Player Matchup

Eset
Eset
Spyker25
Eset
Level 101
God Stats
1W - 2L
1,201 SR
Queue Stats
42W - 40L
1,460 Elo+
Party 2
Horus
Horus
Totinos Life
Horus
Level 140
God Stats
1W - 1L
1,288 SR
Queue Stats
172W - 201L
1,433 Elo+
Solo
Merlin
Merlin
corn5598
Merlin
Level 107
God Stats
7W - 8L
1,392 SR
Queue Stats
182W - 175L
1,449 Elo+
Party 2
Neith
Neith
itsREDITKALOUS
Neith
Level 105
God Stats
5W - 1L
1,478 SR
Queue Stats
183W - 207L
1,433 Elo+
Solo
Ishtar
Ishtar
sixpacmidget
Ishtar
Level 26
God Stats
1W - 0L
1,776 SR
Queue Stats
31W - 45L
1,402 Elo+
Solo
Team Averages
Level 96
1,427 SR
1,435 Elo+

VS

Team Averages
Level 93
1,459 SR
1,397 Elo+
Horus
Horus
Force Kin Sith
Horus
Level 118
God Stats
0W - 1L
1,319 SR
Queue Stats
4W - 10L
1,409 Elo+
Party 1
Ymir
Ymir
LordRose1959
Ymir
Level 40
God Stats
2W - 2L
1,627 SR
Queue Stats
211W - 252L
1,437 Elo+
Solo
Kali
Kali
Ru2HI2_73
Kali
Level 151
God Stats
0W - 2L
1,350 SR
Queue Stats
479W - 459L
1,528 Elo+
Solo
Scylla
Scylla
StuckTrippin
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,306 Elo+
Party 1
Cerberus
Cerberus
izzyslip
Cerberus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
20
10 / 3 / 13
12,384
774
30,611
18,104
9,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 2 / 18
10,415
651
7,400
24,278
27,446
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
corn5598
Merlin
19
11 / 2 / 11
12,113
757
29,923
13,500
6,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 2 / 16
11,401
713
26,365
15,590
8,363
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
17
5 / 3 / 12
10,808
676
14,815
15,626
7,868
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 6
10,486
655
14,584
24,368
30,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 4 / 7
10,052
628
7,736
26,898
34,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
16
3 / 7 / 5
10,287
643
10,770
21,977
24,485
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
18
3 / 8 / 4
10,593
662
12,854
17,832
8,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
izzyslip
Cerberus
17
3 / 7 / 7
11,049
691
20,377
30,229
43,666
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
41
30
Kills
12
12
Deaths
31
70
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
1
4
7
1.13
L
Kali
3
7
5
0.79
W
Eset
10
3
13
5.5
L
Scylla
3
8
4
0.63
W
1
2
18
5
W
Merlin
corn5598
Merlin
11
2
11
8.25
W
3
2
16
5.5
L
Cerberus
izzyslip
Cerberus
3
7
7
0.93
W
Ishtar
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,114
Damage
66,321
87,098
Taken
121,304
60,146
Mitigated
142,525
47,580
Healing
42,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,584
5,374
5,441
7,493
24,368
30,889
313
11,237
13,131
29
22,672
L
7,736
508
1,966
6,384
26,898
34,544
0
14,678
12,220
15,230
0
L
Kali
10,770
2,169
734
4,034
21,977
24,485
0
12,033
9,944
40
25,964
W
Eset
30,611
3,127
3,658
3,596
18,104
9,611
1,534
7,714
9,721
49,287
0
L
Scylla
12,854
1,796
0
2,347
17,832
8,941
745
9,761
8,071
25,034
0
W
7,400
3,099
11,820
10,885
24,278
27,446
643
8,673
14,561
0
11,426
W
Merlin
corn5598
Merlin
29,923
2,515
2,636
2,396
13,500
6,858
1,317
6,968
5,898
47,466
0
W
26,365
12,242
1,488
5,643
15,590
8,363
2,313
7,498
7,491
0
51,934
L
Cerberus
izzyslip
Cerberus
20,377
980
2,173
12,367
30,229
43,666
413
12,825
17,404
45,974
0
W
Ishtar
14,815
5,428
3,515
1,943
15,626
7,868
2,081
7,693
7,172
0
30,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,121
Gold Earned
52,467
168
Minions Killed
164
0
Camps Cleared
0
1,436,512
Distance Traveled
1,264,310
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,486
655
21
1
0
310,583
0
L
Ymir
10,052
628
17
1
0
218,373
0
L
Kali
10,287
643
21
1
0
236,735
4
W
Eset
12,384
774
55
3
0
289,082
0
L
Scylla
10,593
662
34
2
0
223,272
0
W
Horus
10,415
651
7
0
0
320,107
1
W
Merlin
12,113
757
28
2
0
280,288
0
W
Neith
11,401
713
66
4
0
268,029
2
L
Cerberus
11,049
691
71
4
0
275,347
0
W
Ishtar
10,808
676
12
1
0
279,006
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role