Player Matchup

Ao Kuang
Ao Kuang
Geramie17
Ao Kuang
Level 81
God Stats
4W - 6L
1,416 SR
Queue Stats
29W - 27L
1,432 Elo+
Party 3
Izanami
Izanami
The-W-O-R-L-D-9
Izanami
Level 69
God Stats
4W - 1L
1,457 SR
Queue Stats
23W - 19L
1,462 Elo+
Party 3
Ymir
Ymir
YeaahBOOi
Ymir
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,404 Elo+
Party 3
Zeus
Zeus
kellenmfmond
Zeus
Level 20
God Stats
6W - 5L
1,517 SR
Queue Stats
19W - 15L
1,423 Elo+
Party 2
King Arthur
King Arthur
vegarb68
King Arthur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,400 Elo+
Party 2
Team Averages
Level 76
1,478 SR
1,424 Elo+

VS

Team Averages
Level 73
1,407 SR
1,410 Elo+
Lancelot
Lancelot
DankDragin48
Lancelot
Level 45
God Stats
19W - 16L
1,451 SR
Queue Stats
41W - 36L
1,413 Elo+
Party 1
Hades
Hades
GuidedTAKO
Hades
Level 89
God Stats
0W - 6L
1,175 SR
Queue Stats
114W - 102L
1,480 Elo+
Party 1
Charybdis
Charybdis
brotherallen
Charybdis
Level 97
God Stats
30W - 26L
1,516 SR
Queue Stats
43W - 40L
1,391 Elo+
Party 1
Geb
Geb
takosauruswrecks
Geb
Level 44
God Stats
18W - 19L
1,420 SR
Queue Stats
30W - 27L
1,391 Elo+
Party 1
Janus
Janus
tatancr92
Janus
Level 92
God Stats
11W - 10L
1,472 SR
Queue Stats
193W - 191L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Geramie17
Ao Kuang
10
4 / 0 / 0
6,214
518
5,122
8,141
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 0
5,561
463
3,671
7,021
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
9
0 / 0 / 3
6,041
503
2,814
9,162
6,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 0 / 0
6,422
535
4,585
4,077
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
vegarb68
King Arthur
11
1 / 0 / 1
6,288
524
3,839
9,016
5,150
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DankDragin48
Lancelot
10
0 / 2 / 0
5,703
475
2,876
8,316
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
11
0 / 1 / 0
6,760
563
5,042
6,622
4,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
brotherallen
Charybdis
9
0 / 3 / 0
5,284
440
6,407
9,155
3,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 0
5,750
479
4,512
8,453
4,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
tatancr92
Janus
9
0 / 1 / 0
5,815
485
3,774
5,882
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
7
Kills
0
0
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Lancelot
DankDragin48
Lancelot
0
2
0
0
W
Ao Kuang
Geramie17
Ao Kuang
4
0
0
4
L
Hades
0
1
0
0
W
1
0
0
1
W
Ymir
0
0
3
1.5
L
Charybdis
brotherallen
Charybdis
0
3
0
0
W
1
0
0
1
L
0
0
0
0
L
Janus
tatancr92
Janus
0
1
0
0
W
King Arthur
vegarb68
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,031
Damage
22,611
37,417
Taken
38,428
17,390
Mitigated
17,567
9,575
Healing
11,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
DankDragin48
Lancelot
2,876
564
0
230
8,316
3,201
0
3,594
4,722
0
39,503
W
Ao Kuang
Geramie17
Ao Kuang
5,122
2,110
0
805
8,141
2,777
0
1,569
6,572
37,038
0
L
Hades
5,042
724
29
2,660
6,622
4,511
0
777
5,845
44,456
0
W
3,671
2,761
0
2,508
7,021
2,179
0
1,537
5,484
0
45,119
W
Ymir
2,814
1,014
106
2,842
9,162
6,053
0
2,111
7,051
16,319
0
L
Charybdis
brotherallen
Charybdis
6,407
2,598
0
4,295
9,155
3,026
351
3,142
6,013
23
39,907
W
4,585
902
0
930
4,077
1,231
0
1,534
2,543
36,806
0
L
4,512
443
0
2,896
8,453
4,707
323
2,015
6,438
16,339
5,371
L
Janus
tatancr92
Janus
3,774
327
0
1,047
5,882
2,122
1,170
2,993
2,889
37,030
0
W
King Arthur
vegarb68
King Arthur
3,839
763
0
2,384
9,016
5,150
0
5,713
3,303
0
37,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,526
Gold Earned
29,312
304
Minions Killed
335
0
Camps Cleared
0
1,219,961
Distance Traveled
1,057,883
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,703
475
77
6
0
266,836
0
W
Ao Kuang
6,214
518
62
5
0
269,302
3
L
Hades
6,760
563
96
8
0
164,946
5
W
Izanami
5,561
463
68
6
0
238,089
1
W
Ymir
6,041
503
30
3
0
223,350
4
L
Charybdis
5,284
440
54
5
0
195,615
2
W
Zeus
6,422
535
77
6
0
231,347
4
L
Geb
5,750
479
36
3
0
217,981
2
L
Janus
5,815
485
72
6
0
212,505
2
W
King Arthur
6,288
524
67
6
0
257,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role