Player Matchup

Baron Samedi
Baron Samedi
OneTrueArtemis
Baron Samedi
Level 131
God Stats
0W - 1L
1,734 SR
Queue Stats
9W - 9L
1,734 Elo+
Solo
Susano
Susano
mattdadon
Susano
Level 104
God Stats
2W - 1L
1,791 SR
Queue Stats
376W - 324L
1,610 Elo+
Party 1
Chaac
Chaac
swalama
Chaac
Level 107
God Stats
3W - 4L
1,529 SR
Queue Stats
467W - 414L
1,602 Elo+
Party 1
Team Averages
Level 114
1,685 SR
1,649 Elo+

VS

Team Averages
Level 144
1,568 SR
1,550 Elo+
Kuzenbo
Kuzenbo
Bigboystep
Kuzenbo
Level 155
God Stats
22W - 27L
1,493 SR
Queue Stats
116W - 120L
1,472 Elo+
Solo
Ra
Ra
Descripto
Ra
Level 128
God Stats
9W - 1L
1,696 SR
Queue Stats
114W - 89L
1,702 Elo+
Solo
Neith
Neith
LKHermos
Neith
Level 148
God Stats
1W - 0L
1,515 SR
Queue Stats
130W - 148L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OneTrueArtemis
Baron Samedi
15
2 / 8 / 1
10,059
629
10,197
14,875
7,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Susano
mattdadon
Susano
14
0 / 5 / 3
9,204
575
10,225
17,087
5,875
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
swalama
Chaac
14
2 / 5 / 2
10,032
627
13,708
18,511
16,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bigboystep
Kuzenbo
16
4 / 3 / 12
11,226
702
11,352
18,490
28,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
9 / 0 / 8
12,588
787
17,669
12,001
5,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
LKHermos
Neith
17
5 / 1 / 10
11,853
741
15,700
13,429
7,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
18
18
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Bigboystep
Kuzenbo
4
3
12
3.33
W
9
0
8
13
W
Neith
LKHermos
Neith
5
1
10
10
L
Baron Samedi
OneTrueArtemis
Baron Samedi
2
8
1
0.31
L
Susano
mattdadon
Susano
0
5
3
0.3
L
Chaac
swalama
Chaac
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,130
Damage
44,721
50,473
Taken
43,920
30,056
Mitigated
41,616
9,707
Healing
15,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Bigboystep
Kuzenbo
11,352
4,336
0
800
18,490
28,673
99
5,391
12,486
24,923
0
W
17,669
1,700
5,537
6,147
12,001
5,846
170
1,686
10,068
54,478
0
W
Neith
LKHermos
Neith
15,700
7,417
0
2,981
13,429
7,097
2,423
3,163
9,960
0
61,531
L
Baron Samedi
OneTrueArtemis
Baron Samedi
10,197
312
740
2,151
14,875
7,663
0
7,432
7,443
42,104
0
L
Susano
mattdadon
Susano
10,225
1,436
0
1,987
17,087
5,875
0
10,534
6,553
0
28,836
L
Chaac
swalama
Chaac
13,708
2,834
0
4,829
18,511
16,518
0
11,126
7,385
0
51,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,295
Gold Earned
35,667
185
Minions Killed
209
0
Camps Cleared
0
816,704
Distance Traveled
944,983
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,226
702
30
2
0
302,466
1
W
Ra
12,588
787
89
6
0
342,355
3
W
Neith
11,853
741
90
6
0
300,162
2
L
Baron Samedi
10,059
629
67
4
0
235,008
4
L
Susano
9,204
575
48
3
0
290,435
1
L
Chaac
10,032
627
70
4
0
291,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role