Player Matchup

Ao Kuang
Ao Kuang
BbyHotPocket
Ao Kuang
Level 148
God Stats
6W - 2L
1,561 SR
Queue Stats
50W - 49L
1,647 Elo+
Party 2
Jormungandr
Jormungandr
JayDG24
Jormungandr
Level 146
God Stats
10W - 10L
1,517 SR
Queue Stats
335W - 320L
1,528 Elo+
Party 1
Scylla
Scylla
NastySav24
Scylla
Level 160
God Stats
33W - 31L
1,590 SR
Queue Stats
525W - 524L
1,551 Elo+
Party 1
Ne Zha
Ne Zha
Ns Wreks
Ne Zha
Level 126
God Stats
17W - 19L
1,546 SR
Queue Stats
917W - 903L
1,556 Elo+
Solo
Ishtar
Ishtar
PieLoLoEater
Ishtar
Level 125
God Stats
12W - 7L
1,676 SR
Queue Stats
61W - 47L
1,516 Elo+
Party 2
Team Averages
Level 141
1,578 SR
1,559 Elo+

VS

Team Averages
Level 137
1,643 SR
1,615 Elo+
Xing Tian
Xing Tian
ApexTheSlayer
Xing Tian
Level 155
God Stats
1W - 1L
1,755 SR
Queue Stats
114W - 106L
1,656 Elo+
Party 3
Achilles
Achilles
Craydell
Achilles
Level 150
God Stats
1W - 2L
1,451 SR
Queue Stats
172W - 154L
1,651 Elo+
Party 3
Persephone
Persephone
Icycandiee_pr
Persephone
Level 151
God Stats
289W - 220L
1,657 SR
Queue Stats
833W - 832L
1,560 Elo+
Solo
Lancelot
Lancelot
Sinkarious
Lancelot
Level 157
God Stats
5W - 6L
1,530 SR
Queue Stats
266W - 273L
1,528 Elo+
Solo
Ishtar
Ishtar
boyboybebob
Ishtar
Level 73
God Stats
2W - 1L
1,821 SR
Queue Stats
55W - 41L
1,680 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BbyHotPocket
Ao Kuang
19
4 / 4 / 9
11,785
512
11,279
28,344
12,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
JayDG24
Jormungandr
20
2 / 0 / 2
12,559
546
7,234
14,686
11,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
NastySav24
Scylla
19
7 / 0 / 5
12,039
523
25,090
10,114
4,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Ns Wreks
Ne Zha
15
0 / 2 / 12
10,130
440
8,754
24,211
28,265
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
20
5 / 0 / 7
13,554
589
19,296
20,310
10,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ApexTheSlayer
Xing Tian
14
0 / 3 / 3
9,320
405
10,601
22,976
26,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Craydell
Achilles
19
1 / 3 / 0
11,774
512
12,969
22,018
23,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Persephone
Icycandiee_pr
Persephone
16
2 / 3 / 3
10,863
472
13,347
14,815
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
Sinkarious
Lancelot
16
1 / 5 / 1
9,880
430
10,477
19,768
8,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
17
2 / 4 / 0
10,891
474
11,027
19,427
7,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
18
Kills
6
6
Deaths
18
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ApexTheSlayer
Xing Tian
0
3
3
0.5
W
Ao Kuang
BbyHotPocket
Ao Kuang
4
4
9
2.13
L
Achilles
Craydell
Achilles
1
3
0
0.33
L
Persephone
Icycandiee_pr
Persephone
2
3
3
1.17
W
Jormungandr
JayDG24
Jormungandr
2
0
2
3
W
Scylla
NastySav24
Scylla
7
0
5
9.5
W
Ne Zha
Ns Wreks
Ne Zha
0
2
12
3
W
Ishtar
5
0
7
8.5
L
Lancelot
Sinkarious
Lancelot
1
5
1
0.3
L
Ishtar
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,653
Damage
58,421
97,665
Taken
99,004
66,524
Mitigated
72,176
37,422
Healing
29,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ApexTheSlayer
Xing Tian
10,601
674
234
3,094
22,976
26,638
0
9,795
13,181
31,055
0
W
Ao Kuang
BbyHotPocket
Ao Kuang
11,279
1,918
0
14,805
28,344
12,352
0
6,654
21,433
121,176
0
L
Achilles
Craydell
Achilles
12,969
3,165
0
12,312
22,018
23,390
610
12,698
9,320
236
101,889
L
Persephone
Icycandiee_pr
Persephone
13,347
0
0
4,728
14,815
5,580
0
9,742
5,070
97,026
0
W
Jormungandr
JayDG24
Jormungandr
7,234
1,441
0
1,500
14,686
11,495
485
3,314
10,603
108,133
0
W
Scylla
NastySav24
Scylla
25,090
1,821
0
2,030
10,114
4,139
0
4,937
5,075
118,361
0
W
Ne Zha
Ns Wreks
Ne Zha
8,754
1,677
714
5,804
24,211
28,265
78
7,018
16,995
266
33,575
W
Ishtar
19,296
12,774
0
12,569
20,310
10,273
1,425
2,918
17,392
0
149,152
L
Lancelot
Sinkarious
Lancelot
10,477
3,150
0
637
19,768
8,947
0
8,777
10,991
0
104,334
L
Ishtar
11,027
7,853
0
8,195
19,427
7,621
0
2,855
16,572
0
91,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,067
Gold Earned
52,728
792
Minions Killed
670
0
Camps Cleared
0
2,257,090
Distance Traveled
2,163,577
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,320
405
29
1
0
429,222
4
W
Ao Kuang
11,785
512
142
6
0
490,752
3
L
Achilles
11,774
512
190
8
0
418,728
2
L
Persephone
10,863
472
147
6
0
424,894
5
W
Jormungandr
12,559
546
207
9
0
435,207
6
W
Scylla
12,039
523
186
8
0
469,962
2
W
Ne Zha
10,130
440
20
1
0
434,635
1
W
Ishtar
13,554
589
237
10
0
426,534
7
L
Lancelot
9,880
430
144
6
0
500,382
8
L
Ishtar
10,891
474
160
7
0
390,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role