Player Matchup

Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DoSOmni
Cliodhna
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 158L
1,472 Elo+
Solo
Hou Yi
Hou Yi
Ikarinha
Hou Yi
Level 129
God Stats
1W - 4L
1,691 SR
Queue Stats
82W - 65L
1,670 Elo+
Solo
Eset
Eset
LeeTheMan
Eset
Level 160
God Stats
4W - 1L
1,665 SR
Queue Stats
180W - 163L
1,551 Elo+
Solo
Team Averages
Level 135
1,571 SR
1,538 Elo+

VS

Team Averages
Level 109
1,538 SR
1,525 Elo+
Bacchus
Bacchus
AxelZagas
Bacchus
Level 105
God Stats
10W - 7L
1,573 SR
Queue Stats
37W - 36L
1,490 Elo+
Party 1
Nike
Nike
Hershtak
Nike
Level 105
God Stats
6W - 2L
1,574 SR
Queue Stats
35W - 33L
1,498 Elo+
Party 1
Mercury
Mercury
Motmeteorock
Mercury
Level 87
God Stats
9W - 8L
1,595 SR
Queue Stats
37W - 31L
1,509 Elo+
Party 1
Neith
Neith
Preevaileer
Neith
Level 155
God Stats
12W - 7L
1,664 SR
Queue Stats
984W - 921L
1,643 Elo+
Solo
Nu Wa
Nu Wa
iYuanxing
Nu Wa
Level 94
God Stats
3W - 6L
1,284 SR
Queue Stats
37W - 36L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
0 / 3 / 2
6,541
467
4,128
10,731
4,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
 
Kuzenbo
10
1 / 2 / 0
6,321
452
4,158
10,035
10,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
DoSOmni
Cliodhna
11
0 / 5 / 0
6,722
480
4,469
13,969
5,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Ikarinha
Hou Yi
12
0 / 4 / 0
6,607
472
4,800
12,462
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
12
2 / 4 / 0
7,018
501
6,616
7,676
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AxelZagas
Bacchus
11
1 / 0 / 3
7,218
516
3,888
7,588
5,666
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
14
6 / 0 / 3
8,749
625
11,055
10,668
8,885
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Motmeteorock
Mercury
14
5 / 2 / 2
8,751
625
5,136
10,852
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 0 / 2
9,272
662
10,683
11,602
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
iYuanxing
Nu Wa
11
1 / 2 / 5
7,075
505
8,777
8,876
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
18
18
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
2
0.33
L
Kuzenbo
 
Kuzenbo
1
2
0
0.5
W
Bacchus
AxelZagas
Bacchus
1
0
3
2.5
L
Cliodhna
DoSOmni
Cliodhna
0
5
0
0
W
Nike
6
0
3
7.5
L
Hou Yi
Ikarinha
Hou Yi
0
4
0
0
L
Eset
2
4
0
0.5
W
Mercury
Motmeteorock
Mercury
5
2
2
3
W
5
0
2
6
W
Nu Wa
iYuanxing
Nu Wa
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,171
Damage
39,539
54,873
Taken
49,586
26,688
Mitigated
26,884
13,212
Healing
18,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,128
1,713
0
750
10,731
4,028
0
1,963
8,768
0
49,187
L
Kuzenbo
 
Kuzenbo
4,158
1,695
0
2,084
10,035
10,839
0
5,112
4,923
20,081
0
W
Bacchus
AxelZagas
Bacchus
3,888
918
2,408
2,644
7,588
5,666
0
3,149
4,439
13,855
0
L
Cliodhna
DoSOmni
Cliodhna
4,469
1,121
0
4,017
13,969
5,040
578
524
13,445
0
44,740
W
Nike
11,055
1,669
0
1,490
10,668
8,885
1,060
319
10,349
0
55,439
L
Hou Yi
Ikarinha
Hou Yi
4,800
2,752
0
5,415
12,462
3,824
0
1,366
11,096
0
56,536
L
Eset
6,616
325
340
606
7,676
2,957
0
3,700
3,976
52,011
0
W
Mercury
Motmeteorock
Mercury
5,136
2,074
0
1,105
10,852
4,147
0
1,598
9,254
0
79,540
W
10,683
4,670
0
9,271
11,602
4,714
665
683
10,919
0
91,062
W
Nu Wa
iYuanxing
Nu Wa
8,777
3,105
0
1,486
8,876
3,472
178
5,025
3,851
43,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,209
Gold Earned
41,065
400
Minions Killed
441
0
Camps Cleared
0
1,345,499
Distance Traveled
1,391,619
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,541
467
97
7
0
279,773
0
L
Kuzenbo
6,321
452
20
1
0
293,876
5
W
Bacchus
7,218
516
25
2
0
292,188
6
L
Cliodhna
6,722
480
93
7
0
264,741
2
W
Nike
8,749
625
99
7
0
285,174
2
L
Hou Yi
6,607
472
94
7
0
243,239
2
L
Eset
7,018
501
96
7
0
263,870
6
W
Mercury
8,751
625
120
9
0
321,988
2
W
Neith
9,272
662
142
10
0
225,386
1
W
Nu Wa
7,075
505
55
4
0
266,883
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role