Player Matchup

Morgan Le Fay
Morgan Le Fay
SkinFlutePlayer
Morgan Le Fay
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Hercules
Hercules
The4skinKnight
Hercules
Level 149
God Stats
2W - 3L
1,607 SR
Queue Stats
314W - 266L
1,621 Elo+
Party 1
Nemesis
Nemesis
chaoticpeacex
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 55
1,536 SR
1,540 Elo+

VS

Team Averages
Level 76
1,632 SR
1,508 Elo+
Chaac
Chaac
Asobuu
Chaac
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,481 Elo+
Party 2
Chiron
Chiron
LegendaryLitchi
Chiron
Level 95
God Stats
1W - 0L
1,917 SR
Queue Stats
14W - 13L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
Tiguidoo
Baron Samedi
Level 64
God Stats
17W - 17L
1,479 SR
Queue Stats
230W - 276L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
SkinFlutePlayer
Morgan Le Fay
15
2 / 0 / 0
8,806
629
15,893
10,230
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
14
0 / 2 / 2
8,141
582
3,758
13,545
15,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
11
0 / 4 / 1
7,436
531
2,676
7,824
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Asobuu
Chaac
16
1 / 2 / 5
9,579
684
8,195
14,653
13,003
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 0 / 3
9,866
705
11,931
8,625
3,410
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Tiguidoo
Baron Samedi
15
2 / 0 / 4
9,835
703
7,347
7,455
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
6
6
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
Asobuu
Chaac
1
2
5
1.75
W
3
0
3
4.5
L
Morgan Le Fay
SkinFlutePlayer
Morgan Le Fay
2
0
0
2
L
Hercules
0
2
2
0.5
W
Baron Samedi
Tiguidoo
Baron Samedi
2
0
4
4
L
Nemesis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,327
Damage
27,473
31,599
Taken
30,733
24,841
Mitigated
20,085
6,433
Healing
12,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Asobuu
Chaac
8,195
928
0
3,702
14,653
13,003
261
7,215
7,438
0
35,305
W
11,931
6,241
991
3,663
8,625
3,410
588
5,011
3,614
0
55,417
L
Morgan Le Fay
SkinFlutePlayer
Morgan Le Fay
15,893
745
0
2,459
10,230
5,271
0
1,785
8,445
52,382
0
L
Hercules
3,758
774
0
3,051
13,545
15,332
0
3,754
9,791
0
23,520
W
Baron Samedi
Tiguidoo
Baron Samedi
7,347
958
1,555
2,999
7,455
3,672
994
3,952
3,503
49,592
0
L
Nemesis
2,676
1,171
0
923
7,824
4,238
0
1,834
5,990
0
5,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,383
Gold Earned
29,280
120
Minions Killed
209
0
Camps Cleared
0
733,468
Distance Traveled
736,616
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,579
684
42
3
0
281,251
6
W
Chiron
9,866
705
74
5
0
227,380
5
L
Morgan Le Fay
8,806
629
77
6
0
267,410
1
L
Hercules
8,141
582
40
3
0
246,457
1
W
Baron Samedi
9,835
703
93
7
0
227,985
1
L
Nemesis
7,436
531
3
0
0
219,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role