Player Matchup

Loki
Loki
AIRAM1981
Loki
Level 87
God Stats
1W - 1L
1,704 SR
Queue Stats
19W - 17L
1,455 Elo+
Party 2
Ullr
Ullr
D0gg097
Ullr
Level 100
God Stats
0W - 3L
1,248 SR
Queue Stats
414W - 524L
1,431 Elo+
Party 3
Zeus
Zeus
Maarcoordrguez_
Zeus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,428 Elo+
Party 2
Hercules
Hercules
Penningetorice
Hercules
Level 45
God Stats
3W - 3L
1,375 SR
Queue Stats
30W - 47L
1,292 Elo+
Solo
Cthulhu
Cthulhu
S7 Risk
Cthulhu
Level 114
God Stats
14W - 13L
1,491 SR
Queue Stats
321W - 445L
1,349 Elo+
Party 3
Team Averages
Level 82
1,463 SR
1,391 Elo+

VS

Team Averages
Level 55
1,435 SR
1,306 Elo+
Freya
Freya
RickBron98
Freya
Level 60
God Stats
3W - 2L
1,512 SR
Queue Stats
69W - 109L
1,309 Elo+
Party 1
Bakasura
Bakasura
Senpai_Lee
Bakasura
Level 126
God Stats
20W - 28L
1,677 SR
Queue Stats
214W - 250L
1,390 Elo+
Party 1
Set
Set
Star_ESL10
Set
Level 29
God Stats
5W - 7L
1,347 SR
Queue Stats
9W - 14L
1,315 Elo+
Party 4
Arachne
Arachne
luuiis2005
Arachne
Level 43
God Stats
5W - 5L
1,385 SR
Queue Stats
10W - 20L
1,272 Elo+
Party 4
Izanami
Izanami
xXenSveXx489
Izanami
Level 18
God Stats
1W - 9L
1,253 SR
Queue Stats
9W - 24L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
6 / 7 / 1
10,927
475
14,039
19,982
8,832
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
D0gg097
Ullr
17
6 / 5 / 2
10,947
476
8,697
17,448
7,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 12 / 4
9,439
410
11,843
18,490
6,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
16
4 / 6 / 3
10,210
444
11,500
20,135
21,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
S7 Risk
Cthulhu
14
3 / 7 / 5
9,588
417
8,952
20,188
21,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
16
6 / 8 / 7
11,273
490
13,952
20,632
9,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Senpai_Lee
Bakasura
20
8 / 5 / 8
12,531
545
21,769
27,084
14,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
12 / 1 / 8
13,275
577
20,049
16,416
10,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Arachne
luuiis2005
Arachne
18
5 / 3 / 11
11,417
496
5,617
14,676
7,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
xXenSveXx489
Izanami
16
5 / 4 / 8
10,916
475
12,012
15,841
6,875
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
78
20
Kills
36
37
Deaths
21
15
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Loki
6
7
1
0.93
L
Ullr
D0gg097
Ullr
6
5
2
1.4
L
1
12
4
0.25
L
Hercules
4
6
3
0.92
W
Freya
6
8
7
1.19
L
Cthulhu
S7 Risk
Cthulhu
3
7
5
0.79
W
Bakasura
Senpai_Lee
Bakasura
8
5
8
2.4
W
12
1
8
16
W
Arachne
luuiis2005
Arachne
5
3
11
3.5
W
Izanami
xXenSveXx489
Izanami
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,031
Damage
73,399
96,243
Taken
94,649
65,765
Mitigated
49,763
8,465
Healing
22,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
14,039
4,622
0
2,450
19,982
8,832
618
4,682
14,887
0
87,979
L
Ullr
D0gg097
Ullr
8,697
5,248
0
706
17,448
7,900
811
1,197
15,444
0
69,316
L
11,843
1,284
122
2,129
18,490
6,610
0
4,147
13,713
62,052
0
L
Hercules
11,500
4,436
0
887
20,135
21,212
510
2,895
16,918
0
47,794
W
Freya
13,952
5,250
0
6,317
20,632
9,684
742
6,137
14,495
64,832
0
L
Cthulhu
S7 Risk
Cthulhu
8,952
1,092
750
1,421
20,188
21,211
98
1,031
17,622
56,304
0
W
Bakasura
Senpai_Lee
Bakasura
21,769
13,745
622
8,194
27,084
14,541
1,978
7,077
20,007
0
109,222
W
20,049
8,690
0
2,934
16,416
10,697
128
1,127
15,289
0
113,384
W
Arachne
luuiis2005
Arachne
5,617
4,772
0
3,740
14,676
7,966
665
2,268
12,408
0
68,150
W
Izanami
xXenSveXx489
Izanami
12,012
6,935
0
1,039
15,841
6,875
2,710
4,186
11,655
0
71,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,111
Gold Earned
59,412
508
Minions Killed
587
0
Camps Cleared
0
1,809,773
Distance Traveled
2,355,479
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,927
475
134
6
0
447,490
2
L
Ullr
10,947
476
112
5
0
349,778
1
L
Zeus
9,439
410
96
4
0
322,781
1
L
Hercules
10,210
444
83
4
0
360,668
0
W
Freya
11,273
490
76
3
0
423,539
1
L
Cthulhu
9,588
417
83
4
0
329,056
4
W
Bakasura
12,531
545
135
6
0
442,671
0
W
Set
13,275
577
165
7
0
513,084
4
W
Arachne
11,417
496
93
4
0
549,592
0
W
Izanami
10,916
475
118
5
0
426,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role