Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CloakingCow4082
Tiamat
Level 106
God Stats
3W - 13L
988 SR
Queue Stats
544W - 584L
1,281 Elo+
Solo
Kuzenbo
Kuzenbo
Shinwufang
Kuzenbo
Level 87
God Stats
7W - 7L
1,460 SR
Queue Stats
354W - 389L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Vitor_Foice
Danzaburou
Level 60
God Stats
2W - 0L
1,740 SR
Queue Stats
31W - 33L
1,365 Elo+
Solo
Ne Zha
Ne Zha
zetheyus
Ne Zha
Level 115
God Stats
3W - 4L
1,561 SR
Queue Stats
149W - 160L
1,304 Elo+
Solo
Team Averages
Level 105
1,450 SR
1,383 Elo+

VS

Team Averages
Level 99
1,363 SR
1,360 Elo+
Thoth
Thoth
Brave_Baboon
Thoth
Level 160
God Stats
4W - 16L
1,328 SR
Queue Stats
398W - 398L
1,428 Elo+
Solo
Anhur
Anhur
Fashu_
Anhur
Level 109
God Stats
3W - 6L
1,492 SR
Queue Stats
611W - 645L
1,340 Elo+
Solo
Ao Kuang
Ao Kuang
Mxt624004
Ao Kuang
Level 36
God Stats
3W - 3L
1,339 SR
Queue Stats
22W - 40L
1,325 Elo+
Solo
Thanatos
Thanatos
arian_tabatabaei
Thanatos
Level 68
God Stats
42W - 51L
1,391 SR
Queue Stats
94W - 78L
1,394 Elo+
Solo
Gilgamesh
Gilgamesh
bobshobs
Gilgamesh
Level 123
God Stats
0W - 1L
1,265 SR
Queue Stats
261W - 272L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 1 / 2
5,422
542
5,075
4,464
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 1
5,891
589
1,798
4,496
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Shinwufang
Kuzenbo
8
2 / 0 / 3
5,640
564
3,592
6,776
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Vitor_Foice
Danzaburou
10
4 / 0 / 2
6,484
648
5,377
4,790
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
zetheyus
Ne Zha
9
2 / 0 / 1
5,602
560
2,753
6,137
2,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,131
513
1,014
3,252
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Fashu_
Anhur
8
0 / 2 / 0
4,761
476
2,598
6,601
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Mxt624004
Ao Kuang
10
1 / 2 / 0
5,868
587
3,187
9,708
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 1 / 0
4,537
454
1,499
5,300
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gilgamesh
bobshobs
Gilgamesh
6
0 / 4 / 0
4,081
408
2,036
7,742
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
9
Kills
1
1
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
2
2
L
0
0
0
0
W
0
0
1
0.5
L
Anhur
Fashu_
Anhur
0
2
0
0
L
Ao Kuang
Mxt624004
Ao Kuang
1
2
0
0.5
W
Kuzenbo
Shinwufang
Kuzenbo
2
0
3
3.5
W
Danzaburou
Vitor_Foice
Danzaburou
4
0
2
5
L
0
1
0
0
L
Gilgamesh
bobshobs
Gilgamesh
0
4
0
0
W
Ne Zha
zetheyus
Ne Zha
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,595
Damage
10,334
26,663
Taken
32,603
14,035
Mitigated
10,325
12,536
Healing
13,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,075
3,146
0
2,031
4,464
1,673
882
3,187
1,277
0
29,476
L
1,014
121
0
1,335
3,252
960
0
1,111
2,141
36,334
0
W
1,798
160
0
1,679
4,496
1,950
62
746
3,750
46,919
0
L
Anhur
Fashu_
Anhur
2,598
1,334
0
2,275
6,601
1,884
0
1,548
5,053
0
28,823
L
Ao Kuang
Mxt624004
Ao Kuang
3,187
397
0
5,953
9,708
2,988
0
0
9,708
38,612
0
W
Kuzenbo
Shinwufang
Kuzenbo
3,592
1,347
211
2,538
6,776
6,336
264
32
6,744
16,647
2,147
W
Danzaburou
Vitor_Foice
Danzaburou
5,377
2,562
0
3,837
4,790
1,478
0
0
4,790
0
40,698
L
1,499
152
0
3,950
5,300
2,095
0
850
4,450
0
19,667
L
Gilgamesh
bobshobs
Gilgamesh
2,036
634
57
385
7,742
2,398
0
1,653
6,089
0
13,179
W
Ne Zha
zetheyus
Ne Zha
2,753
1,196
200
2,040
6,137
2,598
830
236
5,901
0
33,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,039
Gold Earned
24,378
270
Minions Killed
265
0
Camps Cleared
0
962,845
Distance Traveled
844,505
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,422
542
41
4
0
172,369
3
L
Thoth
5,131
513
65
7
0
159,517
4
W
Tiamat
5,891
589
83
8
0
195,441
3
L
Anhur
4,761
476
49
5
0
174,851
1
L
Ao Kuang
5,868
587
70
7
0
174,141
2
W
Kuzenbo
5,640
564
19
2
0
174,768
2
W
Danzaburou
6,484
648
68
7
0
191,325
3
L
Thanatos
4,537
454
48
5
0
161,427
3
L
Gilgamesh
4,081
408
33
3
0
174,569
2
W
Ne Zha
5,602
560
59
6
0
228,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role