Player Matchup

Fenrir
Fenrir
Hannib4LKing
Fenrir
Level 67
God Stats
5W - 9L
1,400 SR
Queue Stats
119W - 150L
1,429 Elo+
Party 1
Vulcan
Vulcan
JohnyBonno
Vulcan
Level 140
God Stats
0W - 3L
1,474 SR
Queue Stats
2W - 9L
1,338 Elo+
Solo
Kukulkan
Kukulkan
Misscricrie
Kukulkan
Level 74
God Stats
3W - 7L
1,492 SR
Queue Stats
121W - 152L
1,421 Elo+
Party 1
Maui
Maui
Sahamil
Maui
Level 44
God Stats
5W - 4L
1,586 SR
Queue Stats
53W - 87L
1,353 Elo+
Party 1
Anhur
Anhur
Thyck98
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,402 Elo+
Party 1
Team Averages
Level 68
1,490 SR
1,389 Elo+

VS

Team Averages
Level 100
1,448 SR
1,290 Elo+
Ah Muzen Cab
Ah Muzen Cab
DecayedSarabi
Ah Muzen Cab
Level 139
God Stats
15W - 23L
1,454 SR
Queue Stats
425W - 509L
1,468 Elo+
Solo
Chaac
Chaac
Keeba623
Chaac
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,266 Elo+
Party 2
Arachne
Arachne
McShrimpp
Arachne
Level 99
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 9L
1,266 Elo+
Party 2
Zhong Kui
Zhong Kui
Mr Iron Tarkus
Zhong Kui
Level 105
God Stats
1W - 2L
1,285 SR
Queue Stats
11W - 12L
1,225 Elo+
Party 2
Nu Wa
Nu Wa
Pvrsons
Nu Wa
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,225 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
0 / 6 / 2
7,961
612
5,646
15,807
8,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
JohnyBonno
Vulcan
15
0 / 2 / 0
8,397
646
8,482
8,832
4,436
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Misscricrie
Kukulkan
15
0 / 3 / 2
8,716
670
6,767
9,256
3,773
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Maui
Sahamil
Maui
15
0 / 2 / 0
8,187
630
3,043
14,356
11,602
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
Thyck98
Anhur
16
2 / 3 / 0
9,026
694
5,371
13,750
5,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DecayedSarabi
Ah Muzen Cab
17
1 / 0 / 6
9,604
739
6,071
6,566
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Keeba623
Chaac
17
5 / 1 / 6
9,879
760
10,633
9,546
7,355
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
McShrimpp
Arachne
17
6 / 0 / 6
10,236
787
8,825
10,803
6,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
Mr Iron Tarkus
Zhong Kui
17
2 / 1 / 6
9,916
763
8,443
11,151
8,235
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Pvrsons
Nu Wa
17
2 / 0 / 5
9,685
745
15,389
4,650
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
16
16
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DecayedSarabi
Ah Muzen Cab
1
0
6
4
L
Fenrir
0
6
2
0.17
L
Vulcan
JohnyBonno
Vulcan
0
2
0
0
W
Chaac
Keeba623
Chaac
5
1
6
8
W
Arachne
McShrimpp
Arachne
6
0
6
9
L
Kukulkan
Misscricrie
Kukulkan
0
3
2
0.33
W
Zhong Kui
Mr Iron Tarkus
Zhong Kui
2
1
6
5
W
Nu Wa
Pvrsons
Nu Wa
2
0
5
4.5
L
Maui
Sahamil
Maui
0
2
0
0
L
Anhur
Thyck98
Anhur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,309
Damage
49,361
62,001
Taken
42,716
33,782
Mitigated
27,533
10,601
Healing
16,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DecayedSarabi
Ah Muzen Cab
6,071
2,494
0
3,294
6,566
3,250
54
3,449
3,117
0
44,200
L
Fenrir
5,646
976
793
1,668
15,807
8,487
0
5,234
10,275
0
10,706
L
Vulcan
JohnyBonno
Vulcan
8,482
2,761
0
2,412
8,832
4,436
0
3,474
4,934
33,962
0
W
Chaac
Keeba623
Chaac
10,633
1,430
0
3,218
9,546
7,355
532
4,013
5,533
0
32,859
W
Arachne
McShrimpp
Arachne
8,825
5,791
0
3,870
10,803
6,715
699
4,879
5,924
0
33,464
L
Kukulkan
Misscricrie
Kukulkan
6,767
968
0
954
9,256
3,773
0
3,855
5,079
40,694
0
W
Zhong Kui
Mr Iron Tarkus
Zhong Kui
8,443
441
0
4,630
11,151
8,235
1,116
3,782
7,369
38,851
0
W
Nu Wa
Pvrsons
Nu Wa
15,389
3,156
0
1,727
4,650
1,978
1,263
2,169
2,481
42,501
0
L
Maui
Sahamil
Maui
3,043
625
278
868
14,356
11,602
0
5,814
7,824
23,004
0
L
Anhur
Thyck98
Anhur
5,371
3,394
0
3,628
13,750
5,484
1,176
3,695
9,669
0
40,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,287
Gold Earned
49,320
283
Minions Killed
305
0
Camps Cleared
0
1,281,345
Distance Traveled
1,435,945
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,604
739
76
6
0
278,375
0
L
Fenrir
7,961
612
15
1
0
288,215
1
L
Vulcan
8,397
646
52
4
0
259,757
0
W
Chaac
9,879
760
46
4
0
287,982
5
W
Arachne
10,236
787
40
3
0
342,387
2
L
Kukulkan
8,716
670
93
7
0
247,269
3
W
Zhong Kui
9,916
763
78
6
0
260,297
3
W
Nu Wa
9,685
745
65
5
0
266,904
0
L
Maui
8,187
630
44
3
0
262,202
5
L
Anhur
9,026
694
79
6
0
223,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role