Player Matchup

Raijin
Raijin
Arganister
Raijin
Level 15
God Stats
2W - 0L
1,696 SR
Queue Stats
15W - 15L
1,758 Elo+
Solo
Athena
Athena
DarthVesskel
Athena
Level 139
God Stats
4W - 2L
1,411 SR
Queue Stats
147W - 101L
1,556 Elo+
Party 1
Freya
Freya
DirtyChastain
Freya
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 187L
1,496 Elo+
Party 2
Cerberus
Cerberus
Kristophurian
Cerberus
Level 118
God Stats
1W - 0L
1,489 SR
Queue Stats
76W - 65L
1,536 Elo+
Party 1
Xbalanque
Xbalanque
Lxpus
Xbalanque
Level 117
God Stats
3W - 1L
1,588 SR
Queue Stats
172W - 165L
1,499 Elo+
Party 2
Team Averages
Level 102
1,537 SR
1,569 Elo+

VS

Team Averages
Level 61
1,446 SR
1,542 Elo+
Cerberus
Cerberus
Dosaraith
Cerberus
Level 125
God Stats
3W - 5L
1,355 SR
Queue Stats
156W - 155L
1,468 Elo+
Party 3
Susano
Susano
Eyyy4Effort
Susano
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,432 Elo+
Solo
Sol
Sol
JingleBingle
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,564 Elo+
Solo
Hercules
Hercules
Truu mite
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,760 Elo+
Solo
Nox
Nox
jbDaytona
Nox
Level 125
God Stats
3W - 5L
1,374 SR
Queue Stats
166W - 154L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Arganister
Raijin
20
7 / 3 / 18
12,391
826
24,593
15,228
10,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
17
1 / 5 / 20
10,992
733
9,255
25,752
32,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

17
6 / 3 / 9
10,771
718
14,243
14,803
9,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Kristophurian
Cerberus
19
5 / 3 / 18
11,357
757
13,152
24,478
29,970
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
Lxpus
Xbalanque
18
7 / 6 / 14
11,165
744
23,341
15,512
9,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dosaraith
Cerberus
17
1 / 3 / 16
10,176
678
10,341
21,106
26,363
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
14
4 / 10 / 9
9,054
604
13,748
19,955
16,918
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
3 / 3 / 10
10,948
730
29,866
22,283
12,305
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Truu mite
Hercules
17
6 / 6 / 8
10,043
670
13,238
24,257
24,795
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 4 / 8
10,124
675
14,242
11,577
6,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
70
26
Kills
19
20
Deaths
26
79
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Raijin
Arganister
Raijin
7
3
18
5.33
W
Athena
1
5
20
2.2
W
6
3
9
3.5
L
Cerberus
Dosaraith
Cerberus
1
3
16
3
L
Susano
4
10
9
0.85
L
3
3
10
2.67
W
Cerberus
Kristophurian
Cerberus
5
3
18
4.67
W
Xbalanque
Lxpus
Xbalanque
7
6
14
2.33
L
Hercules
Truu mite
Hercules
6
6
8
1.67
L
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,584
Damage
81,435
95,773
Taken
99,178
91,899
Mitigated
87,270
37,125
Healing
34,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Arganister
Raijin
24,593
2,736
2,239
4,471
15,228
10,541
1,064
9,241
5,987
62,784
0
W
Athena
9,255
2,080
3,315
6,329
25,752
32,022
545
13,968
11,784
12,286
0
W
14,243
4,276
3,136
5,066
14,803
9,708
171
11,187
3,616
22,622
0
L
Cerberus
Dosaraith
Cerberus
10,341
765
2,095
6,096
21,106
26,363
0
14,060
6,601
15,156
0
L
Susano
13,748
1,739
0
1,473
19,955
16,918
0
9,599
10,114
0
19,218
L
29,866
10,106
1,936
12,109
22,283
12,305
32
15,461
6,538
70,820
0
W
Cerberus
Kristophurian
Cerberus
13,152
496
2,257
7,988
24,478
29,970
63
13,211
11,267
24,001
0
W
Xbalanque
Lxpus
Xbalanque
23,341
15,117
855
1,469
15,512
9,658
2,673
6,842
8,670
0
30,003
L
Hercules
Truu mite
Hercules
13,238
2,683
1,005
5,114
24,257
24,795
175
13,563
10,232
0
16,674
L
14,242
1,059
2,710
1,763
11,577
6,889
0
6,955
4,450
26,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,676
Gold Earned
50,345
178
Minions Killed
152
0
Camps Cleared
0
1,373,106
Distance Traveled
1,281,961
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,391
826
76
5
0
270,177
0
W
Athena
10,992
733
13
1
0
326,292
1
W
Freya
10,771
718
26
2
0
268,325
2
L
Cerberus
10,176
678
20
1
0
281,257
0
L
Susano
9,054
604
11
1
0
231,864
0
L
Sol
10,948
730
88
6
0
262,973
0
W
Cerberus
11,357
757
36
2
0
298,702
5
W
Xbalanque
11,165
744
27
2
0
209,610
0
L
Hercules
10,043
670
6
0
0
236,402
0
L
Nox
10,124
675
27
2
0
269,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role