Player Matchup

Ne Zha
Ne Zha
GammaRadion
Ne Zha
Level 120
God Stats
4W - 3L
1,498 SR
Queue Stats
251W - 203L
1,592 Elo+
Solo
Mulan
Mulan
Kittereinell
Mulan
Level 155
God Stats
3W - 2L
1,522 SR
Queue Stats
204W - 209L
1,611 Elo+
Solo
Zeus
Zeus
TheSIytherin
Zeus
Level 86
God Stats
6W - 3L
1,771 SR
Queue Stats
99W - 106L
1,567 Elo+
Solo
Eset
Eset
TrippyPuppet
Eset
Level 157
God Stats
7W - 6L
1,609 SR
Queue Stats
646W - 677L
1,546 Elo+
Solo
Neith
Neith
soullesscash
Neith
Level 146
God Stats
3W - 2L
1,650 SR
Queue Stats
185W - 160L
1,609 Elo+
Solo
Team Averages
Level 133
1,610 SR
1,585 Elo+

VS

Team Averages
Level 123
1,488 SR
1,554 Elo+
Ah Muzen Cab
Ah Muzen Cab
Floppy2
Ah Muzen Cab
Level 157
God Stats
6W - 6L
1,546 SR
Queue Stats
250W - 188L
1,629 Elo+
Party 2
Da Ji
Da Ji
ProudDaddi
Da Ji
Level 159
God Stats
2W - 2L
1,504 SR
Queue Stats
91W - 91L
1,543 Elo+
Solo
Ishtar
Ishtar
itsTiamat
Ishtar
Level 126
God Stats
2W - 2L
1,494 SR
Queue Stats
86W - 80L
1,557 Elo+
Party 1
Nemesis
Nemesis
joseypoo
Nemesis
Level 34
God Stats
1W - 3L
1,370 SR
Queue Stats
95W - 94L
1,539 Elo+
Party 1
Janus
Janus
m0j0Risin007
Janus
Level 137
God Stats
10W - 10L
1,526 SR
Queue Stats
797W - 741L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
3 / 3 / 18
8,659
866
15,182
13,029
7,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 2 / 16
8,777
878
8,235
17,160
24,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
11 / 2 / 9
9,646
965
16,706
6,013
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 18
9,122
912
5,449
12,525
18,488
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
7 / 1 / 9
9,601
960
8,443
7,310
4,185
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Floppy2
Ah Muzen Cab
13
3 / 5 / 1
7,104
710
11,275
10,294
4,287
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
14
3 / 4 / 3
7,827
783
5,659
11,987
12,059
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
itsTiamat
Ishtar
12
1 / 7 / 5
7,316
732
8,011
11,166
4,274
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
joseypoo
Nemesis
11
0 / 5 / 2
6,499
650
4,418
14,319
7,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 5 / 3
8,024
802
7,786
10,174
4,113
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
23
26
Kills
9
10
Deaths
26
70
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Floppy2
Ah Muzen Cab
3
5
1
0.7
W
Ne Zha
3
3
18
4
W
3
2
16
5.5
L
Da Ji
3
4
3
1.13
W
11
2
9
7.75
W
2
2
18
5.5
L
Ishtar
itsTiamat
Ishtar
1
7
5
0.5
L
Nemesis
joseypoo
Nemesis
0
5
2
0.2
L
2
5
3
0.7
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,015
Damage
37,149
56,037
Taken
57,940
58,359
Mitigated
32,165
21,925
Healing
10,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Floppy2
Ah Muzen Cab
11,275
1,818
448
1,552
10,294
4,287
0
4,966
5,328
0
21,364
W
Ne Zha
15,182
4,249
2,137
5,263
13,029
7,928
1,024
919
12,110
0
26,476
W
8,235
923
1,989
4,654
17,160
24,452
667
2,295
14,865
0
16,627
L
Da Ji
5,659
1,252
0
1,444
11,987
12,059
0
3,302
8,685
0
9,845
W
16,706
2,024
1,394
624
6,013
3,306
1,870
1,481
4,532
32,711
0
W
5,449
722
1,485
2,013
12,525
18,488
157
1,653
10,872
7,758
0
L
Ishtar
itsTiamat
Ishtar
8,011
5,609
0
137
11,166
4,274
0
5,468
5,698
0
14,058
L
Nemesis
joseypoo
Nemesis
4,418
1,099
1,123
2,875
14,319
7,432
0
5,673
8,646
0
6,687
L
7,786
404
899
2,388
10,174
4,113
0
2,746
7,428
21,402
0
W
8,443
2,485
0
2,366
7,310
4,185
4,381
1,438
5,872
0
25,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,805
Gold Earned
36,770
125
Minions Killed
77
0
Camps Cleared
0
864,740
Distance Traveled
741,658
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,104
710
14
1
0
165,651
0
W
Ne Zha
8,659
866
20
2
0
182,903
2
W
Mulan
8,777
878
20
2
0
179,404
4
L
Da Ji
7,827
783
4
0
0
100,368
0
W
Zeus
9,646
965
37
4
0
156,952
0
W
Eset
9,122
912
5
1
0
180,034
0
L
Ishtar
7,316
732
27
3
0
144,061
2
L
Nemesis
6,499
650
7
1
0
165,830
0
L
Janus
8,024
802
25
3
0
165,748
0
W
Neith
9,601
960
43
4
0
165,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role