Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Perceptive Pete
Hera
Level 125
God Stats
15W - 22L
1,378 SR
Queue Stats
312W - 425L
1,414 Elo+
Solo
Thor
Thor
jec128
Thor
Level 135
God Stats
2W - 0L
1,650 SR
Queue Stats
93W - 68L
1,582 Elo+
Party 1
Team Averages
Level 112
1,509 SR
1,499 Elo+

VS

Team Averages
Level 103
1,453 SR
1,363 Elo+
Bacchus
Bacchus
Efoxx24
Bacchus
Level 64
God Stats
1W - 1L
1,482 SR
Queue Stats
25W - 14L
1,534 Elo+
Solo
Zeus
Zeus
JetHyperion9817
Zeus
Level 105
God Stats
10W - 20L
1,333 SR
Queue Stats
386W - 680L
1,199 Elo+
Solo
Skadi
Skadi
Longarmedrick
Skadi
Level 140
God Stats
1W - 3L
1,545 SR
Queue Stats
24W - 49L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 1 / 15
10,478
748
9,567
17,036
14,987
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 2 / 11
11,190
799
9,902
10,719
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thor
jec128
Thor
16
11 / 0 / 7
11,332
809
15,988
13,831
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Efoxx24
Bacchus
8
1 / 3 / 0
8,072
577
3,030
9,746
7,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 10 / 1
9,757
697
12,781
14,856
5,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
0 / 7 / 2
8,557
611
7,242
14,883
5,381
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
20
Kills
3
3
Deaths
20
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
15
10.5
L
Bacchus
Efoxx24
Bacchus
1
3
0
0.33
L
2
10
1
0.25
L
0
7
2
0.14
W
6
2
11
5.75
W
Thor
jec128
Thor
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,457
Damage
23,053
41,586
Taken
39,485
29,366
Mitigated
18,401
6,701
Healing
2,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,567
1,087
0
1,450
17,036
14,987
420
6,415
9,040
0
27,173
L
Bacchus
Efoxx24
Bacchus
3,030
461
0
1,704
9,746
7,938
0
2,039
7,297
4,963
0
L
12,781
1,244
148
716
14,856
5,082
0
3,790
10,719
45,394
0
L
7,242
3,468
0
405
14,883
5,381
90
4,184
10,321
0
35,505
W
9,902
2,547
0
3,120
10,719
3,854
1,219
4,040
6,376
45,256
0
W
Thor
jec128
Thor
15,988
3,114
0
2,131
13,831
10,525
0
5,018
8,534
141
41,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,000
Gold Earned
26,386
121
Minions Killed
117
0
Camps Cleared
0
836,392
Distance Traveled
529,499
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,478
748
26
2
0
272,526
1
L
Bacchus
8,072
577
5
0
0
148,131
0
L
Zeus
9,757
697
73
5
0
180,561
3
L
Skadi
8,557
611
39
3
0
200,807
4
W
Hera
11,190
799
52
4
0
282,727
0
W
Thor
11,332
809
43
3
0
281,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role