Player Matchup

Danzaburou
Danzaburou
ITKot007
Danzaburou
Level 28
God Stats
1W - 2L
1,191 SR
Queue Stats
94W - 91L
1,381 Elo+
Party 1
Hera
Hera
RivenBeer
Hera
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 158L
1,374 Elo+
Party 1
Hercules
Hercules
Salamator
Hercules
Level 36
God Stats
3W - 0L
1,775 SR
Queue Stats
106W - 107L
1,369 Elo+
Party 1
Nu Wa
Nu Wa
TemptingOcean23
Nu Wa
Level 149
God Stats
2W - 3L
1,424 SR
Queue Stats
103W - 114L
1,415 Elo+
Solo
Nike
Nike
UnwarierHalo87
Nike
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,333 Elo+
Party 1
Team Averages
Level 59
1,478 SR
1,374 Elo+

VS

Team Averages
Level 80
1,409 SR
1,396 Elo+
Ullr
Ullr
 
Ullr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Daz_Mundo
Fenrir
Level 29
God Stats
1W - 3L
1,336 SR
Queue Stats
36W - 41L
1,401 Elo+
Solo
Persephone
Persephone
Mayo_CountryGirl
Persephone
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
79W - 80L
1,322 Elo+
Party 2
Anubis
Anubis
choudou625
Anubis
Level 149
God Stats
0W - 5L
1,209 SR
Queue Stats
88W - 108L
1,310 Elo+
Party 2
Bastet
Bastet
play4777306
Bastet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ITKot007
Danzaburou
19
2 / 3 / 8
11,691
688
11,851
15,639
8,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Hera
19
6 / 6 / 12
12,366
727
24,479
18,286
8,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
Salamator
Hercules
19
8 / 2 / 9
11,688
688
13,712
17,708
19,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
4 / 2 / 13
11,629
684
14,580
11,478
5,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
0 / 2 / 16
11,099
653
5,171
18,161
18,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
2 / 6 / 9
10,500
618
10,267
18,913
9,270
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Daz_Mundo
Fenrir
11
1 / 6 / 6
8,253
485
2,954
10,795
5,162
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
Mayo_CountryGirl
Persephone
18
2 / 3 / 10
10,788
635
22,588
16,116
8,257
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
choudou625
Anubis
20
8 / 2 / 4
11,965
704
16,667
13,250
8,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
17
1 / 4 / 9
9,484
558
13,860
15,806
7,927
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
52
20
Kills
14
15
Deaths
21
58
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
6
9
1.08
L
Fenrir
Daz_Mundo
Fenrir
1
6
6
0.67
W
Danzaburou
ITKot007
Danzaburou
2
3
8
2
L
Persephone
Mayo_CountryGirl
Persephone
2
3
10
2.33
W
Hera
6
6
12
2
W
Hercules
Salamator
Hercules
8
2
9
6.25
W
4
2
13
5.25
W
0
2
16
4
L
Anubis
choudou625
Anubis
8
2
4
5
L
Bastet
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,793
Damage
66,336
81,272
Taken
74,880
60,882
Mitigated
38,644
29,395
Healing
31,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,267
4,883
1,934
4,321
18,913
9,270
295
7,983
10,930
0
23,977
L
Fenrir
Daz_Mundo
Fenrir
2,954
606
0
1,200
10,795
5,162
0
5,360
5,435
0
6,073
W
Danzaburou
ITKot007
Danzaburou
11,851
4,144
1,123
3,661
15,639
8,229
859
9,818
5,821
0
38,468
L
Persephone
Mayo_CountryGirl
Persephone
22,588
1,300
3,003
7,097
16,116
8,257
0
8,755
7,358
57,244
0
W
Hera
24,479
4,164
3,240
4,036
18,286
8,808
2,178
8,958
9,328
42,873
0
W
Hercules
Salamator
Hercules
13,712
3,516
4,449
6,851
17,708
19,379
1,582
8,132
9,576
0
22,189
W
14,580
2,609
2,303
1,759
11,478
5,915
2,352
4,173
7,305
36,099
0
W
5,171
441
653
1,320
18,161
18,551
662
8,174
9,987
0
10,603
L
Anubis
choudou625
Anubis
16,667
429
1,641
6,452
13,250
8,028
0
8,232
5,018
48,218
0
L
Bastet
13,860
4,540
1,812
4,023
15,806
7,927
0
8,726
7,080
0
24,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,473
Gold Earned
50,990
189
Minions Killed
176
0
Camps Cleared
0
1,570,401
Distance Traveled
1,387,322
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,500
618
34
2
0
273,629
4
L
Fenrir
8,253
485
4
0
0
185,724
0
W
Danzaburou
11,691
688
64
4
0
301,639
0
L
Persephone
10,788
635
57
3
0
306,275
1
W
Hera
12,366
727
44
3
0
284,129
0
W
Hercules
11,688
688
22
1
0
343,043
0
W
Nu Wa
11,629
684
42
2
0
295,580
1
W
Nike
11,099
653
17
1
0
346,010
0
L
Anubis
11,965
704
59
3
0
296,119
0
L
Bastet
9,484
558
22
1
0
325,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role