Player Matchup

Ah Puch
Ah Puch
Arthuro_R2
Ah Puch
Level 41
God Stats
0W - 6L
1,051 SR
Queue Stats
48W - 52L
1,344 Elo+
Party 2
Cthulhu
Cthulhu
Flockar
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 247L
1,417 Elo+
Solo
Neith
Neith
jeff_aizenBR
Neith
Level 92
God Stats
7W - 8L
1,427 SR
Queue Stats
72W - 74L
1,392 Elo+
Party 2
Hercules
Hercules
kyons666
Hercules
Level 83
God Stats
4W - 12L
1,232 SR
Queue Stats
81W - 95L
1,383 Elo+
Party 2
Hun Batz
Hun Batz
xStocxy-_
Hun Batz
Level 48
God Stats
0W - 2L
1,211 SR
Queue Stats
30W - 60L
1,282 Elo+
Solo
Team Averages
Level 75
1,284 SR
1,364 Elo+

VS

Team Averages
Level 88
1,521 SR
1,492 Elo+
The Morrigan
The Morrigan
Jenny-Nifestinha
The Morrigan
Level 128
God Stats
2W - 2L
1,499 SR
Queue Stats
213W - 215L
1,502 Elo+
Solo
Izanami
Izanami
MarkooD03
Izanami
Level 38
God Stats
5W - 4L
1,500 SR
Queue Stats
35W - 31L
1,489 Elo+
Party 1
Ganesha
Ganesha
Mauropro365
Ganesha
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 164L
1,503 Elo+
Party 1
Ne Zha
Ne Zha
matiasalaniz1998
Ne Zha
Level 108
God Stats
20W - 15L
1,588 SR
Queue Stats
224W - 241L
1,482 Elo+
Party 1
Pele
Pele
ygaagi
Pele
Level 62
God Stats
6W - 5L
1,520 SR
Queue Stats
153W - 177L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arthuro_R2
Ah Puch
15
4 / 9 / 2
10,009
435
11,005
17,666
6,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Flockar
Cthulhu
11
0 / 7 / 5
8,372
364
3,522
17,264
11,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 4 / 1
10,313
448
7,492
13,334
7,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
kyons666
Hercules
15
0 / 4 / 1
8,941
389
9,840
28,947
25,369
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
xStocxy-_
Hun Batz
12
2 / 7 / 1
8,386
365
2,473
18,454
6,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Jenny-Nifestinha
The Morrigan
17
3 / 2 / 10
11,519
501
10,969
10,242
4,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MarkooD03
Izanami
20
13 / 1 / 3
15,504
674
21,143
16,773
7,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Mauropro365
Ganesha
19
3 / 0 / 12
13,208
574
9,355
17,962
22,094
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 2 / 5
12,605
548
17,526
16,813
9,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
ygaagi
Pele
18
2 / 2 / 4
12,267
533
10,558
22,381
20,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
64
7
Kills
30
31
Deaths
7
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Arthuro_R2
Ah Puch
4
9
2
0.56
L
Cthulhu
Flockar
Cthulhu
0
7
5
0.36
W
The Morrigan
Jenny-Nifestinha
The Morrigan
3
2
10
4
W
Izanami
MarkooD03
Izanami
13
1
3
14.5
W
Ganesha
Mauropro365
Ganesha
3
0
12
9
L
1
4
1
0.38
L
Hercules
kyons666
Hercules
0
4
1
0.13
W
9
2
5
5.75
L
Hun Batz
xStocxy-_
Hun Batz
2
7
1
0.36
W
Pele
ygaagi
Pele
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,332
Damage
69,551
95,665
Taken
84,171
56,694
Mitigated
64,538
20,496
Healing
24,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Arthuro_R2
Ah Puch
11,005
679
0
1,972
17,666
6,305
160
5,865
11,687
50,419
0
L
Cthulhu
Flockar
Cthulhu
3,522
256
0
1,373
17,264
11,245
0
2,329
14,714
31,240
0
W
The Morrigan
Jenny-Nifestinha
The Morrigan
10,969
2,339
0
0
10,242
4,737
2,447
1,782
8,460
55,394
8,029
W
Izanami
MarkooD03
Izanami
21,143
14,693
0
5,756
16,773
7,818
8,395
2,909
13,864
0
188,012
W
Ganesha
Mauropro365
Ganesha
9,355
740
0
2,704
17,962
22,094
1,230
5,145
12,817
83,908
0
L
7,492
2,366
0
4,058
13,334
7,148
122
1,447
11,619
0
101,875
L
Hercules
kyons666
Hercules
9,840
2,532
0
9,922
28,947
25,369
804
5,457
23,373
13,941
51,449
W
17,526
7,246
0
3,979
16,813
9,274
0
5,722
11,091
0
78,707
L
Hun Batz
xStocxy-_
Hun Batz
2,473
796
0
3,171
18,454
6,627
0
3,467
14,949
0
38,399
W
Pele
ygaagi
Pele
10,558
3,389
0
11,938
22,381
20,615
1,743
3,063
19,318
0
102,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,021
Gold Earned
65,103
455
Minions Killed
701
0
Camps Cleared
0
1,679,149
Distance Traveled
2,152,934
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,009
435
80
3
0
319,322
3
L
Cthulhu
8,372
364
49
2
0
314,540
5
W
The Morrigan
11,519
501
99
4
0
370,797
5
W
Izanami
15,504
674
250
11
0
405,645
5
W
Ganesha
13,208
574
102
4
0
463,829
6
L
Neith
10,313
448
165
7
0
380,190
0
L
Hercules
8,941
389
96
4
0
352,833
0
W
Ne Zha
12,605
548
125
5
0
471,213
1
L
Hun Batz
8,386
365
65
3
0
312,264
1
W
Pele
12,267
533
125
5
0
441,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role