Player Matchup

Hera
Hera
Angelica_Anxiety
Hera
Level 155
God Stats
15W - 5L
1,703 SR
Queue Stats
388W - 237L
1,691 Elo+
Party 1
Maui
Maui
GingerBread66
Maui
Level 23
God Stats
23W - 4L
1,741 SR
Queue Stats
76W - 22L
1,675 Elo+
Party 1
Ishtar
Ishtar
Gunslinger-Voqe
Ishtar
Level 69
God Stats
3W - 0L
1,800 SR
Queue Stats
79W - 56L
1,559 Elo+
Party 1
Team Averages
Level 82
1,748 SR
1,642 Elo+

VS

Team Averages
Level 56
1,599 SR
1,524 Elo+
Merlin
Merlin
MatthewM3030
Merlin
Level 104
God Stats
2W - 1L
1,613 SR
Queue Stats
132W - 94L
1,502 Elo+
Party 2
Hera
Hera
h03zluvcad3n
Hera
Level 59
God Stats
3W - 2L
1,683 SR
Queue Stats
197W - 178L
1,483 Elo+
Party 2
Poseidon
Poseidon
mitamyagi
Poseidon
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 6
8,918
892
7,705
4,873
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 9
8,795
880
6,160
8,052
6,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 1 / 10
7,182
718
3,609
6,361
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 5 / 2
6,407
641
4,524
6,330
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 5 / 1
6,793
679
2,882
6,541
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
mitamyagi
Poseidon
11
1 / 5 / 1
6,445
645
5,063
6,533
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
2
2
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
5
0
9
9.5
W
1
1
10
6
L
Merlin
0
5
2
0.2
L
1
5
1
0.3
L
Poseidon
mitamyagi
Poseidon
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,474
Damage
12,469
19,286
Taken
19,404
12,131
Mitigated
6,916
6,052
Healing
640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,705
1,706
0
985
4,873
2,342
731
3,078
1,795
38,265
0
W
6,160
1,092
0
2,581
8,052
6,658
457
4,829
3,223
16,030
0
W
3,609
1,526
0
2,486
6,361
3,131
152
4,810
1,551
0
24,270
L
Merlin
4,524
220
0
500
6,330
2,337
0
4,231
2,099
24,818
0
L
2,882
552
0
0
6,541
2,402
0
4,738
1,803
18,039
0
L
Poseidon
mitamyagi
Poseidon
5,063
828
0
140
6,533
2,177
36
4,917
1,616
15,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,895
Gold Earned
19,645
120
Minions Killed
110
0
Camps Cleared
0
519,443
Distance Traveled
465,286
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,918
892
62
6
0
177,800
4
W
Maui
8,795
880
13
1
0
167,835
3
W
Ishtar
7,182
718
45
5
0
173,808
0
L
Merlin
6,407
641
41
4
0
152,686
2
L
Hera
6,793
679
40
4
0
159,915
0
L
Poseidon
6,445
645
29
3
0
152,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role