Player Matchup

Ullr
Ullr
BarracuddaBR
Ullr
Level 47
God Stats
10W - 6L
1,486 SR
Queue Stats
126W - 63L
1,637 Elo+
Party 2
Anubis
Anubis
DonPolboronXXX
Anubis
Level 125
God Stats
2W - 3L
1,541 SR
Queue Stats
102W - 100L
1,444 Elo+
Party 3
Ne Zha
Ne Zha
Jogatero
Ne Zha
Level 27
God Stats
4W - 2L
1,687 SR
Queue Stats
40W - 33L
1,419 Elo+
Party 3
Sol
Sol
KarolPLAYHARD
Sol
Level 109
God Stats
11W - 3L
1,526 SR
Queue Stats
66W - 35L
1,599 Elo+
Party 2
Artio
Artio
xxNakoNyaaxx
Artio
Level 81
God Stats
204W - 63L
1,719 SR
Queue Stats
449W - 129L
1,680 Elo+
Party 2
Team Averages
Level 78
1,592 SR
1,556 Elo+

VS

Team Averages
Level 37
1,434 SR
1,359 Elo+
Thanatos
Thanatos
JaeLL0L
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,354 Elo+
Party 1
Poseidon
Poseidon
JugemuOibad
Poseidon
Level 124
God Stats
1W - 1L
1,507 SR
Queue Stats
151W - 156L
1,511 Elo+
Solo
King Arthur
King Arthur
Sefo
King Arthur
Level 17
God Stats
0W - 5L
1,161 SR
Queue Stats
3W - 8L
1,287 Elo+
Party 1
Bacchus
Bacchus
Triple3L
Bacchus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,354 Elo+
Party 1
Anhur
Anhur
trotle
Anhur
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 6
11,660
614
15,498
12,750
6,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
7 / 1 / 6
11,093
584
12,094
13,229
8,364
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Jogatero
Ne Zha
17
7 / 0 / 9
10,895
573
11,457
14,975
6,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 1 / 7
10,386
547
10,074
14,836
6,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 1 / 18
10,163
535
5,239
16,717
16,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JaeLL0L
Thanatos
11
1 / 8 / 1
7,507
395
5,044
18,220
7,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
JugemuOibad
Poseidon
16
0 / 5 / 1
9,291
489
8,637
12,546
4,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Sefo
King Arthur
12
1 / 4 / 0
7,903
416
5,863
14,022
7,908
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bacchus
Triple3L
Bacchus
10
0 / 3 / 1
7,319
385
5,189
13,300
15,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
trotle
Anhur
12
2 / 6 / 1
8,353
440
6,988
14,846
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
8
26
Kills
4
4
Deaths
26
46
Assists
4
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
7
1
6
10
L
Thanatos
JaeLL0L
Thanatos
1
8
1
0.19
W
Ne Zha
Jogatero
Ne Zha
7
0
9
11.5
L
Poseidon
JugemuOibad
Poseidon
0
5
1
0.1
W
3
1
7
6.5
L
King Arthur
Sefo
King Arthur
1
4
0
0.25
L
Bacchus
Triple3L
Bacchus
0
3
1
0.17
L
Anhur
trotle
Anhur
2
6
1
0.42
W
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,362
Damage
31,721
72,507
Taken
72,934
45,326
Mitigated
41,097
35,712
Healing
12,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,498
6,187
0
2,904
12,750
6,287
444
3,237
9,513
0
122,937
W
12,094
837
0
8,797
13,229
8,364
634
6,499
6,730
101,025
0
L
Thanatos
JaeLL0L
Thanatos
5,044
1,611
0
7,037
18,220
7,850
0
4,740
13,480
0
45,731
W
Ne Zha
Jogatero
Ne Zha
11,457
2,135
0
8,767
14,975
6,899
0
1,064
13,911
0
96,328
L
Poseidon
JugemuOibad
Poseidon
8,637
902
0
885
12,546
4,666
0
4,469
8,077
81,547
0
W
10,074
3,061
0
8,514
14,836
6,988
2,037
1,679
13,157
72,594
7,862
L
King Arthur
Sefo
King Arthur
5,863
486
0
1,639
14,022
7,908
195
5,438
8,584
0
43,752
L
Bacchus
Triple3L
Bacchus
5,189
740
0
1,396
13,300
15,732
0
5,690
7,610
13,054
0
L
Anhur
trotle
Anhur
6,988
2,953
0
2,027
14,846
4,941
0
6,162
8,684
0
36,102
W
5,239
671
1,373
5,357
16,717
16,788
30
3,036
13,681
22,022
3,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,197
Gold Earned
40,373
601
Minions Killed
381
0
Camps Cleared
0
1,899,446
Distance Traveled
1,736,812
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,660
614
172
9
0
353,171
2
W
Anubis
11,093
584
159
8
0
336,072
1
L
Thanatos
7,507
395
72
4
0
380,396
2
W
Ne Zha
10,895
573
116
6
0
430,542
8
L
Poseidon
9,291
489
143
8
0
343,583
6
W
Sol
10,386
547
120
6
0
386,238
5
L
King Arthur
7,903
416
85
4
0
315,219
0
L
Bacchus
7,319
385
19
1
0
383,905
2
L
Anhur
8,353
440
62
3
0
313,709
3
W
Artio
10,163
535
34
2
0
393,423
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role