Player Matchup

Sol
Sol
ALEXANDER7842
Sol
Level 126
God Stats
1W - 4L
1,318 SR
Queue Stats
135W - 127L
1,390 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Daytonna
Morgan Le Fay
Level 93
God Stats
21W - 16L
1,458 SR
Queue Stats
170W - 172L
1,395 Elo+
Solo
Mercury
Mercury
alejowapo11
Mercury
Level 89
God Stats
2W - 0L
1,286 SR
Queue Stats
16W - 14L
1,547 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
camilo-19-77
Ah Muzen Cab
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,499 Elo+
Party 1
Bacchus
Bacchus
el_jorge_omg
Bacchus
Level 108
God Stats
2W - 2L
1,751 SR
Queue Stats
19W - 22L
1,433 Elo+
Party 1
Team Averages
Level 108
1,463 SR
1,453 Elo+

VS

Team Averages
Level 112
1,470 SR
1,479 Elo+
Xing Tian
Xing Tian
FOR REDZER0
Xing Tian
Level 146
God Stats
12W - 15L
1,478 SR
Queue Stats
533W - 556L
1,511 Elo+
Solo
Scylla
Scylla
SoaringRaven3
Scylla
Level 107
God Stats
9W - 11L
1,508 SR
Queue Stats
364W - 376L
1,512 Elo+
Solo
Cerberus
Cerberus
moomerson
Cerberus
Level 98
God Stats
25W - 10L
1,650 SR
Queue Stats
362W - 352L
1,509 Elo+
Solo
Jing Wei
Jing Wei
sNaGGyE__
Jing Wei
Level 125
God Stats
4W - 9L
1,404 SR
Queue Stats
285W - 268L
1,501 Elo+
Solo
Lancelot
Lancelot
zavieraxy
Lancelot
Level 83
God Stats
0W - 2L
1,308 SR
Queue Stats
127W - 118L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 2
8,932
525
10,162
7,889
3,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Morgan Le Fay
Daytonna
Morgan Le Fay
15
2 / 0 / 2
9,297
547
11,927
13,423
6,101
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
alejowapo11
Mercury
17
5 / 0 / 2
9,917
583
5,761
12,623
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
camilo-19-77
Ah Muzen Cab
14
3 / 1 / 1
9,180
540
14,688
11,123
4,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
el_jorge_omg
Bacchus
13
0 / 1 / 7
8,273
487
5,889
12,744
14,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FOR REDZER0
Xing Tian
11
0 / 1 / 0
7,120
419
4,755
13,865
12,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 0
7,228
425
8,563
8,912
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
moomerson
Cerberus
12
1 / 1 / 0
8,010
471
3,555
16,354
12,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jing Wei
sNaGGyE__
Jing Wei
12
0 / 4 / 1
7,130
419
8,477
14,412
4,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
zavieraxy
Lancelot
10
1 / 5 / 1
6,725
396
5,194
13,668
5,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Morgan Le Fay
Daytonna
Morgan Le Fay
2
0
2
3
L
Xing Tian
FOR REDZER0
Xing Tian
0
1
0
0
L
0
2
0
0
W
Mercury
alejowapo11
Mercury
5
0
2
6
W
Ah Muzen Cab
camilo-19-77
Ah Muzen Cab
3
1
1
3.5
W
Bacchus
el_jorge_omg
Bacchus
0
1
7
3.5
L
Cerberus
moomerson
Cerberus
1
1
0
1
L
Jing Wei
sNaGGyE__
Jing Wei
0
4
1
0.13
L
Lancelot
zavieraxy
Lancelot
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,427
Damage
30,544
57,802
Taken
67,211
34,494
Mitigated
39,035
17,612
Healing
17,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,162
4,116
0
3,808
7,889
3,955
2,731
3,540
4,349
72,335
6,258
W
Morgan Le Fay
Daytonna
Morgan Le Fay
11,927
1,197
0
7,008
13,423
6,101
1,290
6,585
6,838
72,371
0
L
Xing Tian
FOR REDZER0
Xing Tian
4,755
1,183
0
4,208
13,865
12,462
0
6,323
7,542
31,400
5,723
L
8,563
566
0
720
8,912
4,045
0
6,290
2,622
65,834
0
W
Mercury
alejowapo11
Mercury
5,761
2,331
0
2,001
12,623
4,876
0
1,725
10,898
26
108,411
W
Ah Muzen Cab
camilo-19-77
Ah Muzen Cab
14,688
6,165
0
2,413
11,123
4,829
727
699
10,424
0
76,881
W
Bacchus
el_jorge_omg
Bacchus
5,889
892
0
2,382
12,744
14,733
754
3,292
9,452
21,410
0
L
Cerberus
moomerson
Cerberus
3,555
286
2,258
6,008
16,354
12,013
0
5,834
10,520
32,668
8,369
L
Jing Wei
sNaGGyE__
Jing Wei
8,477
6,165
0
3,254
14,412
4,608
0
1,175
13,237
0
59,660
L
Lancelot
zavieraxy
Lancelot
5,194
1,305
0
590
13,668
5,907
0
7,840
5,828
0
37,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,599
Gold Earned
36,213
532
Minions Killed
430
0
Camps Cleared
0
1,684,901
Distance Traveled
1,520,941
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,932
525
134
8
0
298,295
2
W
Morgan Le Fay
9,297
547
111
7
0
302,821
1
L
Xing Tian
7,120
419
76
4
0
304,017
3
L
Scylla
7,228
425
93
5
0
289,675
5
W
Mercury
9,917
583
148
9
0
415,337
1
W
Ah Muzen Cab
9,180
540
116
7
0
322,162
3
W
Bacchus
8,273
487
23
1
0
346,286
3
L
Cerberus
8,010
471
102
6
0
311,602
5
L
Jing Wei
7,130
419
99
6
0
317,230
4
L
Lancelot
6,725
396
60
4
0
298,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role