Player Matchup

Rama
Rama
Meneteor
Rama
Level 76
God Stats
1W - 0L
1,771 SR
Queue Stats
22W - 42L
1,389 Elo+
Solo
Horus
Horus
Nerfned
Horus
Level 11
God Stats
12W - 5L
1,680 SR
Queue Stats
13W - 10L
1,528 Elo+
Party 1
Chang'e
Chang'e
lenny2002
Chang'e
Level 69
God Stats
10W - 4L
1,730 SR
Queue Stats
56W - 49L
1,578 Elo+
Party 1
Team Averages
Level 52
1,727 SR
1,498 Elo+

VS

Team Averages
Level 61
1,442 SR
1,500 Elo+
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SquirtWulkan
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
cubalibreYFL
Ao Kuang
Level 32
God Stats
0W - 2L
1,325 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
7 / 1 / 4
9,120
829
10,792
9,171
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Horus
Nerfned
Horus
13
1 / 2 / 8
8,403
764
4,878
10,272
10,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
lenny2002
Chang'e
14
4 / 1 / 6
8,509
774
10,324
9,901
4,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 2 / 2
7,587
690
6,005
9,745
7,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 4 / 0
6,764
615
9,226
9,629
3,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
cubalibreYFL
Ao Kuang
11
2 / 6 / 1
7,366
670
9,240
13,967
7,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
12
Kills
4
4
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
2
1
W
Rama
7
1
4
9
W
Horus
Nerfned
Horus
1
2
8
2.5
L
1
4
0
0.25
L
Ao Kuang
cubalibreYFL
Ao Kuang
2
6
1
0.42
W
Chang'e
lenny2002
Chang'e
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,994
Damage
24,471
29,344
Taken
33,341
19,165
Mitigated
18,757
14,144
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,005
1,004
0
1,733
9,745
7,892
0
3,288
6,457
0
20,591
W
Rama
10,792
8,973
0
3,845
9,171
3,947
0
3,259
5,912
0
37,617
W
Horus
Nerfned
Horus
4,878
1,678
1,384
2,744
10,272
10,778
23
1,701
8,571
0
10,623
L
9,226
2,028
0
1,584
9,629
3,762
88
2,720
6,909
0
30,114
L
Ao Kuang
cubalibreYFL
Ao Kuang
9,240
2,911
0
4,635
13,967
7,103
0
4,376
9,591
33,099
0
W
Chang'e
lenny2002
Chang'e
10,324
1,060
1,730
4,441
9,901
4,440
0
4,295
5,606
43,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,032
Gold Earned
21,717
155
Minions Killed
126
0
Camps Cleared
0
632,574
Distance Traveled
553,008
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,587
690
36
3
0
208,166
3
W
Rama
9,120
829
59
5
0
197,062
4
W
Horus
8,403
764
14
1
0
213,855
0
L
Neith
6,764
615
43
4
0
172,965
0
L
Ao Kuang
7,366
670
47
4
0
171,877
4
W
Chang'e
8,509
774
82
7
0
221,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role