Player Matchup

Chiron
Chiron
AllanonTheSloth_
Chiron
Level 134
God Stats
3W - 8L
1,351 SR
Queue Stats
257W - 218L
1,614 Elo+
Party 3
Amaterasu
Amaterasu
ColossalWhanger
Amaterasu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 21L
1,655 Elo+
Party 3
Khepri
Khepri
Dòggess
Khepri
Level 153
God Stats
11W - 8L
1,745 SR
Queue Stats
235W - 149L
1,734 Elo+
Party 3
Scylla
Scylla
Swannzyy
Scylla
Level 54
God Stats
23W - 6L
1,716 SR
Queue Stats
24W - 8L
1,671 Elo+
Party 3
Arachne
Arachne
kylay
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,616 Elo+
Party 3
Team Averages
Level 93
1,562 SR
1,658 Elo+

VS

Team Averages
Level 70
1,490 SR
1,481 Elo+
Achilles
Achilles
IICyberPunkII
Achilles
Level 64
God Stats
12W - 12L
1,502 SR
Queue Stats
55W - 60L
1,433 Elo+
Party 1
Susano
Susano
Meıtøu
Susano
Level 76
God Stats
39W - 25L
1,656 SR
Queue Stats
134W - 112L
1,498 Elo+
Party 1
Zhong Kui
Zhong Kui
VillisSwine
Zhong Kui
Level 125
God Stats
1W - 1L
1,308 SR
Queue Stats
172W - 162L
1,555 Elo+
Party 2
Izanami
Izanami
aWildFloridaMan
Izanami
Level 59
God Stats
37W - 26L
1,624 SR
Queue Stats
103W - 120L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
shkont
Cthulhu
Level 27
God Stats
10W - 13L
1,363 SR
Queue Stats
30W - 38L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 0
14,441
535
26,220
21,941
12,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
ColossalWhanger
Amaterasu
19
1 / 5 / 2
12,264
454
12,235
24,371
26,761
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
Dòggess
Khepri
17
2 / 1 / 5
12,235
453
8,788
15,869
27,728
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
Swannzyy
Scylla
17
0 / 6 / 1
11,065
410
9,375
16,396
7,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
kylay
Arachne
17
0 / 5 / 2
11,091
411
7,876
28,712
16,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IICyberPunkII
Achilles
20
2 / 3 / 3
14,160
524
14,585
26,191
30,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
Meıtøu
Susano
20
9 / 1 / 3
15,186
562
22,262
23,529
12,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
VillisSwine
Zhong Kui
20
7 / 1 / 3
15,938
590
24,590
16,173
14,484
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
3 / 6 / 6
14,757
547
10,647
22,051
9,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
shkont
Cthulhu
18
0 / 3 / 7
12,392
459
5,838
27,800
28,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
13
Kills
21
21
Deaths
14
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
10
4
0
2.5
L
Amaterasu
ColossalWhanger
Amaterasu
1
5
2
0.4
L
Khepri
Dòggess
Khepri
2
1
5
4.5
W
Achilles
IICyberPunkII
Achilles
2
3
3
1.17
W
Susano
Meıtøu
Susano
9
1
3
10.5
L
Scylla
Swannzyy
Scylla
0
6
1
0.08
W
Zhong Kui
VillisSwine
Zhong Kui
7
1
3
8.5
W
3
6
6
1
L
Arachne
kylay
Arachne
0
5
2
0.2
W
Cthulhu
shkont
Cthulhu
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,494
Damage
77,922
107,289
Taken
115,744
90,658
Mitigated
95,368
22,870
Healing
55,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
26,220
14,417
585
6,435
21,941
12,235
779
8,517
13,424
0
145,314
L
Amaterasu
ColossalWhanger
Amaterasu
12,235
4,573
0
3,688
24,371
26,761
864
3,947
20,424
0
91,651
L
Khepri
Dòggess
Khepri
8,788
702
0
2,472
15,869
27,728
0
6,175
9,694
46,728
9,865
W
Achilles
IICyberPunkII
Achilles
14,585
3,631
0
9,716
26,191
30,686
803
3,874
22,317
367
96,857
W
Susano
Meıtøu
Susano
22,262
7,279
0
13,118
23,529
12,349
0
2,840
20,689
0
161,511
L
Scylla
Swannzyy
Scylla
9,375
900
0
892
16,396
7,756
869
7,572
8,824
83,381
0
W
Zhong Kui
VillisSwine
Zhong Kui
24,590
3,068
0
11,482
16,173
14,484
1,840
5,274
10,899
157,654
0
W
10,647
6,830
0
10,591
22,051
9,171
6,033
3,187
18,864
0
161,764
L
Arachne
kylay
Arachne
7,876
5,694
0
8,798
28,712
16,178
0
4,979
23,733
0
107,902
W
Cthulhu
shkont
Cthulhu
5,838
564
424
10,195
27,800
28,678
135
3,722
24,078
46,656
912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,096
Gold Earned
72,433
669
Minions Killed
912
0
Camps Cleared
0
2,510,263
Distance Traveled
2,644,459
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
14,441
535
211
8
0
488,060
6
L
Amaterasu
12,264
454
109
4
0
478,615
8
L
Khepri
12,235
453
63
2
0
532,869
10
W
Achilles
14,160
524
163
6
0
448,876
0
W
Susano
15,186
562
201
7
0
626,901
12
L
Scylla
11,065
410
146
5
0
452,777
7
W
Zhong Kui
15,938
590
255
9
0
540,789
5
W
Izanami
14,757
547
234
9
0
480,848
3
L
Arachne
11,091
411
140
5
0
557,942
0
W
Cthulhu
12,392
459
59
2
0
547,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role