Player Matchup

Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Gold I
Nauclerus
Rama
Gold I
Level 125
God Stats
13W - 14L
1,532 SR
Queue Stats
109W - 110L
1,545 MMR
Solo
Cerberus
Cerberus
Bronze III
SoulsFrosters
Cerberus
Bronze III
Level 108
God Stats
1W - 0L
1,630 SR
Queue Stats
1W - 3L
1,459 MMR
Solo
Kali
Kali
Gold IV
iGm7
Kali
Gold IV
Level 159
God Stats
14W - 3L
1,810 SR
Queue Stats
262W - 259L
1,477 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,595 SR
1,496 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,586 SR
1,490 MMR
Thanatos
Thanatos
Bronze III
 
Thanatos
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
CoSmal
Skadi
Gold IV
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
Elatuis
Chang'e
Gold V
Level 128
God Stats
8W - 4L
1,496 SR
Queue Stats
131W - 126L
1,388 MMR
Party 2
Hera
Hera
Platinum V
EscaperCze
Hera
Platinum V
Level 126
God Stats
5W - 5L
1,700 SR
Queue Stats
148W - 141L
1,713 MMR
Party 2
Fafnir
Fafnir
Gold IV
Muscleby
Fafnir
Gold IV
Level 147
God Stats
1W - 1L
1,732 SR
Queue Stats
134W - 138L
1,352 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
3 / 3 / 0
9,872
548
8,581
14,017
10,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
 
Merlin
15
4 / 2 / 1
9,779
543
7,386
8,503
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
15
2 / 1 / 2
9,318
518
8,970
11,573
4,748
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
SoulsFrosters
Cerberus
13
0 / 2 / 3
8,426
468
3,508
12,770
10,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
iGm7
Kali
17
3 / 0 / 4
10,367
576
6,213
14,828
6,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
IshtarFreyaMulanGeb

VS

Bans
HadesThorAresSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
4 / 6 / 1
8,498
472
6,089
17,331
8,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
CoSmal
Skadi
15
1 / 2 / 1
8,995
500
8,696
10,931
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Elatuis
Chang'e
16
1 / 2 / 1
9,640
536
5,501
10,510
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 1 / 2
9,762
542
9,979
8,817
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Muscleby
Fafnir
10
0 / 1 / 1
7,502
417
2,011
9,701
8,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
12
Kills
7
8
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
3
0
1
W
Merlin
 
Merlin
4
2
1
2.25
L
Thanatos
 
Thanatos
4
6
1
0.75
L
Skadi
CoSmal
Skadi
1
2
1
0.75
L
Chang'e
Elatuis
Chang'e
1
2
1
0.75
L
1
1
2
2
L
Fafnir
Muscleby
Fafnir
0
1
1
0.5
W
Rama
2
1
2
3
W
Cerberus
SoulsFrosters
Cerberus
0
2
3
0.75
W
Kali
iGm7
Kali
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,658
Damage
32,276
61,691
Taken
57,290
36,682
Mitigated
27,769
20,103
Healing
22,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,581
2,967
0
5,827
14,017
10,474
0
6,108
7,909
0
78,243
W
Merlin
 
Merlin
7,386
438
0
750
8,503
3,588
0
5,513
2,990
80,786
0
L
Thanatos
 
Thanatos
6,089
1,016
0
8,510
17,331
8,292
0
2,790
14,258
0
45,891
L
Skadi
CoSmal
Skadi
8,696
3,659
0
3,783
10,931
3,518
1,434
1,484
9,447
0
82,100
L
Chang'e
Elatuis
Chang'e
5,501
177
944
4,686
10,510
3,661
0
448
9,443
77,015
0
L
9,979
1,405
119
2,260
8,817
3,505
0
3,825
4,992
87,603
0
L
Fafnir
Muscleby
Fafnir
2,011
355
0
2,194
9,701
8,793
0
2,086
7,564
16,274
0
W
Rama
8,970
6,374
0
7,155
11,573
4,748
798
1,589
9,984
0
91,035
W
Cerberus
SoulsFrosters
Cerberus
3,508
232
0
2,950
12,770
10,881
276
3,097
9,673
34,046
3,487
W
Kali
iGm7
Kali
6,213
3,009
0
3,421
14,828
6,991
0
2,465
12,363
0
98,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,762
Gold Earned
44,397
666
Minions Killed
547
0
Camps Cleared
0
1,737,971
Distance Traveled
1,629,280
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,872
548
141
8
0
334,007
4
W
Merlin
9,779
543
149
8
0
327,701
5
L
Thanatos
8,498
472
63
4
0
334,587
4
L
Skadi
8,995
500
142
8
0
328,202
5
L
Chang'e
9,640
536
150
8
0
339,034
1
L
Hera
9,762
542
169
9
0
366,611
12
L
Fafnir
7,502
417
23
1
0
260,846
2
W
Rama
9,318
518
144
8
0
318,457
4
W
Cerberus
8,426
468
85
5
0
332,733
3
W
Kali
10,367
576
147
8
0
425,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role