Player Matchup

Discordia
Discordia
Balla4200
Discordia
Level 18
God Stats
4W - 5L
1,679 SR
Queue Stats
4W - 7L
1,382 Elo+
Party 2
Jing Wei
Jing Wei
KenasukeSG
Jing Wei
Level 15
God Stats
1W - 5L
1,272 SR
Queue Stats
7W - 17L
1,368 Elo+
Party 2
Ne Zha
Ne Zha
thornkiller
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,452 Elo+
Party 2
Team Averages
Level 46
1,484 SR
1,401 Elo+

VS

Team Averages
Level 151
1,549 SR
1,602 Elo+
Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
FlapjackLegend
Ravana
Level 160
God Stats
1W - 0L
1,646 SR
Queue Stats
163W - 74L
1,806 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Balla4200
Discordia
13
1 / 2 / 3
7,676
698
5,859
6,886
2,828
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
KenasukeSG
Jing Wei
12
1 / 5 / 2
7,272
661
1,948
11,383
4,389
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
11
2 / 4 / 1
7,588
690
4,152
9,814
4,551
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 1 / 6
9,520
865
4,130
5,401
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
 
Cthulhu
12
1 / 2 / 9
8,608
783
5,770
12,961
14,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 1 / 3
9,388
853
13,974
9,702
8,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
11
11
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
6
6
W
Cthulhu
 
Cthulhu
1
2
9
2.75
L
Discordia
Balla4200
Discordia
1
2
3
1.25
W
7
1
3
8.5
L
Jing Wei
KenasukeSG
Jing Wei
1
5
2
0.4
L
Ne Zha
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,959
Damage
23,874
28,083
Taken
28,064
11,768
Mitigated
25,066
3,410
Healing
7,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,130
678
1,021
2,477
5,401
2,431
1,149
1,828
3,573
48,830
0
W
Cthulhu
 
Cthulhu
5,770
270
247
2,074
12,961
14,385
58
2,353
10,608
21,088
0
L
Discordia
Balla4200
Discordia
5,859
527
227
310
6,886
2,828
0
2,608
4,105
27,339
0
W
13,974
3,879
0
1,930
9,702
8,250
186
1,690
7,542
0
29,290
L
Jing Wei
KenasukeSG
Jing Wei
1,948
1,575
531
1,722
11,383
4,389
0
4,354
6,665
0
13,849
L
Ne Zha
4,152
1,752
0
620
9,814
4,551
0
3,038
6,389
0
21,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,536
Gold Earned
27,516
91
Minions Killed
153
0
Camps Cleared
0
592,782
Distance Traveled
672,818
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,520
865
101
9
0
215,589
1
W
Cthulhu
8,608
783
21
2
0
215,838
1
L
Discordia
7,676
698
34
3
0
203,369
0
W
Ravana
9,388
853
31
3
0
241,391
4
L
Jing Wei
7,272
661
28
3
0
191,087
2
L
Ne Zha
7,588
690
29
3
0
198,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role