Player Matchup

Serqet
Serqet
 
Serqet
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
FiberSprite
Odin
Level 100
God Stats
0W - 2L
1,184 SR
Queue Stats
160W - 173L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
JAHR
Baron Samedi
Level 160
God Stats
6W - 2L
1,833 SR
Queue Stats
352W - 380L
1,465 Elo+
Solo
Loki
Loki
Metal-Xen
Loki
Level 160
God Stats
13W - 17L
1,460 SR
Queue Stats
798W - 845L
1,449 Elo+
Solo
Nu Wa
Nu Wa
YourManDan_
Nu Wa
Level 80
God Stats
1W - 2L
1,446 SR
Queue Stats
47W - 59L
1,431 Elo+
Solo
Team Averages
Level 121
1,485 SR
1,462 Elo+

VS

Team Averages
Level 111
1,618 SR
1,466 Elo+
Geb
Geb
 
Geb
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
BYRNMAH
Kumbhakarna
Level 87
God Stats
2W - 0L
1,764 SR
Queue Stats
90W - 101L
1,458 Elo+
Solo
He Bo
He Bo
Mickdisty
He Bo
Level 155
God Stats
4W - 3L
1,437 SR
Queue Stats
410W - 430L
1,449 Elo+
Solo
Sun Wukong
Sun Wukong
Uimp
Sun Wukong
Level 85
God Stats
3W - 0L
1,791 SR
Queue Stats
74W - 79L
1,466 Elo+
Solo
Olorun
Olorun
WimbledonTheGod
Olorun
Level 103
God Stats
1W - 1L
1,598 SR
Queue Stats
296W - 303L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
5 / 4 / 9
11,177
657
9,408
18,162
28,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 2 / 13
10,811
636
8,611
18,600
22,162
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
JAHR
Baron Samedi
15
4 / 3 / 11
10,376
610
16,232
12,445
6,888
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
16
4 / 7 / 5
10,183
599
7,479
18,623
17,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
3 / 4 / 9
11,444
673
24,306
15,724
7,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
4 / 2 / 13
12,385
729
10,870
20,070
28,892
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
BYRNMAH
Kumbhakarna
17
1 / 5 / 12
11,389
670
5,254
23,043
24,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
Mickdisty
He Bo
20
3 / 2 / 13
12,250
721
17,632
12,820
7,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Uimp
Sun Wukong
17
4 / 5 / 13
11,138
655
16,832
22,263
21,062
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 4 / 7
11,425
672
15,164
17,699
10,979
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
77
18
Kills
19
20
Deaths
18
47
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
5
4
9
2.38
W
Geb
 
Geb
4
2
13
5.25
W
Kumbhakarna
BYRNMAH
Kumbhakarna
1
5
12
1.4
L
2
2
13
4.25
L
Baron Samedi
JAHR
Baron Samedi
4
3
11
3.17
L
Loki
4
7
5
0.93
W
He Bo
Mickdisty
He Bo
3
2
13
4.75
W
Sun Wukong
Uimp
Sun Wukong
4
5
13
2.1
W
7
4
7
2.63
L
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,036
Damage
65,752
83,554
Taken
95,895
82,253
Mitigated
92,727
34,571
Healing
36,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
9,408
2,457
1,331
3,532
18,162
28,473
269
10,357
7,805
0
15,931
W
Geb
 
Geb
10,870
1,107
2,923
3,964
20,070
28,892
788
7,765
11,405
24,959
0
W
Kumbhakarna
BYRNMAH
Kumbhakarna
5,254
447
1,312
4,028
23,043
24,226
0
9,778
12,445
23,740
0
L
8,611
2,206
3,460
3,536
18,600
22,162
0
10,938
7,662
0
20,210
L
Baron Samedi
JAHR
Baron Samedi
16,232
1,632
7,294
5,442
12,445
6,888
54
7,395
5,050
27,554
0
L
Loki
7,479
720
926
2,880
18,623
17,477
0
8,305
10,318
534
22,623
W
He Bo
Mickdisty
He Bo
17,632
866
1,427
1,055
12,820
7,568
1,612
6,131
6,131
58,882
0
W
Sun Wukong
Uimp
Sun Wukong
16,832
3,290
1,972
4,583
22,263
21,062
1,031
8,313
13,830
0
37,252
W
15,164
9,893
6,763
8,135
17,699
10,979
3,661
8,945
8,754
35,840
0
L
24,306
5,446
2,202
3,968
15,724
7,253
918
11,925
3,799
48,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,991
Gold Earned
58,587
130
Minions Killed
224
0
Camps Cleared
0
1,424,720
Distance Traveled
1,586,610
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,177
657
14
1
0
301,821
4
W
Geb
12,385
729
18
1
0
342,049
0
W
Kumbhakarna
11,389
670
26
2
0
295,306
2
L
Odin
10,811
636
39
2
0
343,779
4
L
Baron Samedi
10,376
610
16
1
0
251,790
2
L
Loki
10,183
599
18
1
0
233,257
9
W
He Bo
12,250
721
91
5
0
341,851
5
W
Sun Wukong
11,138
655
41
2
0
321,965
0
W
Olorun
11,425
672
48
3
0
285,439
3
L
Nu Wa
11,444
673
43
3
0
294,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role