Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
C-Kiceguss
Cerberus
Level 83
God Stats
1W - 1L
1,737 SR
Queue Stats
46W - 48L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
CAPELA92
Heimdallr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,311 Elo+
Party 1
Thoth
Thoth
RO_Flof
Thoth
Level 155
God Stats
5W - 12L
1,310 SR
Queue Stats
531W - 565L
1,386 Elo+
Solo
King Arthur
King Arthur
titox101297
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
982 Elo+
Party 1
Team Averages
Level 95
1,509 SR
1,332 Elo+

VS

Team Averages
Level 98
1,502 SR
1,445 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Antiworld
Bacchus
Level 160
God Stats
6W - 3L
1,617 SR
Queue Stats
384W - 392L
1,425 Elo+
Solo
Baba Yaga
Baba Yaga
HeavyHoly
Baba Yaga
Level 63
God Stats
2W - 1L
1,462 SR
Queue Stats
101W - 115L
1,397 Elo+
Solo
Ao Kuang
Ao Kuang
SeKa_cT9
Ao Kuang
Level 69
God Stats
1W - 2L
1,226 SR
Queue Stats
51W - 51L
1,504 Elo+
Solo
Chiron
Chiron
Stanef
Chiron
Level 71
God Stats
4W - 2L
1,702 SR
Queue Stats
182W - 172L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 8 / 8
10,497
617
13,069
21,109
9,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
C-Kiceguss
Cerberus
16
2 / 8 / 6
9,548
562
8,859
29,730
28,590
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
CAPELA92
Heimdallr
19
3 / 8 / 11
11,219
660
12,023
18,449
8,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
RO_Flof
Thoth
19
6 / 6 / 4
12,148
715
12,807
15,428
6,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
titox101297
King Arthur
16
2 / 10 / 8
10,260
604
6,270
19,156
10,542
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
6 / 5 / 26
12,283
723
12,927
22,218
25,265
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Antiworld
Bacchus
16
0 / 6 / 25
10,964
645
10,318
21,235
35,122
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
HeavyHoly
Baba Yaga
20
7 / 1 / 20
13,337
785
21,543
6,979
4,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
SeKa_cT9
Ao Kuang
19
8 / 4 / 19
13,055
768
8,235
23,957
21,241
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
Stanef
Chiron
20
19 / 3 / 13
14,625
860
41,074
22,649
12,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
143
18
Kills
40
40
Deaths
19
37
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
8
8
1.13
W
Jormungandr
 
Jormungandr
6
5
26
3.8
W
Bacchus
Antiworld
Bacchus
0
6
25
2.08
L
Cerberus
C-Kiceguss
Cerberus
2
8
6
0.63
L
Heimdallr
CAPELA92
Heimdallr
3
8
11
1.06
W
Baba Yaga
HeavyHoly
Baba Yaga
7
1
20
17
L
Thoth
RO_Flof
Thoth
6
6
4
1.33
W
Ao Kuang
SeKa_cT9
Ao Kuang
8
4
19
4.38
W
Chiron
Stanef
Chiron
19
3
13
8.5
L
King Arthur
titox101297
King Arthur
2
10
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,028
Damage
94,097
103,872
Taken
97,038
64,847
Mitigated
98,357
21,948
Healing
31,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,069
4,338
2,429
4,568
21,109
9,846
0
9,395
11,714
0
18,008
W
Jormungandr
 
Jormungandr
12,927
3,256
1,376
1,554
22,218
25,265
401
3,712
18,506
28,572
0
W
Bacchus
Antiworld
Bacchus
10,318
537
1,056
3,301
21,235
35,122
635
3,925
17,310
21,786
0
L
Cerberus
C-Kiceguss
Cerberus
8,859
1,040
95
6,505
29,730
28,590
0
14,018
15,712
22,677
0
L
Heimdallr
CAPELA92
Heimdallr
12,023
4,385
882
2,259
18,449
8,909
0
9,643
8,806
0
35,221
W
Baba Yaga
HeavyHoly
Baba Yaga
21,543
860
1,243
2,985
6,979
4,106
1,476
2,130
4,849
48,381
0
L
Thoth
RO_Flof
Thoth
12,807
613
937
2,304
15,428
6,960
0
9,472
5,956
31,375
0
W
Ao Kuang
SeKa_cT9
Ao Kuang
8,235
2,279
3,069
6,805
23,957
21,241
2,556
4,388
19,569
16,729
0
W
Chiron
Stanef
Chiron
41,074
14,060
2,902
6,883
22,649
12,623
2,316
7,511
15,129
0
65,149
L
King Arthur
titox101297
King Arthur
6,270
527
206
1,763
19,156
10,542
0
10,495
8,661
0
11,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,672
Gold Earned
64,264
156
Minions Killed
173
0
Camps Cleared
0
1,273,589
Distance Traveled
1,619,126
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,497
617
7
0
0
260,525
0
W
Jormungandr
12,283
723
22
1
0
294,749
0
W
Bacchus
10,964
645
18
1
0
387,552
1
L
Cerberus
9,548
562
36
2
0
243,116
0
L
Heimdallr
11,219
660
49
3
0
254,445
0
W
Baba Yaga
13,337
785
60
4
0
303,599
1
L
Thoth
12,148
715
52
3
0
262,254
0
W
Ao Kuang
13,055
768
15
1
0
327,557
1
W
Chiron
14,625
860
58
3
0
305,669
0
L
King Arthur
10,260
604
12
1
0
253,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role