Player Matchup

Chaac
Chaac
GhostSeducer
Chaac
Level 146
God Stats
16W - 1L
2,151 SR
Queue Stats
231W - 25L
1,987 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LokiIsCool420
Ah Muzen Cab
Level 23
God Stats
7W - 2L
1,808 SR
Queue Stats
58W - 5L
2,007 Elo+
Party 2
Nox
Nox
MrDramaQueen
Nox
Level 140
God Stats
83W - 9L
2,039 SR
Queue Stats
263W - 28L
2,040 Elo+
Party 2
Team Averages
Level 103
1,999 SR
2,011 Elo+

VS

Team Averages
Level 96
1,474 SR
1,366 Elo+
Ganesha
Ganesha
MythicTrebuchet
Ganesha
Level 121
God Stats
2W - 4L
1,505 SR
Queue Stats
75W - 77L
1,598 Elo+
Solo
Hun Batz
Hun Batz
NellsHusband
Hun Batz
Level 105
God Stats
0W - 4L
1,387 SR
Queue Stats
46W - 86L
1,251 Elo+
Party 1
Nu Wa
Nu Wa
ShtinkyNelly
Nu Wa
Level 62
God Stats
22W - 33L
1,529 SR
Queue Stats
45W - 83L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
10,083
840
10,135
16,232
18,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
LokiIsCool420
Ah Muzen Cab
15
7 / 3 / 4
10,130
844
16,023
10,656
4,697
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 1 / 6
9,589
799
11,786
7,005
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,676
723
4,504
15,228
15,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
NellsHusband
Hun Batz
15
4 / 6 / 0
9,906
826
9,875
17,210
7,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 6 / 3
7,887
657
7,378
11,077
3,985
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
4
4
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
Ah Muzen Cab
LokiIsCool420
Ah Muzen Cab
7
3
4
3
W
6
1
6
9
L
0
3
3
0.5
L
Hun Batz
NellsHusband
Hun Batz
4
6
0
0.67
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,944
Damage
21,757
33,893
Taken
43,515
26,522
Mitigated
26,524
11,857
Healing
4,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,135
1,692
0
7,077
16,232
18,649
237
5,638
10,202
0
44,681
W
Ah Muzen Cab
LokiIsCool420
Ah Muzen Cab
16,023
7,788
0
3,180
10,656
4,697
1,440
3,702
6,792
0
57,921
W
11,786
2,029
0
1,600
7,005
3,176
1,123
2,169
4,642
28,587
0
L
4,504
674
0
3,479
15,228
15,073
0
4,685
10,543
19,582
0
L
Hun Batz
NellsHusband
Hun Batz
9,875
2,542
0
697
17,210
7,466
0
4,197
13,013
0
30,502
L
7,378
1,785
0
0
11,077
3,985
0
2,925
8,152
22,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,802
Gold Earned
26,469
181
Minions Killed
127
0
Camps Cleared
0
710,758
Distance Traveled
628,101
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,083
840
50
4
0
259,058
4
W
Ah Muzen Cab
10,130
844
88
7
0
212,693
0
W
Nox
9,589
799
43
4
0
239,007
2
L
Ganesha
8,676
723
8
1
0
208,365
1
L
Hun Batz
9,906
826
64
5
0
225,546
0
L
Nu Wa
7,887
657
55
5
0
194,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role