Player Matchup

Jing Wei
Jing Wei
DaveyDayz
Jing Wei
Level 123
God Stats
3W - 0L
1,731 SR
Queue Stats
76W - 69L
1,516 Elo+
Party 1
Bacchus
Bacchus
Ganman10
Bacchus
Level 158
God Stats
2W - 1L
1,459 SR
Queue Stats
245W - 183L
1,577 Elo+
Party 1
Nox
Nox
JoeyFatNuts
Nox
Level 146
God Stats
1W - 1L
1,268 SR
Queue Stats
117W - 86L
1,565 Elo+
Party 1
Guan Yu
Guan Yu
Rennobro
Guan Yu
Level 128
God Stats
2W - 0L
1,515 SR
Queue Stats
64W - 48L
1,564 Elo+
Party 1
Sobek
Sobek
Ryanater
Sobek
Level 148
God Stats
3W - 0L
1,907 SR
Queue Stats
40W - 33L
1,562 Elo+
Party 1
Team Averages
Level 141
1,576 SR
1,557 Elo+

VS

Team Averages
Level 127
1,610 SR
1,517 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
UhSuhShogun
Sylvanus
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,494 Elo+
Solo
Janus
Janus
jairochira
Janus
Level 128
God Stats
3W - 1L
1,721 SR
Queue Stats
74W - 62L
1,556 Elo+
Solo
Hades
Hades
mountainus
Hades
Level 112
God Stats
2W - 2L
1,831 SR
Queue Stats
252W - 274L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DaveyDayz
Jing Wei
16
4 / 1 / 17
9,127
830
9,328
9,955
5,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Ganman10
Bacchus
13
3 / 2 / 18
8,355
760
11,331
12,248
14,806
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
7 / 1 / 14
10,021
911
15,508
7,363
4,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Rennobro
Guan Yu
13
6 / 3 / 8
8,421
766
9,289
16,584
12,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
Ryanater
Sobek
14
1 / 2 / 16
8,814
801
7,592
18,113
25,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
0 / 2 / 8
7,806
710
8,040
12,673
10,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
 
Thanatos
13
3 / 6 / 5
7,679
698
6,818
11,063
4,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
UhSuhShogun
Sylvanus
13
0 / 3 / 6
7,500
682
6,339
14,432
13,569
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
15
3 / 4 / 3
8,344
759
14,942
10,221
4,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hades
14
3 / 6 / 6
8,557
778
7,603
11,551
5,794
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
37
21
Kills
9
9
Deaths
21
73
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
2
8
2
L
Thanatos
 
Thanatos
3
6
5
0.92
W
Jing Wei
DaveyDayz
Jing Wei
4
1
17
12.5
W
Bacchus
Ganman10
Bacchus
3
2
18
6
W
7
1
14
14
W
Guan Yu
Rennobro
Guan Yu
6
3
8
3.33
W
Sobek
Ryanater
Sobek
1
2
16
4.5
L
Sylvanus
UhSuhShogun
Sylvanus
0
3
6
1
L
Janus
3
4
3
1.13
L
Hades
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,048
Damage
43,742
64,263
Taken
59,940
62,696
Mitigated
39,456
38,672
Healing
25,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
8,040
2,846
2,024
3,787
12,673
10,772
0
6,075
6,598
0
12,587
L
Thanatos
 
Thanatos
6,818
910
227
3,608
11,063
4,633
0
7,010
4,053
0
9,641
W
Jing Wei
DaveyDayz
Jing Wei
9,328
7,575
991
2,205
9,955
5,094
2,992
6,125
3,830
0
21,809
W
Bacchus
Ganman10
Bacchus
11,331
1,753
1,641
1,412
12,248
14,806
195
5,458
6,790
14,642
0
W
15,508
717
4,326
1,077
7,363
4,294
360
4,597
2,766
35,429
0
W
Guan Yu
Rennobro
Guan Yu
9,289
542
10,944
6,260
16,584
12,745
0
5,562
11,022
0
13,758
W
Sobek
Ryanater
Sobek
7,592
774
3,278
6,538
18,113
25,757
196
7,142
10,971
13,685
0
L
Sylvanus
UhSuhShogun
Sylvanus
6,339
1,442
3,046
4,481
14,432
13,569
0
6,584
7,848
11,576
0
L
Janus
14,942
759
1,722
2,925
10,221
4,688
0
6,079
4,142
38,529
0
L
Hades
7,603
1,005
1,784
1,613
11,551
5,794
0
8,683
2,868
13,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,738
Gold Earned
39,886
110
Minions Killed
95
0
Camps Cleared
0
1,063,794
Distance Traveled
944,864
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,806
710
10
1
0
214,308
2
L
Thanatos
7,679
698
8
1
0
197,638
0
W
Jing Wei
9,127
830
33
3
0
195,972
5
W
Bacchus
8,355
760
7
1
0
187,253
0
W
Nox
10,021
911
57
5
0
220,161
1
W
Guan Yu
8,421
766
3
0
0
226,576
3
W
Sobek
8,814
801
10
1
0
233,832
0
L
Sylvanus
7,500
682
7
1
0
177,219
0
L
Janus
8,344
759
54
5
0
191,545
0
L
Hades
8,557
778
16
1
0
164,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role