Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Alkarinkwa
Skadi
Level 160
God Stats
5W - 5L
1,453 SR
Queue Stats
318W - 346L
1,481 Elo+
Solo
Ymir
Ymir
TheEternalRain
Ymir
Level 85
God Stats
0W - 2L
1,302 SR
Queue Stats
152W - 136L
1,523 Elo+
Solo
Janus
Janus
TheGoddessNeith
Janus
Level 160
God Stats
0W - 4L
1,096 SR
Queue Stats
271W - 293L
1,537 Elo+
Solo
Eset
Eset
zulugran
Eset
Level 67
God Stats
4W - 3L
1,655 SR
Queue Stats
307W - 301L
1,525 Elo+
Solo
Team Averages
Level 124
1,401 SR
1,513 Elo+

VS

Team Averages
Level 104
1,486 SR
1,523 Elo+
Tyr
Tyr
Dmoney099
Tyr
Level 121
God Stats
2W - 1L
1,389 SR
Queue Stats
29W - 16L
1,594 Elo+
Solo
Janus
Janus
FriendlyTurkey
Janus
Level 124
God Stats
5W - 6L
1,554 SR
Queue Stats
236W - 176L
1,536 Elo+
Party 1
Zhong Kui
Zhong Kui
JammyDevito
Zhong Kui
Level 118
God Stats
1W - 1L
1,320 SR
Queue Stats
216W - 188L
1,518 Elo+
Party 1
Hachiman
Hachiman
MensGSrings
Hachiman
Level 98
God Stats
2W - 0L
1,684 SR
Queue Stats
102W - 87L
1,500 Elo+
Party 1
Da Ji
Da Ji
Vaythiam
Da Ji
Level 60
God Stats
7W - 2L
1,482 SR
Queue Stats
176W - 156L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
6 / 4 / 3
10,475
616
11,850
15,802
9,680
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
17
3 / 9 / 6
10,407
612
10,013
19,548
9,342
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 6 / 6
10,217
601
6,340
27,951
41,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
0 / 2 / 7
10,350
609
10,914
9,686
5,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Eset
17
1 / 6 / 6
10,251
603
8,679
15,708
8,078
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 21
12,046
709
15,741
15,365
15,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
4 / 2 / 16
11,897
700
19,692
7,867
3,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
JammyDevito
Zhong Kui
19
4 / 3 / 15
11,679
687
17,399
16,166
11,819
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
MensGSrings
Hachiman
19
4 / 3 / 13
11,885
699
15,778
10,406
4,763
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Vaythiam
Da Ji
20
10 / 3 / 15
12,515
736
15,302
15,832
12,996
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
107
11
Kills
27
27
Deaths
12
28
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
6
4
3
1.88
L
Skadi
3
9
6
0.67
W
5
1
21
15.5
W
4
2
16
6
W
Zhong Kui
JammyDevito
Zhong Kui
4
3
15
3.83
W
Hachiman
MensGSrings
Hachiman
4
3
13
3.5
L
1
6
6
0.67
L
0
2
7
1.75
W
Da Ji
Vaythiam
Da Ji
10
3
15
5.83
L
Eset
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,796
Damage
83,912
88,695
Taken
65,636
74,128
Mitigated
49,324
16,117
Healing
29,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
11,850
2,580
658
3,808
15,802
9,680
0
5,571
9,538
17,335
0
L
Skadi
10,013
2,444
669
1,387
19,548
9,342
0
7,194
10,885
0
23,202
W
15,741
2,077
2,278
6,376
15,365
15,920
101
6,873
8,492
0
19,120
W
19,692
1,189
1,812
1,558
7,867
3,826
360
4,406
3,461
46,326
0
W
Zhong Kui
JammyDevito
Zhong Kui
17,399
1,921
1,365
7,006
16,166
11,819
1,944
10,234
5,932
39,261
0
W
Hachiman
MensGSrings
Hachiman
15,778
6,842
1,008
2,838
10,406
4,763
3,039
5,200
5,206
0
36,858
L
6,340
715
1,105
2,976
27,951
41,458
0
13,109
14,461
17,226
0
L
10,914
436
960
1,242
9,686
5,570
0
5,007
4,523
42,789
0
W
Da Ji
Vaythiam
Da Ji
15,302
2,065
1,705
3,231
15,832
12,996
1,748
11,070
4,762
0
18,427
L
Eset
8,679
563
1,822
1,490
15,708
8,078
0
6,210
9,102
22,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,700
Gold Earned
60,022
164
Minions Killed
172
0
Camps Cleared
0
1,413,632
Distance Traveled
1,574,190
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,475
616
9
1
0
276,772
0
L
Skadi
10,407
612
19
1
0
285,288
1
W
Tyr
12,046
709
8
0
0
356,769
0
W
Janus
11,897
700
57
3
0
302,936
1
W
Zhong Kui
11,679
687
46
3
0
297,907
0
W
Hachiman
11,885
699
50
3
0
302,414
0
L
Ymir
10,217
601
18
1
0
262,328
0
L
Janus
10,350
609
82
5
0
292,062
0
W
Da Ji
12,515
736
11
1
0
314,164
0
L
Eset
10,251
603
36
2
0
297,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role