Player Matchup

Chaac
Chaac
Dreadnaught1585
Chaac
Level 7
God Stats
1W - 2L
1,597 SR
Queue Stats
5W - 7L
1,330 Elo+
Party 3
Nu Wa
Nu Wa
FatalMadi1626
Nu Wa
Level 98
God Stats
1W - 2L
1,496 SR
Queue Stats
5W - 3L
1,551 Elo+
Party 3
Maui
Maui
Marshall6234
Maui
Level 17
God Stats
2W - 2L
1,518 SR
Queue Stats
10W - 12L
1,397 Elo+
Party 3
Bakasura
Bakasura
Nrt_weeman1107
Bakasura
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,458 Elo+
Party 3
Izanami
Izanami
jj_reza24
Izanami
Level 5
God Stats
4W - 3L
1,460 SR
Queue Stats
10W - 12L
1,397 Elo+
Party 3
Team Averages
Level 44
1,514 SR
1,426 Elo+

VS

Team Averages
Level 86
1,612 SR
1,392 Elo+
Cthulhu
Cthulhu
PowerlessSnow
Cthulhu
Level 116
God Stats
6W - 4L
1,614 SR
Queue Stats
129W - 122L
1,425 Elo+
Party 1
Ravana
Ravana
Remyyy Boyzz
Ravana
Level 24
God Stats
4W - 1L
1,856 SR
Queue Stats
66W - 52L
1,337 Elo+
Party 1
Anubis
Anubis
SHARKYAMUM-
Anubis
Level 120
God Stats
44W - 29L
1,612 SR
Queue Stats
363W - 416L
1,379 Elo+
Party 2
Charybdis
Charybdis
TheJmelt
Charybdis
Level 114
God Stats
6W - 7L
1,439 SR
Queue Stats
386W - 409L
1,356 Elo+
Party 2
Athena
Athena
battlingbones
Athena
Level 55
God Stats
10W - 6L
1,541 SR
Queue Stats
65W - 66L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
7,953
497
10,703
17,283
14,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
0 / 7 / 3
6,558
410
6,820
9,028
2,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 2 / 0
6,651
416
4,716
14,509
11,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
13
2 / 5 / 0
7,639
477
7,454
15,390
7,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
jj_reza24
Izanami
11
0 / 3 / 0
6,736
421
2,591
7,334
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 3 / 1
9,198
575
12,378
15,820
11,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ravana
15
5 / 0 / 6
9,213
576
9,236
7,429
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
14
9 / 1 / 6
9,257
579
15,050
15,024
8,340
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
TheJmelt
Charybdis
13
1 / 1 / 5
7,877
492
5,012
7,253
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 0 / 6
8,109
507
4,050
8,943
8,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
20
20
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
0
7
3
0.21
L
1
2
0
0.5
L
Bakasura
2
5
0
0.4
W
Cthulhu
3
3
1
1.17
W
Ravana
5
0
6
8
W
Anubis
9
1
6
12
W
Charybdis
TheJmelt
Charybdis
1
1
5
3.5
W
2
0
6
5
L
Izanami
jj_reza24
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,284
Damage
45,726
63,544
Taken
54,469
39,378
Mitigated
35,246
16,808
Healing
30,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,703
3,610
0
9,040
17,283
14,672
0
10,517
5,901
0
67,145
L
6,820
1,400
0
285
9,028
2,999
693
5,683
3,345
40,172
0
L
4,716
568
73
3,595
14,509
11,804
0
6,275
8,234
27,205
0
L
Bakasura
7,454
5,151
0
2,581
15,390
7,345
0
5,376
9,936
0
54,160
W
Cthulhu
12,378
2,690
0
7,559
15,820
11,368
0
683
15,087
64,415
0
W
Ravana
9,236
4,196
0
5,112
7,429
4,170
0
1,494
5,935
0
61,880
W
Anubis
15,050
946
0
10,473
15,024
8,340
116
5,013
9,879
71,710
2,799
W
Charybdis
TheJmelt
Charybdis
5,012
2,195
0
4,275
7,253
2,884
4,021
1,494
5,759
0
60,862
W
4,050
564
250
3,010
8,943
8,484
0
2,852
6,071
17,727
0
L
Izanami
jj_reza24
Izanami
2,591
1,601
0
1,234
7,334
2,558
1,053
2,408
4,926
0
42,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,537
Gold Earned
43,654
383
Minions Killed
486
0
Camps Cleared
0
1,485,602
Distance Traveled
1,541,708
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,953
497
112
7
0
303,287
3
L
Nu Wa
6,558
410
45
3
0
267,578
5
L
Maui
6,651
416
44
3
0
297,983
8
L
Bakasura
7,639
477
98
6
0
330,588
0
W
Cthulhu
9,198
575
122
8
0
300,952
2
W
Ravana
9,213
576
114
7
0
370,433
1
W
Anubis
9,257
579
114
7
0
268,130
5
W
Charybdis
7,877
492
117
7
0
268,233
3
W
Athena
8,109
507
19
1
0
333,960
0
L
Izanami
6,736
421
84
5
0
286,166
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role