Player Matchup

Ao Kuang
Ao Kuang
LordCBiZKiT
Ao Kuang
Level 100
God Stats
0W - 2L
1,190 SR
Queue Stats
149W - 154L
1,351 Elo+
Party 2
Odin
Odin
LordCashedOut
Odin
Level 13
God Stats
0W - 2L
1,253 SR
Queue Stats
5W - 12L
1,244 Elo+
Party 2
Olorun
Olorun
LordLores
Olorun
Level 109
God Stats
12W - 12L
1,437 SR
Queue Stats
226W - 265L
1,309 Elo+
Party 2
Danzaburou
Danzaburou
RHECN_
Danzaburou
Level 52
God Stats
42W - 43L
1,476 SR
Queue Stats
73W - 99L
1,315 Elo+
Party 1
Guan Yu
Guan Yu
aaaaaajjjjjj1998
Guan Yu
Level 90
God Stats
1W - 3L
1,370 SR
Queue Stats
119W - 155L
1,408 Elo+
Party 1
Team Averages
Level 73
1,345 SR
1,325 Elo+

VS

Team Averages
Level 80
1,469 SR
1,376 Elo+
Gilgamesh
Gilgamesh
FlatlineDragon
Gilgamesh
Level 81
God Stats
7W - 2L
1,689 SR
Queue Stats
129W - 119L
1,381 Elo+
Solo
Loki
Loki
TKM_94
Loki
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TROJAN_JR_81606
Danzaburou
Level 37
God Stats
6W - 8L
1,298 SR
Queue Stats
42W - 53L
1,217 Elo+
Solo
Khepri
Khepri
TasteThePudd1ng
Khepri
Level 108
God Stats
1W - 1L
1,242 SR
Queue Stats
41W - 47L
1,355 Elo+
Solo
Sol
Sol
luisvera2177
Sol
Level 139
God Stats
3W - 0L
1,616 SR
Queue Stats
106W - 92L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
LordCBiZKiT
Ao Kuang
18
7 / 5 / 2
11,908
458
16,580
32,445
16,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 4
9,315
358
2,973
17,682
17,375
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Olorun
LordLores
Olorun
19
2 / 4 / 3
11,499
442
13,462
23,220
17,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
RHECN_
Danzaburou
17
8 / 6 / 4
11,380
438
29,080
31,047
15,576
15
2 / 6 / 5
10,090
388
14,204
29,960
28,540
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FlatlineDragon
Gilgamesh
18
12 / 3 / 3
13,438
517
18,828
24,211
27,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Loki
TKM_94
Loki
17
3 / 4 / 8
12,432
478
9,978
16,211
7,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
TROJAN_JR_81606
Danzaburou
19
5 / 7 / 10
13,585
523
19,669
21,842
10,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 3 / 12
12,776
491
11,827
28,582
30,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 3 / 3
15,201
585
30,968
32,838
18,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
63
19
Kills
27
27
Deaths
20
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FlatlineDragon
Gilgamesh
12
3
3
4.5
L
Ao Kuang
LordCBiZKiT
Ao Kuang
7
5
2
1.6
L
0
6
4
0.33
L
Olorun
LordLores
Olorun
2
4
3
0.88
L
Danzaburou
RHECN_
Danzaburou
8
6
4
1.67
W
Loki
TKM_94
Loki
3
4
8
1.75
W
Danzaburou
TROJAN_JR_81606
Danzaburou
5
7
10
1.43
W
2
3
12
2.67
L
2
6
5
0.75
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,299
Damage
91,270
134,354
Taken
123,684
95,672
Mitigated
92,610
50,113
Healing
51,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FlatlineDragon
Gilgamesh
18,828
7,910
0
5,349
24,211
27,199
659
6,478
17,733
0
74,825
L
Ao Kuang
LordCBiZKiT
Ao Kuang
16,580
5,006
0
14,842
32,445
16,311
254
7,839
24,606
83,500
0
L
2,973
370
0
2,643
17,682
17,375
31
3,526
14,156
0
23,157
L
Olorun
LordLores
Olorun
13,462
5,501
385
9,239
23,220
17,870
0
10,272
12,948
79,615
11,591
L
Danzaburou
RHECN_
Danzaburou
29,080
17,752
366
13,630
31,047
15,576
1,238
12,113
18,934
0
98,096
W
Loki
TKM_94
Loki
9,978
2,898
0
3,138
16,211
7,052
0
4,834
11,377
0
68,294
W
Danzaburou
TROJAN_JR_81606
Danzaburou
19,669
9,615
630
8,658
21,842
10,270
6,149
3,106
18,736
0
107,925
W
11,827
1,671
927
11,033
28,582
30,033
596
2,855
25,727
37,313
0
L
14,204
3,257
2,093
6,915
29,960
28,540
0
7,757
22,203
0
67,355
W
30,968
12,129
0
21,356
32,838
18,056
8,273
12,508
20,330
162,951
14,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,192
Gold Earned
67,432
485
Minions Killed
638
0
Camps Cleared
0
2,235,152
Distance Traveled
2,288,022
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,438
517
110
4
0
401,366
1
L
Ao Kuang
11,908
458
99
4
0
477,565
6
L
Odin
9,315
358
32
1
0
485,736
1
L
Olorun
11,499
442
153
6
0
462,463
3
L
Danzaburou
11,380
438
118
5
0
374,969
3
W
Loki
12,432
478
109
4
0
508,744
4
W
Danzaburou
13,585
523
159
6
0
453,084
3
W
Khepri
12,776
491
35
1
0
480,033
0
L
Guan Yu
10,090
388
83
3
0
434,419
1
W
Sol
15,201
585
225
9
0
444,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role