Player Matchup

Neith
Neith
DON_lazybones
Neith
Level 28
God Stats
0W - 2L
1,309 SR
Queue Stats
3W - 10L
1,228 Elo+
Party 1
Izanami
Izanami
DON_woolerz
Izanami
Level 33
God Stats
0W - 6L
1,010 SR
Queue Stats
8W - 17L
1,247 Elo+
Party 1
Mulan
Mulan
Les-BiG-Brothers
Mulan
Level 103
God Stats
2W - 1L
1,502 SR
Queue Stats
10W - 17L
1,363 Elo+
Party 3
Anubis
Anubis
Thomas22002
Anubis
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 39L
1,171 Elo+
Solo
Thor
Thor
didzou_06
Thor
Level 27
God Stats
0W - 4L
1,450 SR
Queue Stats
4W - 16L
1,203 Elo+
Party 3
Team Averages
Level 54
1,354 SR
1,243 Elo+

VS

Team Averages
Level 95
1,337 SR
1,355 Elo+
Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
FO5SA
Yemoja
Level 118
God Stats
1W - 3L
1,138 SR
Queue Stats
43W - 67L
1,244 Elo+
Party 2
Izanami
Izanami
JxyHxrt
Izanami
Level 100
God Stats
1W - 0L
1,206 SR
Queue Stats
12W - 17L
1,297 Elo+
Solo
Lancelot
Lancelot
c6e is sad
Lancelot
Level 64
God Stats
12W - 9L
1,339 SR
Queue Stats
82W - 102L
1,358 Elo+
Party 2
King Arthur
King Arthur
tyx dgx
King Arthur
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 122L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,067
384
5,735
10,719
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
DON_woolerz
Izanami
14
2 / 3 / 0
8,316
396
8,460
12,385
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 6 / 2
9,711
462
20,391
21,397
18,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Anubis
17
0 / 5 / 0
10,269
489
8,846
14,789
7,042
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
14
3 / 5 / 2
9,285
442
5,816
16,112
5,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
5 / 0 / 2
12,083
575
12,351
11,248
4,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
FO5SA
Yemoja
15
2 / 0 / 3
8,874
423
6,591
8,781
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Izanami
JxyHxrt
Izanami
15
1 / 2 / 1
9,360
446
6,025
14,729
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
c6e is sad
Lancelot
19
10 / 2 / 6
11,748
559
20,495
19,731
10,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
tyx dgx
King Arthur
16
3 / 4 / 6
9,968
475
8,289
23,054
26,677
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
8
Kills
21
21
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
2
6
L
0
2
1
0.25
L
Izanami
DON_woolerz
Izanami
2
3
0
0.67
W
Yemoja
FO5SA
Yemoja
2
0
3
3.5
W
Izanami
JxyHxrt
Izanami
1
2
1
0.75
L
3
6
2
0.67
L
Anubis
0
5
0
0
W
Lancelot
c6e is sad
Lancelot
10
2
6
6.5
L
Thor
3
5
2
0.8
W
King Arthur
tyx dgx
King Arthur
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,248
Damage
53,751
75,402
Taken
77,543
39,979
Mitigated
51,426
25,553
Healing
17,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,351
211
137
5,122
11,248
4,840
0
4,616
6,632
122,449
0
L
5,735
1,586
482
3,929
10,719
4,118
576
2,761
7,958
0
54,989
L
Izanami
DON_woolerz
Izanami
8,460
4,397
283
4,180
12,385
4,919
750
6,235
6,150
0
58,276
W
Yemoja
FO5SA
Yemoja
6,591
729
2,771
1,450
8,781
3,743
1,135
1,391
7,390
42,886
0
W
Izanami
JxyHxrt
Izanami
6,025
2,970
0
5,125
14,729
5,601
3,471
840
13,889
0
88,366
L
20,391
3,228
0
6,988
21,397
18,066
146
1,491
19,906
205
68,062
L
Anubis
8,846
342
0
6,889
14,789
7,042
0
6,833
7,956
99,481
0
W
Lancelot
c6e is sad
Lancelot
20,495
6,390
0
1,486
19,731
10,565
0
1,502
18,229
0
107,910
L
Thor
5,816
1,516
0
2,802
16,112
5,834
0
1,831
14,281
0
58,026
W
King Arthur
tyx dgx
King Arthur
8,289
1,585
0
1,283
23,054
26,677
102
702
22,352
43
47,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,648
Gold Earned
52,033
532
Minions Killed
663
0
Camps Cleared
0
1,802,278
Distance Traveled
1,993,728
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,083
575
206
10
0
465,034
12
L
Neith
8,067
384
80
4
0
350,657
4
L
Izanami
8,316
396
102
5
0
361,136
3
W
Yemoja
8,874
423
83
4
0
331,076
0
W
Izanami
9,360
446
147
7
0
358,006
4
L
Mulan
9,711
462
99
5
0
377,167
11
L
Anubis
10,269
489
167
8
0
329,036
3
W
Lancelot
11,748
559
148
7
0
457,856
0
L
Thor
9,285
442
84
4
0
384,282
0
W
King Arthur
9,968
475
79
4
0
381,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role