Player Matchup

Charybdis
Charybdis
DzieckoJah
Charybdis
Level 106
God Stats
6W - 12L
1,515 SR
Queue Stats
190W - 194L
1,444 Elo+
Party 2
Ares
Ares
Kargul420
Ares
Level 69
God Stats
12W - 11L
1,547 SR
Queue Stats
99W - 112L
1,441 Elo+
Party 2
Zhong Kui
Zhong Kui
NavalHakul
Zhong Kui
Level 42
God Stats
5W - 5L
1,521 SR
Queue Stats
91W - 120L
1,385 Elo+
Party 3
Thanatos
Thanatos
Tłoczek
Thanatos
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 30L
1,426 Elo+
Party 2
Nox
Nox
moistwarrior2
Nox
Level 53
God Stats
5W - 5L
1,264 SR
Queue Stats
152W - 191L
1,393 Elo+
Party 3
Team Averages
Level 58
1,469 SR
1,418 Elo+

VS

Team Averages
Level 59
1,524 SR
1,440 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
KorshUbivator
Neith
Level 28
God Stats
22W - 14L
1,621 SR
Queue Stats
36W - 37L
1,444 Elo+
Party 1
Fenrir
Fenrir
LOGANLY12
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,405 Elo+
Party 4
Atlas
Atlas
berserker6191
Atlas
Level 62
God Stats
18W - 10L
1,660 SR
Queue Stats
68W - 66L
1,398 Elo+
Party 1
Vulcan
Vulcan
sperch
Vulcan
Level 148
God Stats
3W - 3L
1,338 SR
Queue Stats
44W - 42L
1,451 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DzieckoJah
Charybdis
14
2 / 5 / 2
8,252
485
7,114
14,962
5,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
12
1 / 5 / 4
8,066
474
6,366
16,402
12,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
NavalHakul
Zhong Kui
14
2 / 4 / 1
8,517
501
11,448
13,975
9,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Tłoczek
Thanatos
13
2 / 6 / 3
7,877
463
5,339
13,586
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 1
7,107
418
2,625
8,394
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 2 / 1
8,689
511
8,594
20,614
15,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 1 / 2
8,655
509
10,872
7,574
4,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
LOGANLY12
Fenrir
13
2 / 3 / 4
8,071
475
4,417
13,235
5,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 7
8,588
505
7,253
14,151
13,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
sperch
Vulcan
18
7 / 0 / 3
10,615
624
15,586
8,471
3,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
8
Kills
21
21
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
1
1.75
L
Charybdis
DzieckoJah
Charybdis
2
5
2
0.6
L
Ares
1
5
4
0.6
W
7
1
2
8
W
Fenrir
LOGANLY12
Fenrir
2
3
4
1.33
L
Zhong Kui
NavalHakul
Zhong Kui
2
4
1
0.63
L
Thanatos
Tłoczek
Thanatos
2
6
3
0.58
W
2
2
7
2.75
L
1
1
1
1.5
W
Vulcan
sperch
Vulcan
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,892
Damage
46,722
67,319
Taken
64,045
36,412
Mitigated
43,037
22,277
Healing
14,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,594
854
0
7,503
20,614
15,702
144
8,803
11,187
61,578
0
L
Charybdis
DzieckoJah
Charybdis
7,114
3,301
0
5,375
14,962
5,465
210
4,182
10,780
0
69,910
L
Ares
6,366
177
0
3,090
16,402
12,022
56
6,985
9,369
26,852
939
W
10,872
5,602
0
1,545
7,574
4,057
973
1,013
6,561
0
71,656
W
Fenrir
LOGANLY12
Fenrir
4,417
987
0
2,268
13,235
5,371
0
2,665
10,412
0
57,357
L
Zhong Kui
NavalHakul
Zhong Kui
11,448
1,407
0
4,151
13,975
9,210
348
8,196
4,542
55,590
0
L
Thanatos
Tłoczek
Thanatos
5,339
2,190
0
8,818
13,586
6,263
340
5,117
8,334
0
57,182
W
7,253
2,772
0
2,580
14,151
13,952
144
2,669
11,446
27,319
8,064
L
2,625
250
0
843
8,394
3,452
0
4,635
3,759
41,871
0
W
Vulcan
sperch
Vulcan
15,586
3,533
0
500
8,471
3,955
938
3,922
4,295
112,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,819
Gold Earned
44,618
438
Minions Killed
539
0
Camps Cleared
0
1,517,040
Distance Traveled
1,580,983
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,689
511
114
7
0
281,837
5
L
Charybdis
8,252
485
121
7
0
278,853
5
L
Ares
8,066
474
43
3
0
304,171
3
W
Neith
8,655
509
121
7
0
286,575
3
W
Fenrir
8,071
475
93
5
0
314,354
1
L
Zhong Kui
8,517
501
109
6
0
278,825
1
L
Thanatos
7,877
463
86
5
0
329,922
0
W
Atlas
8,588
505
36
2
0
337,587
2
L
Nox
7,107
418
79
5
0
325,269
7
W
Vulcan
10,615
624
175
10
0
360,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role