Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Bensemann
Nu Wa
Level 88
God Stats
228W - 204L
1,609 SR
Queue Stats
234W - 224L
1,571 Elo+
Solo
Sylvanus
Sylvanus
JoeBuck
Sylvanus
Level 119
God Stats
2W - 1L
1,565 SR
Queue Stats
30W - 35L
1,538 Elo+
Party 2
Artemis
Artemis
PokeMaster14
Artemis
Level 65
God Stats
5W - 0L
1,951 SR
Queue Stats
10W - 13L
1,470 Elo+
Party 2
Team Averages
Level 110
1,625 SR
1,516 Elo+

VS

Team Averages
Level 102
1,512 SR
1,518 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
GoryRangerreach
Ganesha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,583 Elo+
Solo
Arachne
Arachne
JD75000
Arachne
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 130L
1,468 Elo+
Party 1
Cernunnos
Cernunnos
azzythemlgpro420
Cernunnos
Level 87
God Stats
3W - 5L
1,560 SR
Queue Stats
82W - 74L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
7 / 4 / 5
11,135
795
16,227
12,406
7,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
 
Fenrir
17
3 / 3 / 5
10,209
729
8,608
18,518
19,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
Bensemann
Nu Wa
18
1 / 2 / 9
10,727
766
12,369
8,905
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
JoeBuck
Sylvanus
17
2 / 1 / 10
10,769
769
9,038
14,145
19,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
PokeMaster14
Artemis
17
1 / 3 / 9
10,242
732
14,478
14,518
7,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
19
3 / 2 / 8
11,012
787
15,172
13,020
5,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
 
Hercules
18
3 / 2 / 6
10,034
717
7,717
21,335
17,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 3 / 1
8,312
594
1,920
7,196
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
JD75000
Arachne
17
2 / 5 / 4
9,732
695
9,593
17,936
11,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
18
5 / 2 / 4
10,750
768
16,842
12,630
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
36
14
Kills
13
13
Deaths
14
38
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
4
5
2.38
W
Fenrir
 
Fenrir
3
3
5
1.83
L
Yu Huang
 
Yu Huang
3
2
8
3.5
L
Hercules
 
Hercules
3
2
6
3
W
Nu Wa
Bensemann
Nu Wa
1
2
9
2.75
L
0
3
1
0.17
L
Arachne
JD75000
Arachne
2
5
4
0.8
W
Sylvanus
JoeBuck
Sylvanus
2
1
10
7
W
Artemis
PokeMaster14
Artemis
1
3
9
1.83
L
Cernunnos
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,720
Damage
51,244
68,492
Taken
72,117
57,316
Mitigated
43,621
25,859
Healing
19,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
16,227
2,615
0
8,827
12,406
7,551
970
2,929
9,423
0
33,316
W
Fenrir
 
Fenrir
8,608
1,119
0
2,121
18,518
19,369
0
2,769
15,427
0
33,837
L
Yu Huang
 
Yu Huang
15,172
690
91
2,305
13,020
5,519
1,583
4,042
8,978
61,519
0
L
Hercules
 
Hercules
7,717
1,452
0
6,362
21,335
17,974
0
5,218
16,117
76
27,759
W
Nu Wa
Bensemann
Nu Wa
12,369
2,962
0
158
8,905
3,673
1,110
1,697
7,022
52,746
0
L
1,920
53
81
1,459
7,196
3,810
0
2,685
4,511
6,636
0
L
Arachne
JD75000
Arachne
9,593
4,909
0
4,648
17,936
11,210
19
5,377
12,559
0
27,953
W
Sylvanus
JoeBuck
Sylvanus
9,038
2,204
5,092
6,077
14,145
19,060
0
3,961
10,112
20,547
0
W
Artemis
PokeMaster14
Artemis
14,478
7,352
0
3,584
14,518
7,663
4,158
5,787
8,632
0
46,126
L
Cernunnos
16,842
7,733
0
4,177
12,630
5,108
0
4,085
8,545
0
57,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,082
Gold Earned
49,840
304
Minions Killed
294
0
Camps Cleared
0
1,358,894
Distance Traveled
1,209,261
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,135
795
50
4
0
304,961
3
W
Fenrir
10,209
729
47
3
0
266,356
3
L
Yu Huang
11,012
787
124
9
0
257,081
0
L
Hercules
10,034
717
44
3
0
296,015
3
W
Nu Wa
10,727
766
104
7
0
280,027
3
L
Ganesha
8,312
594
3
0
0
86,879
0
L
Arachne
9,732
695
44
3
0
309,748
1
W
Sylvanus
10,769
769
22
2
0
260,997
1
W
Artemis
10,242
732
81
6
0
246,553
0
L
Cernunnos
10,750
768
79
6
0
259,538
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role