Player Matchup

Tyr
Tyr
Diamond II
 
Tyr
Diamond II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond III
 
Ymir
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond II
 
Scylla
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond IV
JunglePhobic
Da Ji
Diamond IV
Level 155
God Stats
1W - 2L
1,320 SR
Queue Stats
197W - 198L
2,015 MMR
Solo
Heimdallr
Heimdallr
Masters
Xilenced2
Heimdallr
Masters
Level 54
God Stats
64W - 37L
1,841 SR
Queue Stats
148W - 111L
3,096 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,532 SR
1,922 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,638 SR
2,078 MMR
Yu Huang
Yu Huang
Diamond I
 
Yu Huang
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
FreeWiley
Ares
Platinum I
Level 61
God Stats
11W - 6L
1,754 SR
Queue Stats
73W - 57L
2,101 MMR
Solo
Rama
Rama
Platinum I
MoneyPrinter
Rama
Platinum I
Level 160
God Stats
40W - 37L
1,585 SR
Queue Stats
573W - 561L
2,001 MMR
Solo
Bellona
Bellona
Masters
hostilepuppy601
Bellona
Masters
Level 160
God Stats
63W - 58L
1,698 SR
Queue Stats
697W - 677L
2,574 MMR
Solo
Bakasura
Bakasura
Diamond III
youdarealest
Bakasura
Diamond III
Level 160
God Stats
30W - 21L
1,655 SR
Queue Stats
378W - 377L
2,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
2 / 0 / 0
4,675
779
4,317
4,445
3,146
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
 
Ymir
6
0 / 0 / 5
4,131
689
1,797
4,204
1,787
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Scylla
 
Scylla
7
0 / 0 / 0
3,781
630
1,070
2,039
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
3 / 0 / 2
4,338
723
2,454
3,847
1,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Xilenced2
Heimdallr
7
2 / 0 / 3
4,075
679
4,389
3,590
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
Ne ZhaKaliIshtarKukulkan

VS

Bans
ThorHadesSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
8
0 / 0 / 0
4,293
716
1,731
1,804
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ares
4
0 / 2 / 0
3,207
535
930
4,158
1,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 3 / 0
3,532
589
2,168
4,727
1,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 0
3,598
600
1,638
3,875
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bakasura
youdarealest
Bakasura
5
0 / 1 / 0
3,441
574
1,226
4,908
1,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
7
Kills
0
0
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
0
2
W
Ymir
 
Ymir
0
0
5
2.5
W
Scylla
 
Scylla
0
0
0
0
L
Yu Huang
 
Yu Huang
0
0
0
0
L
Ares
0
2
0
0
W
3
0
2
4
L
0
3
0
0
W
Heimdallr
Xilenced2
Heimdallr
2
0
3
3.5
L
0
1
0
0
L
Bakasura
youdarealest
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,027
Damage
7,693
18,125
Taken
19,472
8,082
Mitigated
6,956
9,799
Healing
6,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,317
934
0
2,783
4,445
3,146
0
0
4,378
0
23,691
W
Ymir
 
Ymir
1,797
613
909
1,788
4,204
1,787
0
802
3,345
9,613
2,568
W
Scylla
 
Scylla
1,070
156
0
570
2,039
729
0
1,256
783
20,323
0
L
Yu Huang
 
Yu Huang
1,731
523
0
625
1,804
669
87
923
881
30,246
0
L
Ares
930
114
0
1,265
4,158
1,609
0
998
3,160
4,172
0
W
2,454
578
0
1,902
3,847
1,174
0
0
3,827
0
15,852
L
2,168
1,937
0
1,286
4,727
1,017
0
494
4,233
0
20,188
W
Heimdallr
Xilenced2
Heimdallr
4,389
3,184
0
1,847
3,590
1,246
0
481
3,044
0
23,751
L
1,638
754
0
1,528
3,875
2,193
0
147
3,728
0
20,543
L
Bakasura
youdarealest
Bakasura
1,226
822
0
1,374
4,908
1,468
0
0
4,908
0
7,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,000
Gold Earned
18,071
177
Minions Killed
180
0
Camps Cleared
0
626,754
Distance Traveled
615,484
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,675
779
40
7
0
135,056
2
W
Ymir
4,131
689
23
4
0
125,378
2
W
Scylla
3,781
630
43
7
0
95,970
2
L
Yu Huang
4,293
716
64
11
0
123,566
3
L
Ares
3,207
535
5
1
0
103,036
1
W
Da Ji
4,338
723
31
5
0
144,892
0
L
Rama
3,532
589
40
7
0
102,481
0
W
Heimdallr
4,075
679
40
7
0
125,458
1
L
Bellona
3,598
600
47
8
0
152,483
1
L
Bakasura
3,441
574
24
4
0
133,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role