Player Matchup

Chaac
Chaac
Chubbz1479
Chaac
Level 106
God Stats
13W - 7L
1,558 SR
Queue Stats
165W - 173L
1,437 Elo+
Party 2
Athena
Athena
ColonelKajo
Athena
Level 87
God Stats
1W - 10L
1,261 SR
Queue Stats
230W - 226L
1,460 Elo+
Solo
Izanami
Izanami
ImDaGappie
Izanami
Level 114
God Stats
3W - 5L
1,495 SR
Queue Stats
366W - 387L
1,514 Elo+
Party 2
Vulcan
Vulcan
XxCrazyAlucardxX
Vulcan
Level 136
God Stats
1W - 3L
1,332 SR
Queue Stats
270W - 278L
1,521 Elo+
Solo
Cthulhu
Cthulhu
silentlegend08
Cthulhu
Level 125
God Stats
1W - 6L
1,214 SR
Queue Stats
151W - 170L
1,380 Elo+
Party 2
Team Averages
Level 114
1,372 SR
1,462 Elo+

VS

Team Averages
Level 117
1,424 SR
1,433 Elo+
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
CDHXtreme
Vamana
Level 129
God Stats
6W - 7L
1,336 SR
Queue Stats
315W - 384L
1,385 Elo+
Party 3
Ishtar
Ishtar
Scottiejr_246
Ishtar
Level 100
God Stats
33W - 32L
1,473 SR
Queue Stats
196W - 229L
1,408 Elo+
Party 3
Sol
Sol
batswagalicio
Sol
Level 102
God Stats
63W - 31L
1,491 SR
Queue Stats
116W - 89L
1,424 Elo+
Party 1
Nemesis
Nemesis
ravine90
Nemesis
Level 105
God Stats
6W - 8L
1,317 SR
Queue Stats
79W - 61L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
0 / 2 / 0
5,045
505
6,520
10,599
9,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Athena
8
0 / 2 / 0
4,896
490
3,905
9,604
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
ImDaGappie
Izanami
9
0 / 1 / 0
4,929
493
3,414
8,481
2,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 2 / 0
5,145
515
3,670
5,187
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 0
4,871
487
3,814
9,963
5,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 0 / 3
5,708
571
7,417
8,249
4,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
CDHXtreme
Vamana
11
0 / 0 / 2
6,454
645
6,696
9,407
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 0 / 3
6,127
613
5,105
6,938
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 0 / 1
6,223
622
5,191
6,341
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
ravine90
Nemesis
11
5 / 0 / 1
6,757
676
3,991
7,501
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
10
10
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
3
3.5
W
Vamana
CDHXtreme
Vamana
0
0
2
1
L
Chaac
0
2
0
0
L
Athena
0
2
0
0
L
Izanami
ImDaGappie
Izanami
0
1
0
0
W
1
0
3
2.5
L
0
2
0
0
W
2
0
1
2.5
W
Nemesis
ravine90
Nemesis
5
0
1
5.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,323
Damage
28,400
43,834
Taken
38,436
24,362
Mitigated
16,542
13,196
Healing
16,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,417
1,595
0
2,516
8,249
4,290
0
3,498
4,751
28,442
1,721
W
Vamana
CDHXtreme
Vamana
6,696
3,307
0
4,838
9,407
4,999
29
65
8,580
0
47,230
L
Chaac
6,520
1,435
102
4,488
10,599
9,639
0
0
10,599
0
33,755
L
Athena
3,905
568
0
2,615
9,604
4,184
0
2,387
7,217
28,256
1,064
L
Izanami
ImDaGappie
Izanami
3,414
2,573
311
3,605
8,481
2,627
0
1,991
6,490
0
40,048
W
5,105
3,196
0
4,195
6,938
2,314
0
2,628
4,310
0
45,472
L
3,670
1,008
0
750
5,187
2,164
0
2,915
2,272
36,781
0
W
5,191
1,797
0
4,211
6,341
2,208
1,422
3,254
3,087
43,157
0
W
Nemesis
ravine90
Nemesis
3,991
1,859
0
920
7,501
2,731
19
1,511
5,948
0
44,281
L
3,814
330
211
1,114
9,963
5,748
0
4,949
5,014
15,981
2,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,886
Gold Earned
31,269
273
Minions Killed
363
0
Camps Cleared
0
1,011,650
Distance Traveled
1,052,516
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,708
571
41
4
0
215,111
4
W
Vamana
6,454
645
79
8
0
195,586
0
L
Chaac
5,045
505
58
6
0
203,325
0
L
Athena
4,896
490
58
6
0
221,944
1
L
Izanami
4,929
493
67
7
0
188,808
0
W
Ishtar
6,127
613
75
8
0
184,389
1
L
Vulcan
5,145
515
58
6
0
201,830
3
W
Sol
6,223
622
81
8
0
193,252
3
W
Nemesis
6,757
676
87
9
0
264,178
2
L
Cthulhu
4,871
487
32
3
0
195,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role