Player Matchup

Da Ji
Da Ji
CharonXVl
Da Ji
Level 64
God Stats
7W - 6L
1,762 SR
Queue Stats
211W - 190L
1,606 Elo+
Party 1
Chaac
Chaac
GeneralDNoot
Chaac
Level 17
God Stats
3W - 1L
1,843 SR
Queue Stats
30W - 24L
1,566 Elo+
Party 2
Olorun
Olorun
HinaBae
Olorun
Level 121
God Stats
1W - 4L
1,236 SR
Queue Stats
110W - 99L
1,517 Elo+
Party 2
Mulan
Mulan
MattLovestein
Mulan
Level 35
God Stats
4W - 3L
1,582 SR
Queue Stats
21W - 23L
1,451 Elo+
Solo
Scylla
Scylla
Naflae
Scylla
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
144W - 129L
1,589 Elo+
Party 1
Team Averages
Level 57
1,585 SR
1,546 Elo+

VS

Team Averages
Level 104
1,688 SR
1,668 Elo+
Olorun
Olorun
KingKnez
Olorun
Level 86
God Stats
13W - 11L
1,602 SR
Queue Stats
427W - 400L
1,570 Elo+
Solo
Atlas
Atlas
Loganator8094
Atlas
Level 26
God Stats
14W - 8L
1,631 SR
Queue Stats
57W - 43L
1,539 Elo+
Party 3
Rama
Rama
Snipeyy
Rama
Level 145
God Stats
18W - 10L
1,737 SR
Queue Stats
281W - 203L
1,747 Elo+
Party 3
Lancelot
Lancelot
Ziggy216
Lancelot
Level 103
God Stats
7W - 1L
1,748 SR
Queue Stats
188W - 135L
1,715 Elo+
Party 3
Gilgamesh
Gilgamesh
hostilepuppy601
Gilgamesh
Level 160
God Stats
6W - 2L
1,725 SR
Queue Stats
472W - 352L
1,767 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CharonXVl
Da Ji
12
1 / 6 / 1
7,605
447
5,555
14,803
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
2 / 3 / 3
8,627
507
10,152
16,653
19,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
HinaBae
Olorun
15
1 / 4 / 0
8,592
505
5,965
10,879
5,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
3 / 3 / 1
10,271
604
10,740
13,185
7,527
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Naflae
Scylla
13
1 / 4 / 2
8,177
481
9,124
8,075
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
KingKnez
Olorun
15
3 / 2 / 6
9,420
554
7,592
15,872
7,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 2 / 5
8,231
484
3,125
12,028
10,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
Snipeyy
Rama
17
4 / 1 / 1
10,415
613
9,984
12,913
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
Ziggy216
Lancelot
16
4 / 3 / 2
9,775
575
7,048
14,531
10,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
hostilepuppy601
Gilgamesh
16
7 / 0 / 6
9,985
587
14,432
15,070
7,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
8
Kills
19
20
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
CharonXVl
Da Ji
1
6
1
0.25
L
2
3
3
1.17
L
Olorun
HinaBae
Olorun
1
4
0
0.25
W
Olorun
KingKnez
Olorun
3
2
6
3
W
1
2
5
1.75
L
3
3
1
1.17
L
Scylla
Naflae
Scylla
1
4
2
0.5
W
Rama
Snipeyy
Rama
4
1
1
4.5
W
Lancelot
Ziggy216
Lancelot
4
3
2
1.67
W
Gilgamesh
hostilepuppy601
Gilgamesh
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,536
Damage
42,181
63,595
Taken
70,414
41,534
Mitigated
42,749
16,101
Healing
28,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
CharonXVl
Da Ji
5,555
1,560
0
3,891
14,803
5,561
0
1,646
13,157
0
51,145
L
10,152
1,468
0
4,874
16,653
19,939
0
5,436
11,217
0
43,597
L
Olorun
HinaBae
Olorun
5,965
3,125
146
2,376
10,879
5,672
308
229
10,650
60,341
12,550
W
Olorun
KingKnez
Olorun
7,592
2,565
399
8,585
15,872
7,948
188
4,172
11,700
77,245
0
W
3,125
1,473
395
2,402
12,028
10,904
0
3,890
8,138
18,674
0
L
10,740
1,784
0
3,651
13,185
7,527
0
487
12,120
0
85,490
L
Scylla
Naflae
Scylla
9,124
556
0
1,163
8,075
2,835
237
2,992
4,979
69,356
0
W
Rama
Snipeyy
Rama
9,984
8,116
0
8,623
12,913
5,352
1,696
4,425
8,488
0
100,056
W
Lancelot
Ziggy216
Lancelot
7,048
1,911
0
5,829
14,531
10,927
0
852
13,679
73
65,985
W
Gilgamesh
hostilepuppy601
Gilgamesh
14,432
5,606
0
1,825
15,070
7,618
0
900
14,170
0
92,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,272
Gold Earned
47,826
542
Minions Killed
590
0
Camps Cleared
0
1,555,198
Distance Traveled
1,650,107
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,605
447
90
5
0
308,138
4
L
Chaac
8,627
507
56
3
0
320,243
5
L
Olorun
8,592
505
126
7
0
294,826
6
W
Olorun
9,420
554
137
8
0
295,923
6
W
Atlas
8,231
484
22
1
0
317,979
1
L
Mulan
10,271
604
150
9
0
336,860
5
L
Scylla
8,177
481
120
7
0
295,131
6
W
Rama
10,415
613
168
10
0
293,708
1
W
Lancelot
9,775
575
146
9
0
332,605
0
W
Gilgamesh
9,985
587
117
7
0
409,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role