Player Matchup

Bellona
Bellona
Bronze III
KeysIQ
Bellona
Bronze III
Level 97
God Stats
1W - 1L
1,494 SR
Queue Stats
3W - 3L
1,415 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
wBaki-
Cthulhu
Bronze III
Level 99
God Stats
1W - 0L
1,422 SR
Queue Stats
4W - 6L
1,352 MMR
Party 1
Agni
Agni
Bronze III
wTime-
Agni
Bronze III
Level 106
God Stats
2W - 2L
1,215 SR
Queue Stats
4W - 6L
1,352 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,377 SR
1,373 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,386 SR
895 MMR
Chang'e
Chang'e
Silver III
DonCho__
Chang'e
Silver III
Level 92
God Stats
43W - 45L
1,504 SR
Queue Stats
201W - 362L
1,111 MMR
Solo
Jormungandr
Jormungandr
Bronze III
DrowsyFatBoy-
Jormungandr
Bronze III
Level 87
God Stats
0W - 3L
1,414 SR
Queue Stats
31W - 80L
515 MMR
Party 2
Hachiman
Hachiman
Bronze I
KindOFaProblem
Hachiman
Bronze I
Level 58
God Stats
2W - 6L
1,242 SR
Queue Stats
3W - 21L
1,058 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KeysIQ
Bellona
16
4 / 0 / 13
11,658
833
12,958
18,340
17,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
wBaki-
Cthulhu
16
4 / 0 / 16
11,333
810
13,346
16,698
17,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
wTime-
Agni
18
14 / 1 / 7
12,106
865
23,427
12,745
6,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangAresKing ArthurHera

VS

Bans
HadesNoxMedusaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DonCho__
Chang'e
13
0 / 5 / 1
8,227
588
11,386
18,472
7,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
DrowsyFatBoy-
Jormungandr
12
0 / 7 / 1
8,516
608
14,268
22,942
21,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
12
1 / 10 / 0
8,381
599
6,366
15,312
6,153
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
22
Kills
1
1
Deaths
22
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DonCho__
Chang'e
0
5
1
0.1
L
Jormungandr
DrowsyFatBoy-
Jormungandr
0
7
1
0.07
W
Bellona
KeysIQ
Bellona
4
0
13
10.5
L
Hachiman
1
10
0
0.1
W
Cthulhu
wBaki-
Cthulhu
4
0
16
12
W
Agni
wTime-
Agni
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,731
Damage
32,020
47,783
Taken
56,726
41,099
Mitigated
34,544
17,345
Healing
10,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DonCho__
Chang'e
11,386
45
1,225
3,677
18,472
7,056
138
13,961
4,511
32,354
0
L
Jormungandr
DrowsyFatBoy-
Jormungandr
14,268
3,621
186
4,465
22,942
21,335
32
13,708
9,234
36,977
0
W
Bellona
KeysIQ
Bellona
12,958
4,652
2,200
5,691
18,340
17,488
1,426
9,197
9,143
0
50,645
L
Hachiman
6,366
4,205
0
744
15,312
6,153
78
9,371
5,941
0
16,461
W
Cthulhu
wBaki-
Cthulhu
13,346
943
589
4,729
16,698
17,225
634
9,771
6,927
37,042
0
W
Agni
wTime-
Agni
23,427
5,343
376
3,760
12,745
6,386
1,300
7,856
4,889
63,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,097
Gold Earned
25,124
170
Minions Killed
114
0
Camps Cleared
0
776,399
Distance Traveled
661,739
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,227
588
50
4
0
247,116
3
L
Jormungandr
8,516
608
38
3
0
201,761
1
W
Bellona
11,658
833
53
4
0
274,528
5
L
Hachiman
8,381
599
26
2
0
212,862
1
W
Cthulhu
11,333
810
52
4
0
263,743
1
W
Agni
12,106
865
65
5
0
238,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role