Player Matchup

Hades
Hades
Bfatwa
Hades
Level 107
God Stats
1W - 0L
1,374 SR
Queue Stats
26W - 20L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
PrimalBulge
Cthulhu
Level 7
God Stats
1W - 0L
1,531 SR
Queue Stats
1W - 2L
1,166 Elo+
Party 2
Bellona
Bellona
zSharkBait-
Bellona
Level 34
God Stats
1W - 0L
1,480 SR
Queue Stats
15W - 8L
1,475 Elo+
Party 2
Team Averages
Level 49
1,462 SR
1,370 Elo+

VS

Team Averages
Level 85
1,380 SR
1,313 Elo+
Hun Batz
Hun Batz
DRSnyder1
Hun Batz
Level 66
God Stats
10W - 23L
1,308 SR
Queue Stats
249W - 360L
1,306 Elo+
Party 1
Cthulhu
Cthulhu
fRFrTHoUgh
Cthulhu
Level 100
God Stats
3W - 6L
1,435 SR
Queue Stats
32W - 65L
1,313 Elo+
Solo
Ares
Ares
ya_boi_alfonzo
Ares
Level 89
God Stats
5W - 9L
1,396 SR
Queue Stats
311W - 401L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bfatwa
Hades
20
10 / 2 / 4
14,980
749
29,272
21,645
14,002
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
PrimalBulge
Cthulhu
18
1 / 7 / 9
12,909
645
11,119
20,425
14,650
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
zSharkBait-
Bellona
20
4 / 1 / 9
14,443
722
23,354
26,700
25,690
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DRSnyder1
Hun Batz
15
1 / 6 / 4
12,093
605
15,173
18,347
9,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
fRFrTHoUgh
Cthulhu
17
2 / 6 / 6
13,986
699
15,372
32,258
33,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 3 / 3
15,628
781
23,639
31,903
56,435
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
15
Kills
10
10
Deaths
15
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hades
Bfatwa
Hades
10
2
4
6
L
Hun Batz
DRSnyder1
Hun Batz
1
6
4
0.5
W
Cthulhu
PrimalBulge
Cthulhu
1
7
9
0.79
L
Cthulhu
fRFrTHoUgh
Cthulhu
2
6
6
0.83
L
7
3
3
2.83
W
Bellona
zSharkBait-
Bellona
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,745
Damage
54,184
68,770
Taken
82,508
54,342
Mitigated
100,219
25,069
Healing
13,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Bfatwa
Hades
29,272
4,313
2,293
11,528
21,645
14,002
532
8,865
12,780
91,309
0
L
Hun Batz
DRSnyder1
Hun Batz
15,173
4,074
320
2,726
18,347
9,995
754
11,731
6,616
0
80,695
W
Cthulhu
PrimalBulge
Cthulhu
11,119
2,751
164
3,586
20,425
14,650
294
12,992
7,433
38,046
0
L
Cthulhu
fRFrTHoUgh
Cthulhu
15,372
604
2,403
3,005
32,258
33,789
0
15,184
17,074
52,181
0
L
23,639
2,559
540
4,219
31,903
56,435
116
15,339
16,564
47,843
0
W
Bellona
zSharkBait-
Bellona
23,354
6,258
1,898
5,600
26,700
25,690
2,092
17,190
9,510
3,074
50,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,332
Gold Earned
41,707
182
Minions Killed
212
0
Camps Cleared
0
1,034,081
Distance Traveled
1,001,679
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,980
749
99
5
0
318,384
3
L
Hun Batz
12,093
605
97
5
0
340,351
2
W
Cthulhu
12,909
645
27
1
0
329,260
0
L
Cthulhu
13,986
699
74
4
0
329,483
1
L
Ares
15,628
781
41
2
0
331,845
4
W
Bellona
14,443
722
56
3
0
386,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role