Player Matchup

Hel
Hel
BONKFIRE
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 54L
1,470 Elo+
Party 2
Neith
Neith
Scoreburger
Neith
Level 107
God Stats
4W - 5L
1,526 SR
Queue Stats
409W - 354L
1,588 Elo+
Solo
Lancelot
Lancelot
Soulreaper30
Lancelot
Level 93
God Stats
0W - 2L
1,237 SR
Queue Stats
47W - 59L
1,474 Elo+
Party 2
Gilgamesh
Gilgamesh
Sunrisehorizon
Gilgamesh
Level 24
God Stats
3W - 3L
1,636 SR
Queue Stats
27W - 33L
1,489 Elo+
Party 2
Athena
Athena
smtripod
Athena
Level 94
God Stats
2W - 3L
1,669 SR
Queue Stats
51W - 57L
1,489 Elo+
Party 2
Team Averages
Level 81
1,514 SR
1,502 Elo+

VS

Team Averages
Level 47
1,416 SR
1,447 Elo+
Cabrakan
Cabrakan
SlayedDragon
Cabrakan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 36L
1,247 Elo+
Party 1
Tiamat
Tiamat
UDNTN0MYR4NG3
Tiamat
Level 34
God Stats
4W - 9L
1,739 SR
Queue Stats
17W - 35L
1,429 Elo+
Solo
Danzaburou
Danzaburou
VINNNNYYYY
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 38L
1,511 Elo+
Party 1
Sol
Sol
bartholomeu420
Sol
Level 79
God Stats
1W - 2L
1,101 SR
Queue Stats
115W - 136L
1,516 Elo+
Party 1
Loki
Loki
n0uc
Loki
Level 69
God Stats
4W - 6L
1,242 SR
Queue Stats
139W - 165L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,886
459
2,205
8,493
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 2
7,067
471
5,609
8,306
3,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Lancelot
Soulreaper30
Lancelot
14
2 / 1 / 2
7,985
532
4,678
9,304
4,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
Sunrisehorizon
Gilgamesh
13
1 / 4 / 0
7,395
493
3,390
12,423
8,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
smtripod
Athena
11
2 / 1 / 2
7,369
491
3,611
10,032
9,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
SlayedDragon
Cabrakan
11
0 / 2 / 2
7,148
477
2,063
9,274
8,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 1 / 2
8,686
579
6,595
5,812
4,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
VINNNNYYYY
Danzaburou
11
0 / 1 / 2
7,067
471
5,193
6,885
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 1 / 3
8,602
573
10,054
9,917
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
n0uc
Loki
17
9 / 0 / 1
10,154
677
8,957
9,217
3,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
13
13
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
0
1
2
1
W
Cabrakan
SlayedDragon
Cabrakan
0
2
2
0.5
L
Lancelot
Soulreaper30
Lancelot
2
1
2
3
L
Gilgamesh
Sunrisehorizon
Gilgamesh
1
4
0
0.25
W
1
1
2
2
W
Danzaburou
VINNNNYYYY
Danzaburou
0
1
2
1
W
3
1
3
4.5
W
Loki
n0uc
Loki
9
0
1
9.5
L
Athena
smtripod
Athena
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,493
Damage
32,862
48,558
Taken
41,105
29,441
Mitigated
23,835
8,661
Healing
14,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,205
53
250
1,241
8,493
3,933
0
4,132
4,361
43,615
0
L
5,609
1,326
0
1,795
8,306
3,423
0
1,659
6,647
0
68,928
W
Cabrakan
SlayedDragon
Cabrakan
2,063
358
0
2,165
9,274
8,175
163
1,332
7,942
16,751
153
L
Lancelot
Soulreaper30
Lancelot
4,678
999
0
684
9,304
4,051
0
1,732
7,572
0
67,166
L
Gilgamesh
Sunrisehorizon
Gilgamesh
3,390
699
0
2,512
12,423
8,309
0
5,951
5,914
89
46,151
W
6,595
1,083
0
2,478
5,812
4,713
732
89
5,723
55,151
0
W
Danzaburou
VINNNNYYYY
Danzaburou
5,193
2,636
0
3,563
6,885
2,843
764
1,079
5,806
0
55,452
W
10,054
4,110
0
5,875
9,917
4,322
1,280
2,652
7,265
57,143
6,554
W
Loki
n0uc
Loki
8,957
2,987
0
470
9,217
3,782
0
753
8,464
0
98,742
L
Athena
smtripod
Athena
3,611
1,452
0
2,179
10,032
9,725
0
3,966
6,026
13,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,702
Gold Earned
41,657
452
Minions Killed
506
0
Camps Cleared
0
1,565,762
Distance Traveled
1,491,476
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,886
459
88
6
0
258,590
2
L
Neith
7,067
471
131
9
0
287,713
3
W
Cabrakan
7,148
477
42
3
0
287,962
3
L
Lancelot
7,985
532
124
8
0
378,114
2
L
Gilgamesh
7,395
493
94
6
0
284,124
0
W
Tiamat
8,686
579
116
8
0
265,677
9
W
Danzaburou
7,067
471
75
5
0
263,766
2
W
Sol
8,602
573
115
8
0
293,570
3
W
Loki
10,154
677
158
11
0
380,501
1
L
Athena
7,369
491
15
1
0
357,221
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role