Player Matchup

Eset
Eset
JudoActionJesus
Eset
Level 147
God Stats
13W - 6L
1,689 SR
Queue Stats
286W - 291L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
Rugbymanz
Danzaburou
Level 96
God Stats
28W - 20L
1,615 SR
Queue Stats
99W - 68L
1,568 Elo+
Party 2
Chang'e
Chang'e
ShadedValkyrie
Chang'e
Level 149
God Stats
10W - 15L
1,504 SR
Queue Stats
118W - 104L
1,505 Elo+
Party 1
Bacchus
Bacchus
TastyDonut4me
Bacchus
Level 133
God Stats
22W - 15L
1,604 SR
Queue Stats
308W - 283L
1,564 Elo+
Party 2
Mercury
Mercury
Vlllxn
Mercury
Level 69
God Stats
16W - 25L
1,404 SR
Queue Stats
223W - 230L
1,494 Elo+
Party 1
Team Averages
Level 119
1,563 SR
1,521 Elo+

VS

Team Averages
Level 100
1,484 SR
1,487 Elo+
Scylla
Scylla
I Ieroin
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 221L
1,466 Elo+
Solo
Chaac
Chaac
Katrina the Kat
Chaac
Level 121
God Stats
24W - 13L
1,610 SR
Queue Stats
95W - 91L
1,535 Elo+
Party 3
Jing Wei
Jing Wei
Kyrobinthian
Jing Wei
Level 27
God Stats
0W - 2L
1,300 SR
Queue Stats
5W - 12L
1,389 Elo+
Party 3
Maui
Maui
Matt924
Maui
Level 124
God Stats
9W - 11L
1,480 SR
Queue Stats
423W - 422L
1,524 Elo+
Party 3
Thor
Thor
SoaringRaven3
Thor
Level 107
God Stats
25W - 27L
1,531 SR
Queue Stats
364W - 376L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 2
9,433
555
8,070
9,672
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Rugbymanz
Danzaburou
16
8 / 0 / 2
10,312
607
16,194
12,224
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 0 / 5
9,999
588
8,308
13,257
5,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
14
0 / 0 / 8
9,215
542
7,121
11,114
12,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Vlllxn
Mercury
15
2 / 4 / 5
9,338
549
6,320
14,357
5,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
I Ieroin
Scylla
13
2 / 3 / 2
8,026
472
5,934
9,230
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 1
7,785
458
10,410
12,755
12,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Kyrobinthian
Jing Wei
10
0 / 6 / 0
6,230
366
3,987
13,894
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
Matt924
Maui
10
0 / 1 / 1
6,755
397
4,938
14,181
10,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 0
8,340
491
6,890
16,533
6,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
17
Kills
5
5
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
I Ieroin
Scylla
2
3
2
1
W
4
1
2
5
L
1
3
1
0.5
L
Jing Wei
Kyrobinthian
Jing Wei
0
6
0
0
L
Maui
Matt924
Maui
0
1
1
0.5
W
Danzaburou
Rugbymanz
Danzaburou
8
0
2
9
W
3
0
5
5.5
L
2
4
0
0.5
W
Bacchus
0
0
8
4
W
Mercury
Vlllxn
Mercury
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,013
Damage
32,159
60,624
Taken
66,593
31,440
Mitigated
37,549
26,463
Healing
15,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
I Ieroin
Scylla
5,934
294
0
1,210
9,230
3,644
810
3,442
5,788
57,201
0
W
8,070
1,068
1,189
1,763
9,672
3,659
1,162
3,332
6,340
74,687
0
L
10,410
2,574
0
2,261
12,755
12,344
0
6,516
6,239
0
55,187
L
Jing Wei
Kyrobinthian
Jing Wei
3,987
3,048
0
2,787
13,894
4,600
0
3,257
10,637
0
32,443
L
Maui
Matt924
Maui
4,938
806
470
3,373
14,181
10,450
0
5,321
8,860
25,441
2,919
W
Danzaburou
Rugbymanz
Danzaburou
16,194
7,817
520
7,771
12,224
5,044
1,825
2,015
10,209
0
98,305
W
8,308
843
2,049
8,152
13,257
5,202
0
2,241
11,016
68,003
0
L
6,890
1,026
0
5,220
16,533
6,511
0
4,635
11,898
0
67,773
W
Bacchus
7,121
635
345
3,924
11,114
12,130
309
2,059
8,730
31,803
2,979
W
Mercury
Vlllxn
Mercury
6,320
3,676
0
750
14,357
5,405
34
998
13,359
0
77,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,297
Gold Earned
37,136
567
Minions Killed
394
0
Camps Cleared
0
1,690,135
Distance Traveled
1,591,617
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,026
472
112
7
0
307,171
6
W
Eset
9,433
555
118
7
0
323,268
4
L
Chaac
7,785
458
90
5
0
320,454
2
L
Jing Wei
6,230
366
40
2
0
300,821
2
L
Maui
6,755
397
44
3
0
324,826
2
W
Danzaburou
10,312
607
142
8
0
311,716
0
W
Chang'e
9,999
588
136
8
0
327,613
1
L
Thor
8,340
491
108
6
0
338,345
4
W
Bacchus
9,215
542
53
3
0
335,950
3
W
Mercury
9,338
549
118
7
0
391,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role