Player Matchup

Morgan Le Fay
Morgan Le Fay
AshenAlchemist
Morgan Le Fay
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,231 Elo+
Party 2
Shiva
Shiva
Ruyai
Shiva
Level 39
God Stats
9W - 7L
1,662 SR
Queue Stats
51W - 52L
1,411 Elo+
Party 2
Fenrir
Fenrir
Weloveseals
Fenrir
Level 85
God Stats
0W - 3L
1,088 SR
Queue Stats
18W - 37L
1,218 Elo+
Party 2
Team Averages
Level 44
1,417 SR
1,287 Elo+

VS

Team Averages
Level 82
1,439 SR
1,328 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CroppedCoder780
Medusa
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 24L
1,204 Elo+
Party 1
Hercules
Hercules
conflaisss
Hercules
Level 29
God Stats
11W - 11L
1,316 SR
Queue Stats
53W - 96L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AshenAlchemist
Morgan Le Fay
13
0 / 8 / 3
7,833
560
7,521
12,947
5,668
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shiva
Ruyai
Shiva
15
3 / 4 / 1
9,417
673
9,563
14,129
9,063
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
13
1 / 7 / 3
8,796
628
9,885
15,660
8,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
7 / 1 / 12
11,206
800
13,293
8,018
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
8 / 2 / 7
10,860
776
12,916
14,032
6,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
conflaisss
Hercules
16
4 / 1 / 14
10,873
777
10,209
15,433
18,667
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
4
Kills
19
19
Deaths
4
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
7
1
12
13
L
Morgan Le Fay
AshenAlchemist
Morgan Le Fay
0
8
3
0.19
W
8
2
7
5.75
L
Shiva
Ruyai
Shiva
3
4
1
0.88
L
Fenrir
1
7
3
0.36
W
Hercules
conflaisss
Hercules
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,969
Damage
36,418
42,736
Taken
37,483
22,771
Mitigated
29,231
6,102
Healing
13,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
13,293
1,310
0
2,547
8,018
4,005
211
1,427
6,591
57,398
0
L
Morgan Le Fay
AshenAlchemist
Morgan Le Fay
7,521
974
0
332
12,947
5,668
0
4,078
8,869
23,931
0
W
12,916
6,109
0
4,680
14,032
6,559
609
1,800
12,232
38
53,143
L
Shiva
Ruyai
Shiva
9,563
2,094
1,481
2,537
14,129
9,063
0
5,138
8,991
0
25,895
L
Fenrir
9,885
2,979
0
1,752
15,660
8,040
0
4,154
11,506
0
26,949
W
Hercules
conflaisss
Hercules
10,209
2,516
486
5,559
15,433
18,667
185
4,639
10,794
0
19,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
32,939
102
Minions Killed
174
0
Camps Cleared
0
671,826
Distance Traveled
770,965
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,206
800
87
6
0
253,363
1
L
Morgan Le Fay
7,833
560
28
2
0
173,449
1
W
Medusa
10,860
776
65
5
0
251,625
3
L
Shiva
9,417
673
41
3
0
255,548
0
L
Fenrir
8,796
628
33
2
0
242,829
0
W
Hercules
10,873
777
22
2
0
265,977
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role