Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BsEclipse2469
Ymir
Level 137
God Stats
0W - 2L
1,723 SR
Queue Stats
162W - 142L
1,644 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SoWhatsTheWave
Ah Muzen Cab
Level 145
God Stats
0W - 3L
1,167 SR
Queue Stats
120W - 99L
1,623 Elo+
Party 2
Shiva
Shiva
SySNSxHuNtEr
Shiva
Level 145
God Stats
5W - 2L
1,538 SR
Queue Stats
95W - 78L
1,617 Elo+
Party 2
Tiamat
Tiamat
lifeistoshort
Tiamat
Level 150
God Stats
0W - 2L
1,255 SR
Queue Stats
154W - 130L
1,589 Elo+
Party 2
Team Averages
Level 140
1,437 SR
1,595 Elo+

VS

Team Averages
Level 139
1,560 SR
1,551 Elo+
Tsukuyomi
Tsukuyomi
AFemaleTeacher
Tsukuyomi
Level 156
God Stats
3W - 1L
1,624 SR
Queue Stats
271W - 303L
1,529 Elo+
Solo
Baron Samedi
Baron Samedi
BanditDuBasilic
Baron Samedi
Level 147
God Stats
2W - 0L
1,676 SR
Queue Stats
56W - 63L
1,592 Elo+
Party 1
Xbalanque
Xbalanque
MaréchalDuMarché
Xbalanque
Level 129
God Stats
1W - 2L
1,399 SR
Queue Stats
95W - 105L
1,497 Elo+
Party 1
Neith
Neith
PaysanDuParmesan
Neith
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,603 Elo+
Party 1
Hera
Hera
SkarletMaincoria
Hera
Level 156
God Stats
4W - 5L
1,601 SR
Queue Stats
202W - 196L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 6 / 4
10,147
781
11,560
17,099
8,690
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 9
9,913
763
6,992
26,565
32,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
SoWhatsTheWave
Ah Muzen Cab
17
3 / 5 / 6
9,916
763
13,845
14,944
7,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
1 / 8 / 5
8,217
632
12,492
21,398
18,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 5 / 8
9,471
729
8,945
17,805
11,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AFemaleTeacher
Tsukuyomi
18
5 / 3 / 22
11,094
853
17,307
13,663
6,089
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
BanditDuBasilic
Baron Samedi
18
5 / 2 / 19
10,896
838
20,074
14,807
7,919
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
8 / 4 / 11
10,649
819
17,904
15,346
6,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 3 / 10
10,253
789
10,647
9,998
4,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 3 / 17
11,302
869
22,264
10,632
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
108
15
Kills
29
29
Deaths
15
32
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
6
4
1.33
W
Tsukuyomi
AFemaleTeacher
Tsukuyomi
5
3
22
5.33
W
Baron Samedi
BanditDuBasilic
Baron Samedi
5
2
19
7.25
L
1
5
9
1.1
W
8
4
11
3.38
W
5
3
10
3.33
W
6
3
17
4.83
L
Ah Muzen Cab
SoWhatsTheWave
Ah Muzen Cab
3
5
6
1.2
L
1
8
5
0.44
L
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,834
Damage
88,196
97,811
Taken
64,446
78,375
Mitigated
29,322
31,515
Healing
29,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,560
1,984
1,577
4,767
17,099
8,690
1,476
5,910
11,189
0
27,826
W
Tsukuyomi
AFemaleTeacher
Tsukuyomi
17,307
4,026
0
3,033
13,663
6,089
1,025
3,832
9,831
0
30,026
W
Baron Samedi
BanditDuBasilic
Baron Samedi
20,074
1,041
7,527
7,707
14,807
7,919
2,169
2,688
12,119
31,133
0
L
6,992
915
853
5,538
26,565
32,183
280
12,304
14,261
11,938
0
W
17,904
6,850
959
3,008
15,346
6,773
1,478
3,562
11,784
0
28,489
W
10,647
3,364
1,536
3,649
9,998
4,433
1,597
4,162
5,836
0
21,960
W
22,264
4,099
530
1,816
10,632
4,108
2,224
1,693
8,939
39,436
0
L
Ah Muzen Cab
SoWhatsTheWave
Ah Muzen Cab
13,845
2,777
732
2,635
14,944
7,589
0
8,731
6,213
0
37,998
L
12,492
1,986
4,067
5,990
21,398
18,367
0
7,579
13,819
0
18,788
L
8,945
948
1,027
4,329
17,805
11,546
477
7,814
9,991
24,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,664
Gold Earned
54,194
136
Minions Killed
166
0
Camps Cleared
0
1,171,205
Distance Traveled
1,229,734
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,147
781
33
3
0
249,630
1
W
Tsukuyomi
11,094
853
15
1
0
263,006
6
W
Baron Samedi
10,896
838
37
3
0
240,922
2
L
Ymir
9,913
763
11
1
0
215,065
0
W
Xbalanque
10,649
819
41
3
0
212,352
0
W
Neith
10,253
789
27
2
0
245,400
6
W
Hera
11,302
869
46
4
0
268,054
1
L
Ah Muzen Cab
9,916
763
52
4
0
238,186
3
L
Shiva
8,217
632
6
0
0
240,599
2
L
Tiamat
9,471
729
34
3
0
227,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role