Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AgUaccaTeASesino
Izanami
Level 37
God Stats
2W - 5L
1,351 SR
Queue Stats
30W - 48L
1,359 Elo+
Solo
Jormungandr
Jormungandr
Estrada745
Jormungandr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
Red9878
Kukulkan
Level 44
God Stats
1W - 2L
1,513 SR
Queue Stats
35W - 31L
1,521 Elo+
Party 2
Poseidon
Poseidon
monkeyonth3car
Poseidon
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,278 Elo+
Party 1
Team Averages
Level 67
1,473 SR
1,437 Elo+

VS

Team Averages
Level 68
1,414 SR
1,437 Elo+
Gilgamesh
Gilgamesh
Clan_Sasquatch
Gilgamesh
Level 147
God Stats
2W - 1L
1,614 SR
Queue Stats
83W - 66L
1,575 Elo+
Party 3
Thor
Thor
RecklessKing
Thor
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 53L
1,362 Elo+
Solo
Jormungandr
Jormungandr
Rev Sasquatch
Jormungandr
Level 28
God Stats
6W - 6L
1,377 SR
Queue Stats
18W - 16L
1,513 Elo+
Party 3
Ra
Ra
SassyCatsy
Ra
Level 27
God Stats
1W - 3L
1,129 SR
Queue Stats
57W - 69L
1,363 Elo+
Party 4
Chang'e
Chang'e
franktswra
Chang'e
Level 102
God Stats
35W - 37L
1,453 SR
Queue Stats
192W - 235L
1,373 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 4 / 2
9,345
935
9,632
10,030
4,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 0
9,276
928
6,544
9,144
4,302
Jormungandr
Estrada745
Jormungandr
15
2 / 0 / 0
10,869
1,087
12,014
10,100
12,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
Red9878
Kukulkan
15
0 / 3 / 1
9,111
911
10,664
11,614
5,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
14
0 / 10 / 1
8,785
879
4,974
12,745
5,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

171

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Clan_Sasquatch
Gilgamesh
16
3 / 0 / 8
10,960
1,096
13,501
14,758
13,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 1 / 5
10,469
1,047
12,100
6,292
2,942
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Rev Sasquatch
Jormungandr
16
1 / 0 / 12
11,276
1,128
4,985
11,014
17,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 0 / 9
10,080
1,008
4,177
4,079
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
franktswra
Chang'e
16
7 / 1 / 7
10,936
1,094
16,304
13,460
6,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
60
2
Kills
19
19
Deaths
2
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
2
0.25
L
0
2
0
0
W
Gilgamesh
Clan_Sasquatch
Gilgamesh
3
0
8
7
L
Jormungandr
Estrada745
Jormungandr
2
0
0
2
W
7
1
5
9.5
L
Kukulkan
Red9878
Kukulkan
0
3
1
0.17
W
Jormungandr
Rev Sasquatch
Jormungandr
1
0
12
7
W
1
0
9
5.5
W
Chang'e
franktswra
Chang'e
7
1
7
10.5
L
Poseidon
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,828
Damage
51,067
53,633
Taken
49,603
32,390
Mitigated
43,068
1,626
Healing
16,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,632
261
0
0
10,030
4,769
0
4,664
5,366
25,995
0
L
6,544
3,083
0
242
9,144
4,302
0
3,930
5,214
0
39,080
W
Gilgamesh
Clan_Sasquatch
Gilgamesh
13,501
5,125
2,224
1,885
14,758
13,987
0
10,984
3,774
0
25,847
L
Jormungandr
Estrada745
Jormungandr
12,014
3,930
0
1,054
10,100
12,403
0
4,736
5,364
28,391
0
W
12,100
2,084
110
1,294
6,292
2,942
0
4,560
1,732
0
26,629
L
Kukulkan
Red9878
Kukulkan
10,664
1,666
0
330
11,614
5,728
0
6,070
5,544
25,127
0
W
Jormungandr
Rev Sasquatch
Jormungandr
4,985
291
0
1,235
11,014
17,482
0
8,971
2,043
22,783
0
W
4,177
148
613
1,026
4,079
2,192
0
2,765
1,314
34,591
0
W
Chang'e
franktswra
Chang'e
16,304
1,083
2,356
5,705
13,460
6,465
0
10,004
3,456
32,001
0
L
Poseidon
4,974
1,586
0
0
12,745
5,188
0
6,066
6,679
10,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,386
Gold Earned
53,721
204
Minions Killed
208
4
Camps Cleared
12
856,415
Distance Traveled
964,198
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,345
935
28
3
1
184,603
0
L
Izanami
9,276
928
78
8
2
167,748
0
W
Gilgamesh
10,960
1,096
19
2
4
205,652
0
L
Jormungandr
10,869
1,087
35
4
0
189,525
0
W
Thor
10,469
1,047
23
2
6
181,821
0
L
Kukulkan
9,111
911
45
5
1
168,681
0
W
Jormungandr
11,276
1,128
38
4
0
186,695
0
W
Ra
10,080
1,008
96
10
0
198,385
0
W
Chang'e
10,936
1,094
32
3
2
191,645
1
L
Poseidon
8,785
879
18
2
0
145,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role