Player Matchup

Skadi
Skadi
BloodyWanderer
Skadi
Level 128
God Stats
1W - 0L
1,513 SR
Queue Stats
66W - 45L
1,564 Elo+
Party 1
Olorun
Olorun
Mishima_Morris
Olorun
Level 146
God Stats
2W - 3L
1,524 SR
Queue Stats
93W - 74L
1,524 Elo+
Party 1
Horus
Horus
Ser_Aldwing
Horus
Level 127
God Stats
1W - 1L
1,538 SR
Queue Stats
40W - 20L
1,647 Elo+
Party 1
Team Averages
Level 134
1,525 SR
1,579 Elo+

VS

Team Averages
Level 97
1,725 SR
1,603 Elo+
Skadi
Skadi
CodyDaGamer
Skadi
Level 116
God Stats
7W - 3L
2,016 SR
Queue Stats
86W - 67L
1,620 Elo+
Party 2
Tyr
Tyr
EmiliaPhDeez
Tyr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 114L
1,621 Elo+
Party 2
Nu Wa
Nu Wa
temp-311330
Nu Wa
Level 68
God Stats
0W - 1L
1,660 SR
Queue Stats
50W - 40L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 6
11,684
835
16,615
14,745
6,443
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 1 / 15
9,966
712
10,295
11,710
6,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 0 / 12
11,919
851
10,856
13,923
17,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
9,320
666
11,541
10,603
3,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 6 / 1
8,129
581
5,481
18,533
17,577
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
0 / 8 / 0
8,276
591
11,683
12,844
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
18
Kills
1
1
Deaths
18
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
11
0
6
14
L
1
4
0
0.25
L
0
6
1
0.08
W
1
1
15
8.5
W
6
0
12
12
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,766
Damage
28,705
40,378
Taken
41,980
30,790
Mitigated
26,026
18,531
Healing
3,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,615
7,714
0
4,469
14,745
6,443
1,216
4,972
9,773
0
71,282
L
11,541
2,950
0
480
10,603
3,961
661
2,164
8,439
0
51,791
L
5,481
906
0
2,139
18,533
17,577
0
4,735
13,798
0
14,229
W
10,295
6,440
1,406
3,666
11,710
6,626
1,778
3,734
7,976
46,305
4,496
W
10,856
4,520
2,882
6,108
13,923
17,721
505
3,025
10,898
0
28,923
L
11,683
2,416
0
500
12,844
4,488
49
2,672
10,172
35,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,569
Gold Earned
25,725
203
Minions Killed
158
0
Camps Cleared
0
801,416
Distance Traveled
693,880
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,684
835
93
7
0
275,235
2
L
Skadi
9,320
666
85
6
0
232,091
0
L
Tyr
8,129
581
25
2
0
242,415
2
W
Olorun
9,966
712
78
6
0
224,637
7
W
Horus
11,919
851
32
2
0
301,544
0
L
Nu Wa
8,276
591
48
3
0
219,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role