlang Shen
15
0 / 7 / 6
9,780
515
12,295
27,873
24,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Darko Kaneki
Ganesha
19
0 / 6 / 7
11,738
618
12,021
30,730
41,649
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
20
3 / 7 / 9
12,477
657
25,521
19,650
9,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
8 / 4 / 4
13,290
699
34,903
20,338
9,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
iDringus
Aphrodite
19
1 / 5 / 4
11,363
598
12,823
26,200
16,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 13
13,534
712
29,540
20,267
9,089
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Irving255
Aphrodite
18
2 / 4 / 14
11,851
624
8,515
25,625
15,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
LaPamparaaa
Cthulhu
20
3 / 4 / 18
14,438
760
22,292
33,467
49,585
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
LiGambleLi
Kukulkan
20
7 / 4 / 15
13,695
721
29,453
16,413
8,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
11 / 3 / 11
13,686
720
23,999
21,591
9,599
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
100
12
Kills
29
29
Deaths
17
30
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
C1ickz
Erlang Shen
0
7
6
0.43
W
6
2
13
6.25
L
Ganesha
Darko Kaneki
Ganesha
0
6
7
0.58
L
Merlin
3
7
9
1.07
W
Aphrodite
Irving255
Aphrodite
2
4
14
2.25
W
Cthulhu
LaPamparaaa
Cthulhu
3
4
18
3
W
Kukulkan
LiGambleLi
Kukulkan
7
4
15
3.63
L
8
4
4
2.5
L
Aphrodite
iDringus
Aphrodite
1
5
4
0.6
W
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,563
Damage
113,799
124,791
Taken
117,363
101,753
Mitigated
91,953
47,516
Healing
62,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
C1ickz
Erlang Shen
12,295
5,813
1,565
5,697
27,873
24,743
232
16,437
11,436
0
14,374
W
29,540
5,955
2,686
3,775
20,267
9,089
1,888
16,914
3,353
0
38,370
L
Ganesha
Darko Kaneki
Ganesha
12,021
533
1,491
2,835
30,730
41,649
299
13,364
17,366
25,772
0
L
Merlin
25,521
812
702
966
19,650
9,123
0
7,973
11,677
46,826
0
W
Aphrodite
Irving255
Aphrodite
8,515
647
16,894
14,701
25,625
15,606
1,421
20,347
5,278
23,997
0
W
Cthulhu
LaPamparaaa
Cthulhu
22,292
788
5,236
8,789
33,467
49,585
374
17,746
15,298
48,375
0
W
Kukulkan
LiGambleLi
Kukulkan
29,453
1,114
1,875
1,432
16,413
8,074
353
12,947
3,466
59,034
0
L
34,903
1,951
2,841
1,320
20,338
9,459
1,064
11,563
8,775
58,212
0
L
Aphrodite
iDringus
Aphrodite
12,823
1,517
17,648
12,451
26,200
16,779
507
11,553
14,647
42,374
0
W
23,999
9,556
2,179
4,938
21,591
9,599
4,418
17,314
4,277
1,622
40,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,648
Gold Earned
67,204
200
Minions Killed
205
0
Camps Cleared
0
1,567,414
Distance Traveled
1,895,880
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,780
515
13
1
0
333,770
0
W
Bastet
13,534
712
15
1
0
444,191
3
L
Ganesha
11,738
618
0
0
0
297,443
0
L
Merlin
12,477
657
46
2
0
279,341
2
W
Aphrodite
11,851
624
37
2
0
387,781
0
W
Cthulhu
14,438
760
53
3
0
379,366
8
W
Kukulkan
13,695
721
70
4
0
347,687
0
L
Zeus
13,290
699
70
4
0
334,134
0
L
Aphrodite
11,363
598
71
4
0
322,726
0
W
Chiron
13,686
720
30
2
0
336,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role