Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BtH Hater
Baron Samedi
Level 118
God Stats
7W - 7L
1,456 SR
Queue Stats
222W - 230L
1,454 Elo+
Solo
Janus
Janus
GRREANMORALES
Janus
Level 64
God Stats
116W - 147L
1,441 SR
Queue Stats
277W - 368L
1,419 Elo+
Party 1
Sol
Sol
Kyper89
Sol
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
437W - 462L
1,470 Elo+
Party 1
Gilgamesh
Gilgamesh
snoopy1987
Gilgamesh
Level 126
God Stats
0W - 2L
1,670 SR
Queue Stats
50W - 46L
1,462 Elo+
Solo
Team Averages
Level 110
1,513 SR
1,461 Elo+

VS

Team Averages
Level 69
1,469 SR
1,357 Elo+
Ravana
Ravana
DarthMal93
Ravana
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 90L
1,380 Elo+
Party 2
Gilgamesh
Gilgamesh
Exciry
Gilgamesh
Level 35
God Stats
2W - 4L
1,267 SR
Queue Stats
13W - 17L
1,175 Elo+
Solo
Ullr
Ullr
Spark02Dark0
Ullr
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 44L
1,394 Elo+
Party 2
He Bo
He Bo
Tanya_the_Queen
He Bo
Level 155
God Stats
3W - 4L
1,802 SR
Queue Stats
456W - 514L
1,513 Elo+
Solo
Izanami
Izanami
The Soto Moto
Izanami
Level 14
God Stats
9W - 20L
1,278 SR
Queue Stats
41W - 54L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 3 / 1
8,862
985
5,983
9,767
4,659
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Baron Samedi
BtH Hater
Baron Samedi
13
0 / 0 / 0
7,769
863
0
132
46
14
1 / 1 / 1
9,175
1,019
10,116
5,197
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
15
1 / 0 / 2
9,251
1,028
7,488
4,452
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
snoopy1987
Gilgamesh
14
0 / 3 / 3
8,613
957
8,921
8,966
8,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

269

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DarthMal93
Ravana
15
3 / 0 / 4
9,576
1,064
8,422
9,117
8,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Exciry
Gilgamesh
14
1 / 1 / 6
8,745
972
5,902
7,681
5,145
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 4
8,813
979
2,415
7,683
3,607
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 1 / 5
9,114
1,013
6,813
5,621
2,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
14
2 / 0 / 2
9,146
1,016
1,504
4,383
1,774
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
3
Kills
7
7
Deaths
3
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
1
0.5
L
Baron Samedi
BtH Hater
Baron Samedi
0
0
0
0
W
Ravana
DarthMal93
Ravana
3
0
4
5
W
Gilgamesh
Exciry
Gilgamesh
1
1
6
4
L
1
1
1
1.5
L
Sol
1
0
2
2
W
0
1
4
2
W
1
1
5
3.5
W
Izanami
2
0
2
3
L
Gilgamesh
snoopy1987
Gilgamesh
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,508
Damage
25,056
28,514
Taken
34,485
16,877
Mitigated
21,376
4,027
Healing
3,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,983
1,235
0
1,903
9,767
4,659
0
2,846
6,921
0
16,322
L
Baron Samedi
BtH Hater
Baron Samedi
0
0
0
7
132
46
0
0
132
1,839
0
W
Ravana
DarthMal93
Ravana
8,422
3,034
0
1,542
9,117
8,477
0
2,748
6,087
0
16,758
W
Gilgamesh
Exciry
Gilgamesh
5,902
1,915
0
1,851
7,681
5,145
0
4,209
3,378
0
13,844
L
10,116
46
0
0
5,197
2,056
0
1,161
4,036
36,044
0
L
Sol
7,488
823
0
1,718
4,452
1,750
0
991
3,461
27,395
2,060
W
2,415
707
0
162
7,683
3,607
0
4,546
3,095
0
20,297
W
6,813
0
0
61
5,621
2,373
0
2,926
2,607
24,626
0
W
Izanami
1,504
1,154
0
9
4,383
1,774
0
3,093
1,212
0
22,651
L
Gilgamesh
snoopy1987
Gilgamesh
8,921
2,317
0
399
8,966
8,366
0
1,815
7,151
0
15,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,670
Gold Earned
45,394
163
Minions Killed
173
8
Camps Cleared
8
685,624
Distance Traveled
842,702
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,862
985
21
2
2
157,718
0
L
Baron Samedi
7,769
863
3
0
1
22,799
0
W
Ravana
9,576
1,064
26
3
2
179,579
3
W
Gilgamesh
8,745
972
10
1
0
162,963
0
L
Janus
9,175
1,019
74
8
0
169,309
0
L
Sol
9,251
1,028
50
6
3
173,804
0
W
Ullr
8,813
979
20
2
3
170,324
0
W
He Bo
9,114
1,013
50
6
1
190,757
0
W
Izanami
9,146
1,016
67
7
2
139,079
1
L
Gilgamesh
8,613
957
15
2
2
161,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role