Player Matchup

Ishtar
Ishtar
Dachstuhlbalken
Ishtar
Level 47
God Stats
32W - 8L
1,866 SR
Queue Stats
163W - 60L
1,712 Elo+
Party 1
Fenrir
Fenrir
Heckenrider
Fenrir
Level 156
God Stats
3W - 5L
1,421 SR
Queue Stats
278W - 176L
1,656 Elo+
Party 1
Ganesha
Ganesha
Hourikatzu
Ganesha
Level 115
God Stats
1W - 0L
1,195 SR
Queue Stats
196W - 96L
1,642 Elo+
Party 1
Hel
Hel
Lord-_-Harry
Hel
Level 154
God Stats
3W - 1L
1,719 SR
Queue Stats
424W - 334L
1,606 Elo+
Party 1
Erlang Shen
Erlang Shen
little_psycho2
Erlang Shen
Level 129
God Stats
5W - 4L
1,605 SR
Queue Stats
248W - 223L
1,597 Elo+
Party 1
Team Averages
Level 120
1,561 SR
1,643 Elo+

VS

Team Averages
Level 65
1,445 SR
1,373 Elo+
Terra
Terra
GunnerySgtEnger
Terra
Level 27
God Stats
0W - 2L
1,297 SR
Queue Stats
43W - 57L
1,362 Elo+
Party 2
Baron Samedi
Baron Samedi
Juz-Eto
Baron Samedi
Level 127
God Stats
1W - 3L
1,465 SR
Queue Stats
146W - 137L
1,399 Elo+
Party 2
Artemis
Artemis
TH3R3ALST8AL
Artemis
Level 6
God Stats
0W - 2L
1,297 SR
Queue Stats
4W - 13L
1,206 Elo+
Party 2
Cthulhu
Cthulhu
Tojo2809
Cthulhu
Level 60
God Stats
12W - 12L
1,522 SR
Queue Stats
23W - 24L
1,463 Elo+
Party 2
Thor
Thor
Ximenes-J
Thor
Level 105
God Stats
13W - 8L
1,642 SR
Queue Stats
97W - 81L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,495
650
6,242
9,051
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fenrir
11
4 / 0 / 3
6,456
646
5,425
9,511
5,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Hourikatzu
Ganesha
10
0 / 1 / 2
5,370
537
3,185
7,486
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 2 / 1
6,151
615
8,510
6,016
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
little_psycho2
Erlang Shen
11
1 / 0 / 0
6,296
630
3,723
7,413
4,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,584
458
1,304
8,111
3,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
Juz-Eto
Baron Samedi
10
1 / 2 / 2
5,390
539
3,478
7,197
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
TH3R3ALST8AL
Artemis
7
0 / 4 / 0
4,142
414
2,604
6,402
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Tojo2809
Cthulhu
9
0 / 1 / 0
5,207
521
4,689
8,323
5,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thor
9
2 / 3 / 0
5,461
546
5,172
12,225
4,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
3
3
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
0
1
0
0
W
Fenrir
4
0
3
5.5
W
Ganesha
Hourikatzu
Ganesha
0
1
2
1
L
Baron Samedi
Juz-Eto
Baron Samedi
1
2
2
1
W
3
2
1
1.75
L
Artemis
TH3R3ALST8AL
Artemis
0
4
0
0
L
Cthulhu
Tojo2809
Cthulhu
0
1
0
0
L
Thor
2
3
0
0.67
W
Erlang Shen
little_psycho2
Erlang Shen
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,085
Damage
17,247
39,477
Taken
42,258
19,008
Mitigated
18,129
21,064
Healing
15,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,242
3,849
0
5,524
9,051
3,255
0
309
8,742
0
51,810
L
1,304
383
1,724
2,257
8,111
3,242
0
2,386
5,568
8,246
0
W
Fenrir
5,425
1,909
10
2,193
9,511
5,122
38
1,077
8,370
0
32,844
W
Ganesha
Hourikatzu
Ganesha
3,185
790
0
3,722
7,486
3,479
0
1,013
6,338
33,907
0
L
Baron Samedi
Juz-Eto
Baron Samedi
3,478
227
204
2,532
7,197
3,210
0
4,982
2,174
27,920
0
W
8,510
946
1,895
3,073
6,016
2,569
0
2,278
3,554
49,586
0
L
Artemis
TH3R3ALST8AL
Artemis
2,604
1,201
0
765
6,402
1,616
0
895
5,474
0
16,307
L
Cthulhu
Tojo2809
Cthulhu
4,689
1,008
0
2,962
8,323
5,318
0
460
7,863
27,780
0
L
Thor
5,172
2,617
0
5,038
12,225
4,743
0
2,972
9,124
0
32,110
W
Erlang Shen
little_psycho2
Erlang Shen
3,723
2,224
0
4,647
7,413
4,583
280
3,653
3,002
0
37,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,768
Gold Earned
24,784
381
Minions Killed
201
0
Camps Cleared
0
1,016,209
Distance Traveled
894,273
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,495
650
105
11
0
168,957
2
L
Terra
4,584
458
10
1
0
181,612
3
W
Fenrir
6,456
646
50
5
0
212,607
1
W
Ganesha
5,370
537
49
5
0
221,394
1
L
Baron Samedi
5,390
539
58
6
0
193,216
0
W
Hel
6,151
615
93
9
0
207,943
3
L
Artemis
4,142
414
20
2
0
150,214
0
L
Cthulhu
5,207
521
52
5
0
177,568
8
L
Thor
5,461
546
61
6
0
191,663
1
W
Erlang Shen
6,296
630
84
8
0
205,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role