Player Matchup

Charybdis
Charybdis
Hev23_
Charybdis
Level 155
God Stats
7W - 3L
1,640 SR
Queue Stats
115W - 159L
1,431 Elo+
Solo
Lancelot
Lancelot
HybridsRus
Lancelot
Level 149
God Stats
4W - 5L
1,341 SR
Queue Stats
151W - 147L
1,514 Elo+
Solo
Ishtar
Ishtar
MaLaFaMa15
Ishtar
Level 152
God Stats
2W - 2L
1,253 SR
Queue Stats
45W - 30L
1,567 Elo+
Solo
Janus
Janus
Nalakos
Janus
Level 88
God Stats
3W - 8L
1,337 SR
Queue Stats
317W - 373L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
StamahLone
Kuzenbo
Level 60
God Stats
5W - 8L
1,367 SR
Queue Stats
122W - 118L
1,466 Elo+
Solo
Team Averages
Level 121
1,387 SR
1,495 Elo+

VS

Team Averages
Level 73
1,477 SR
1,514 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
D4N1E7M
Thanatos
Level 120
God Stats
2W - 1L
1,420 SR
Queue Stats
51W - 62L
1,470 Elo+
Party 1
Izanami
Izanami
GLIDEia
Izanami
Level 83
God Stats
0W - 5L
1,457 SR
Queue Stats
136W - 143L
1,481 Elo+
Solo
Vulcan
Vulcan
Lord Marciano
Vulcan
Level 87
God Stats
3W - 2L
1,643 SR
Queue Stats
195W - 192L
1,506 Elo+
Solo
Hades
Hades
TheFangOfNY
Hades
Level 7
God Stats
0W - 2L
1,366 SR
Queue Stats
2W - 2L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hev23_
Charybdis
15
6 / 3 / 4
8,376
838
7,640
8,045
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
HybridsRus
Lancelot
15
3 / 2 / 7
8,252
825
8,001
12,125
6,351
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
MaLaFaMa15
Ishtar
16
4 / 1 / 3
8,221
822
11,803
12,349
5,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Nalakos
Janus
15
8 / 2 / 5
8,757
876
8,274
8,323
3,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
StamahLone
Kuzenbo
14
2 / 1 / 5
7,767
777
5,599
11,456
14,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 3 / 4
6,816
682
6,624
12,137
12,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
D4N1E7M
Thanatos
12
0 / 8 / 2
6,516
652
3,542
9,403
4,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
GLIDEia
Izanami
16
5 / 4 / 2
8,590
859
10,685
12,735
6,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 4 / 2
7,911
791
9,917
8,602
4,389
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 1
6,697
670
7,727
10,162
6,163
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
23
Kills
9
9
Deaths
23
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
4
0.67
L
Thanatos
D4N1E7M
Thanatos
0
8
2
0.13
L
Izanami
GLIDEia
Izanami
5
4
2
1.5
W
Charybdis
Hev23_
Charybdis
6
3
4
2.67
W
Lancelot
HybridsRus
Lancelot
3
2
7
3.25
L
4
4
2
1.25
W
Ishtar
MaLaFaMa15
Ishtar
4
1
3
5.5
W
Janus
Nalakos
Janus
8
2
5
5.25
W
Kuzenbo
StamahLone
Kuzenbo
2
1
5
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,317
Damage
38,495
52,298
Taken
53,039
33,933
Mitigated
34,169
8,913
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,624
358
414
1,151
12,137
12,403
62
4,200
7,937
19,600
0
L
Thanatos
D4N1E7M
Thanatos
3,542
1,028
0
2,347
9,403
4,915
0
2,177
7,226
0
15,769
L
Izanami
GLIDEia
Izanami
10,685
6,592
0
2,712
12,735
6,299
0
2,601
10,134
0
33,778
W
Charybdis
Hev23_
Charybdis
7,640
4,902
0
786
8,045
3,594
824
3,105
4,866
0
29,692
W
Lancelot
HybridsRus
Lancelot
8,001
1,659
0
1,665
12,125
6,351
246
3,524
8,589
0
30,406
L
9,917
4,551
0
215
8,602
4,389
40
1,799
6,803
28,112
0
W
Ishtar
MaLaFaMa15
Ishtar
11,803
7,181
0
3,477
12,349
5,713
730
6,873
5,308
0
34,038
W
Janus
Nalakos
Janus
8,274
756
0
1,958
8,323
3,622
0
4,492
3,526
24,552
0
W
Kuzenbo
StamahLone
Kuzenbo
5,599
2,755
0
1,027
11,456
14,653
99
5,405
5,741
22,138
0
L
7,727
1,547
176
2,053
10,162
6,163
144
3,096
7,066
21,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,373
Gold Earned
36,530
216
Minions Killed
196
0
Camps Cleared
0
1,050,261
Distance Traveled
965,490
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,816
682
28
3
0
211,475
2
L
Thanatos
6,516
652
21
2
0
195,858
1
L
Izanami
8,590
859
68
7
0
191,394
1
W
Charybdis
8,376
838
45
5
0
164,989
3
W
Lancelot
8,252
825
43
4
0
244,685
2
L
Vulcan
7,911
791
39
4
0
197,964
2
W
Ishtar
8,221
822
46
5
0
204,711
0
W
Janus
8,757
876
45
5
0
227,200
1
W
Kuzenbo
7,767
777
37
4
0
208,676
4
L
Hades
6,697
670
40
4
0
168,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role