Player Matchup

Ishtar
Ishtar
Diamond I
DSK EGS DSK
Ishtar
Diamond I
Level 153
God Stats
3W - 1L
1,510 SR
Queue Stats
234W - 217L
2,411 MMR
Solo
Scylla
Scylla
Masters
Lightskin mg
Scylla
Masters
Level 157
God Stats
12W - 10L
1,658 SR
Queue Stats
590W - 563L
2,866 MMR
Solo
Ne Zha
Ne Zha
Masters
McGroges
Ne Zha
Masters
Level 141
God Stats
2W - 1L
1,636 SR
Queue Stats
132W - 112L
2,528 MMR
Solo
Cthulhu
Cthulhu
Masters
MolarBox63396
Cthulhu
Masters
Level 147
God Stats
41W - 23L
1,761 SR
Queue Stats
531W - 507L
2,836 MMR
Solo
Ratatoskr
Ratatoskr
Masters
xMacGyver117
Ratatoskr
Masters
Level 160
God Stats
69W - 79L
1,575 SR
Queue Stats
1,550W - 1,549L
2,686 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 152
1,628 SR
2,666 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,603 SR
2,667 MMR
Morgan Le Fay
Morgan Le Fay
Masters
CharpN
Morgan Le Fay
Masters
Level 160
God Stats
7W - 8L
1,730 SR
Queue Stats
468W - 396L
3,330 MMR
Solo
Rama
Rama
Diamond II
Fast_and_hard_
Rama
Diamond II
Level 160
God Stats
0W - 2L
1,206 SR
Queue Stats
97W - 80L
2,508 MMR
Solo
Achilles
Achilles
Platinum I
MasterXXXIXXX
Achilles
Platinum I
Level 109
God Stats
3W - 3L
1,734 SR
Queue Stats
66W - 43L
2,426 MMR
Solo
Atlas
Atlas
Diamond I
NickIsCozy
Atlas
Diamond I
Level 160
God Stats
22W - 20L
1,721 SR
Queue Stats
152W - 94L
2,661 MMR
Solo
Nemesis
Nemesis
Diamond II
iDecideFate
Nemesis
Diamond II
Level 146
God Stats
3W - 3L
1,624 SR
Queue Stats
83W - 69L
2,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
2 / 0 / 1
8,464
564
11,085
12,599
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
14
0 / 1 / 4
8,268
551
4,802
6,598
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
McGroges
Ne Zha
13
0 / 0 / 3
7,598
507
5,114
10,785
7,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
15
4 / 1 / 2
9,546
636
10,189
13,915
12,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
xMacGyver117
Ratatoskr
16
5 / 0 / 3
9,450
630
5,068
12,565
5,737
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
ChronosLokiDa JiKaliSusano

VS

Bans
Ao KuangThorKhepriShivaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CharpN
Morgan Le Fay
13
1 / 1 / 0
7,665
511
9,389
5,627
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 0
6,697
446
5,000
12,681
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
MasterXXXIXXX
Achilles
14
0 / 3 / 0
7,303
487
6,355
12,062
8,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
11
0 / 1 / 1
7,165
478
4,544
10,718
9,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
iDecideFate
Nemesis
11
1 / 3 / 0
6,819
455
6,180
14,630
6,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
2
2
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CharpN
Morgan Le Fay
1
1
0
1
W
Ishtar
2
0
1
2.5
L
0
3
0
0
W
Scylla
0
1
4
2
L
Achilles
MasterXXXIXXX
Achilles
0
3
0
0
W
Ne Zha
McGroges
Ne Zha
0
0
3
1.5
W
Cthulhu
4
1
2
5
L
Atlas
0
1
1
0.5
L
Nemesis
iDecideFate
Nemesis
1
3
0
0.33
W
Ratatoskr
xMacGyver117
Ratatoskr
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,258
Damage
31,468
56,462
Taken
55,718
32,420
Mitigated
30,459
27,887
Healing
19,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CharpN
Morgan Le Fay
9,389
1,295
0
935
5,627
2,743
0
1,637
3,932
75,423
0
W
Ishtar
11,085
7,646
0
8,003
12,599
4,978
1,617
2,161
10,438
0
72,371
L
5,000
4,283
0
6,026
12,681
3,805
0
53
12,628
0
48,992
W
Scylla
4,802
641
0
1,246
6,598
2,502
1,200
2,688
3,910
75,010
0
L
Achilles
MasterXXXIXXX
Achilles
6,355
2,088
0
4,185
12,062
8,018
430
7,170
3,799
0
56,753
W
Ne Zha
McGroges
Ne Zha
5,114
619
2,096
3,261
10,785
7,136
0
4,622
6,163
0
29,950
W
Cthulhu
10,189
1,238
423
7,765
13,915
12,067
0
1,696
11,231
69,322
0
L
Atlas
4,544
1,725
0
3,010
10,718
9,219
0
1,690
8,858
20,860
0
L
Nemesis
iDecideFate
Nemesis
6,180
1,900
0
5,237
14,630
6,674
0
3,299
11,178
0
59,466
W
Ratatoskr
xMacGyver117
Ratatoskr
5,068
595
367
4,726
12,565
5,737
0
3,086
9,479
0
89,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,326
Gold Earned
35,649
586
Minions Killed
433
0
Camps Cleared
0
1,615,022
Distance Traveled
1,522,673
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,665
511
142
9
0
309,978
5
W
Ishtar
8,464
564
105
7
0
286,355
4
L
Rama
6,697
446
84
6
0
254,414
5
W
Scylla
8,268
551
154
10
0
304,658
5
L
Achilles
7,303
487
100
7
0
294,004
5
W
Ne Zha
7,598
507
35
2
0
343,321
7
W
Cthulhu
9,546
636
134
9
0
301,128
7
L
Atlas
7,165
478
17
1
0
337,130
6
L
Nemesis
6,819
455
90
6
0
327,147
0
W
Ratatoskr
9,450
630
158
11
0
379,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role