Player Matchup

Nu Wa
Nu Wa
Allpha11
Nu Wa
Level 45
God Stats
11W - 19L
1,360 SR
Queue Stats
68W - 84L
1,391 Elo+
Party 2
Horus
Horus
LGYEnderex
Horus
Level 26
God Stats
3W - 1L
1,595 SR
Queue Stats
5W - 10L
1,345 Elo+
Party 2
Thanatos
Thanatos
LGYSwinger
Thanatos
Level 5
God Stats
0W - 1L
1,328 SR
Queue Stats
0W - 3L
1,179 Elo+
Party 2
Eset
Eset
SrAdox
Eset
Level 65
God Stats
4W - 6L
1,631 SR
Queue Stats
105W - 110L
1,423 Elo+
Party 2
Charybdis
Charybdis
vVeert_
Charybdis
Level 30
God Stats
3W - 6L
1,357 SR
Queue Stats
5W - 10L
1,293 Elo+
Party 2
Team Averages
Level 34
1,454 SR
1,326 Elo+

VS

Team Averages
Level 56
1,525 SR
1,448 Elo+
Horus
Horus
BigErikBoy
Horus
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 79L
1,510 Elo+
Party 1
Fenrir
Fenrir
DJOGGERZ
Fenrir
Level 64
God Stats
4W - 1L
1,902 SR
Queue Stats
98W - 103L
1,497 Elo+
Party 1
Freya
Freya
DavieRobinson
Freya
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 20L
1,344 Elo+
Solo
Ymir
Ymir
hummell1
Ymir
Level 26
God Stats
1W - 1L
1,277 SR
Queue Stats
39W - 48L
1,407 Elo+
Party 1
Sylvanus
Sylvanus
vipXdragonzX
Sylvanus
Level 69
God Stats
3W - 4L
1,444 SR
Queue Stats
103W - 102L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Allpha11
Nu Wa
11
0 / 2 / 0
6,242
520
5,322
7,749
2,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
0 / 1 / 1
5,782
482
2,754
9,650
7,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
LGYSwinger
Thanatos
6
0 / 4 / 0
4,865
405
999
6,827
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
SrAdox
Eset
10
0 / 4 / 1
5,784
482
3,024
6,342
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
vVeert_
Charybdis
9
1 / 1 / 0
5,379
448
6,194
8,286
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
2 / 0 / 2
7,199
600
4,560
8,522
5,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
DJOGGERZ
Fenrir
14
5 / 1 / 4
8,051
671
5,209
7,143
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 2
5,570
464
5,990
6,533
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ymir
9
0 / 1 / 2
5,631
469
2,827
9,366
6,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
vipXdragonzX
Sylvanus
14
4 / 0 / 0
7,729
644
5,249
7,702
4,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
11
12
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Allpha11
Nu Wa
0
2
0
0
W
Horus
2
0
2
3
W
Fenrir
DJOGGERZ
Fenrir
5
1
4
7
W
0
0
2
1
L
Horus
0
1
1
0.5
L
Thanatos
LGYSwinger
Thanatos
0
4
0
0
L
Eset
SrAdox
Eset
0
4
1
0.13
W
Ymir
0
1
2
1
L
Charybdis
vVeert_
Charybdis
1
1
0
1
W
Sylvanus
vipXdragonzX
Sylvanus
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,293
Damage
23,835
38,854
Taken
39,266
17,391
Mitigated
20,900
19,827
Healing
16,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Allpha11
Nu Wa
5,322
1,383
0
3,303
7,749
2,209
171
0
7,239
50,801
0
W
Horus
4,560
3,040
0
3,094
8,522
5,494
0
4,474
4,048
0
45,985
W
Fenrir
DJOGGERZ
Fenrir
5,209
1,557
0
2,384
7,143
3,063
272
488
6,655
0
63,591
W
5,990
2,143
0
3,735
6,533
1,898
288
422
6,111
35,726
0
L
Horus
2,754
1,221
1,446
6,302
9,650
7,223
0
6,150
3,500
74
15,175
L
Thanatos
LGYSwinger
Thanatos
999
0
0
4,712
6,827
2,623
0
180
6,647
0
20,920
L
Eset
SrAdox
Eset
3,024
171
0
792
6,342
2,263
0
2,649
3,693
38,097
0
W
Ymir
2,827
305
259
1,831
9,366
6,078
0
363
9,003
14,220
2,143
L
Charybdis
vVeert_
Charybdis
6,194
3,175
0
3,272
8,286
3,073
38
4,618
3,668
0
41,816
W
Sylvanus
vipXdragonzX
Sylvanus
5,249
1,672
859
4,095
7,702
4,367
208
2,673
5,029
58,272
13,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,052
Gold Earned
34,180
285
Minions Killed
387
0
Camps Cleared
0
1,090,910
Distance Traveled
1,238,596
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,242
520
79
7
0
185,031
1
W
Horus
7,199
600
83
7
0
289,089
3
W
Fenrir
8,051
671
114
10
0
285,537
0
W
Freya
5,570
464
59
5
0
208,368
1
L
Horus
5,782
482
29
2
0
241,176
3
L
Thanatos
4,865
405
44
4
0
251,855
3
L
Eset
5,784
482
69
6
0
226,035
3
W
Ymir
5,631
469
15
1
0
230,429
5
L
Charybdis
5,379
448
64
5
0
186,813
2
W
Sylvanus
7,729
644
116
10
0
225,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role