Player Matchup

Sun Wukong
Sun Wukong
BO_Zooka3x
Sun Wukong
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,512 Elo+
Party 1
Bakasura
Bakasura
S1lenc3d_BlAd3
Bakasura
Level 26
God Stats
2W - 4L
1,560 SR
Queue Stats
18W - 25L
1,339 Elo+
Party 3
Apollo
Apollo
TH_FL4K
Apollo
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 55L
1,464 Elo+
Solo
Cerberus
Cerberus
hennesseysippa
Cerberus
Level 42
God Stats
0W - 1L
1,193 SR
Queue Stats
3W - 5L
1,365 Elo+
Party 1
Merlin
Merlin
mojotyson
Merlin
Level 91
God Stats
1W - 2L
1,393 SR
Queue Stats
65W - 74L
1,526 Elo+
Party 3
Team Averages
Level 44
1,429 SR
1,441 Elo+

VS

Team Averages
Level 82
1,568 SR
1,454 Elo+
Xing Tian
Xing Tian
Couch Jesus
Xing Tian
Level 107
God Stats
10W - 2L
1,961 SR
Queue Stats
222W - 189L
1,505 Elo+
Party 2
Loki
Loki
Gunna80D
Loki
Level 106
God Stats
7W - 5L
1,591 SR
Queue Stats
166W - 150L
1,491 Elo+
Party 2
Ishtar
Ishtar
InfinitE-_-GxD97
Ishtar
Level 36
God Stats
4W - 2L
1,507 SR
Queue Stats
13W - 18L
1,415 Elo+
Solo
Cthulhu
Cthulhu
SaMuRaIJeWel
Cthulhu
Level 40
God Stats
11W - 11L
1,503 SR
Queue Stats
156W - 139L
1,388 Elo+
Party 2
Vulcan
Vulcan
WindMan101
Vulcan
Level 121
God Stats
1W - 4L
1,280 SR
Queue Stats
356W - 342L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BO_Zooka3x
Sun Wukong
12
2 / 2 / 1
8,573
476
10,513
18,320
13,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
11
0 / 5 / 0
7,072
393
3,627
14,707
8,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
TH_FL4K
Apollo
13
0 / 4 / 1
8,106
450
4,851
12,462
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
10
0 / 5 / 1
7,175
399
6,042
15,546
10,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
mojotyson
Merlin
15
3 / 3 / 0
9,053
503
12,594
9,971
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Couch Jesus
Xing Tian
14
8 / 1 / 2
9,894
550
10,402
15,282
11,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
15
6 / 2 / 3
9,591
533
10,684
13,742
5,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
0 / 0 / 2
9,860
548
5,986
12,924
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
SaMuRaIJeWel
Cthulhu
13
1 / 0 / 6
8,724
485
6,133
10,803
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
WindMan101
Vulcan
15
4 / 2 / 5
9,555
531
12,805
12,124
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
19
19
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BO_Zooka3x
Sun Wukong
2
2
1
1.25
W
Xing Tian
Couch Jesus
Xing Tian
8
1
2
9
W
Loki
6
2
3
3.75
W
0
0
2
1
L
Bakasura
0
5
0
0
W
Cthulhu
SaMuRaIJeWel
Cthulhu
1
0
6
4
L
Apollo
TH_FL4K
Apollo
0
4
1
0.13
W
Vulcan
WindMan101
Vulcan
4
2
5
3.25
L
Cerberus
0
5
1
0.1
L
Merlin
mojotyson
Merlin
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,627
Damage
46,010
71,006
Taken
64,875
40,328
Mitigated
38,165
14,976
Healing
18,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BO_Zooka3x
Sun Wukong
10,513
2,864
383
5,023
18,320
13,259
0
9,636
8,548
0
38,402
W
Xing Tian
Couch Jesus
Xing Tian
10,402
1,224
0
3,913
15,282
11,203
0
6,411
8,776
50,744
0
W
Loki
10,684
2,021
0
1,536
13,742
5,487
0
2,512
10,557
0
81,253
W
5,986
4,310
0
9,441
12,924
6,130
558
0
12,924
0
94,031
L
Bakasura
3,627
2,032
0
3,339
14,707
8,387
0
4,216
10,385
0
48,157
W
Cthulhu
SaMuRaIJeWel
Cthulhu
6,133
921
442
2,489
10,803
9,855
640
3,351
6,865
26,973
0
L
Apollo
TH_FL4K
Apollo
4,851
2,450
0
3,473
12,462
4,470
0
2,843
9,565
0
46,958
W
Vulcan
WindMan101
Vulcan
12,805
3,893
0
1,168
12,124
5,490
80
5,821
5,793
73,213
0
L
Cerberus
6,042
637
0
1,243
15,546
10,406
220
6,480
8,462
33,611
0
L
Merlin
mojotyson
Merlin
12,594
133
0
1,515
9,971
3,806
0
5,253
4,706
68,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,979
Gold Earned
47,624
386
Minions Killed
517
0
Camps Cleared
0
1,756,566
Distance Traveled
1,739,310
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,573
476
38
2
0
368,209
3
W
Xing Tian
9,894
550
91
5
0
322,902
2
W
Loki
9,591
533
117
7
0
376,288
0
W
Ishtar
9,860
548
151
8
0
318,636
3
L
Bakasura
7,072
393
79
4
0
396,858
0
W
Cthulhu
8,724
485
38
2
0
364,250
3
L
Apollo
8,106
450
84
5
0
348,502
0
W
Vulcan
9,555
531
120
7
0
357,234
1
L
Cerberus
7,175
399
60
3
0
318,596
7
L
Merlin
9,053
503
125
7
0
324,401
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role